Mr. Spastic - cannot wait!
337 Jul 19, 2010 6:34 pm
Re: 8STATIC •8/14 • PHL• Mr.Spastic, glomag, Natty, 8BK-OK, enso (41 replies, posted in Past Events)
338 Jul 19, 2010 6:29 pm
Re: Gameboy RAM mod maybe? (27 replies, posted in Nintendo Handhelds)
Hm... i think i found something that was making the thing chug a bit...
In my tables i was using the A command to send the cursor to another empty pattern (this was a short kinda plucked table with the W command only for like 4 ticks on the square)
instead of making it go to an empty table i just used the H command to make it loop shorter - it resolved the problem...
Maybe we should get Johan to make a list of the commands in order of how much CPU they drain ...so people can optimize their songs for the DMG-01 or whatever they're running.
Logain >> i noticed that about the V command - i wonder why that one is so CPU intensive - probably because its reading another waveform?
339 Jul 19, 2010 6:01 am
Topic: Gameboy RAM mod maybe? (27 replies, posted in Nintendo Handhelds)
So - anyone have any problems with too many tables in LSDJ - i have on occasion actually used this trick to slow the gameboy down a bit (its a little more organic sounding than using tempo controls) - but for this new tune i'm composing... i'm sort of having a problem with it. basically i have a table on every channel. one of the instruments in the WAV channel does not have a table - whatever. so - i was wondering if there might be a RAM mod to fix this or something. like swapping out the RAM chips on the cart or the gameboy. Might also allow for a higher BPM in LSDJ (which is a complaint i've heard before). stupid idea? impossible? CPU won't allow it?
340 Jul 19, 2010 4:51 am
Re: How did you get your name? (141 replies, posted in General Discussion)
if one more person asks me if i got my name from in and out burger i'll slice their fucking throat.
don't do it. we don't have those fucking chains out here. : ]
just letting everyone know!
341 Jul 19, 2010 4:39 am
Re: Dream Programs/apps for chip (105 replies, posted in General Discussion)
more guitar shit. (imagination mode)
342 Jul 19, 2010 3:45 am
Re: Digital Drugs (50 replies, posted in General Discussion)
343 Jul 18, 2010 6:27 am
Re: Digital Drugs (50 replies, posted in General Discussion)
mp3s are stupid > get the real thing.
344 Jul 10, 2010 6:27 pm
Re: WATCH BR1GHT PR1MATE TOTALLY SELL OUT ON NATIONAL TV (176 replies, posted in Past Events)
"They actually buy cds of this now" - fucking classic > douchebag in a suite. the music was good - the "Chip's Ahoy" banner was not.
345 Jul 10, 2010 6:34 am
Re: FS: Circuitbent Alesis HR-16 (7 replies, posted in Trading Post)
lookin slick dude.
346 Jul 8, 2010 6:15 pm
Re: 48hr pixel art challenge: ilkke's turn! (469 replies, posted in Graphics, Artwork & Design)
@iLKke fuck dude - that's sick as hell
347 Jul 8, 2010 6:27 am
Re: 8STATIC •7/10 • PHL• Neil Voss,Void Vision,Peter Swimm,Da Pantz,VBLANK (66 replies, posted in Past Events)
sorry guys - i changed my lesson plan - we're going to be covering the basics of ethiopian cooking.
348 Jul 7, 2010 6:40 am
Re: Amazing SEGA Soundtracks (50 replies, posted in Sega)
<< this song is why we need a proper tracker - it's pulling out all the stops YM2612, PSG, samples
<< i'm a sucker for the FM galop groove
<< when this track picks up after the half time feel, its fuckin sick
<< funk
<< i feel like this groove screams "hi, im in the 90's"
i would have posted flying battery zone but yeah... and Tides of Time goes without saying.
349 Jul 6, 2010 3:51 pm
Re: "Your request timed out. Please retry the request." <- a-plenty (28 replies, posted in Bugs and Requests)
yeah - i'm getting them too.
I'm on XP with Google Chrome if that helps anyone.
350 Jul 5, 2010 10:50 pm
Re: How to Steal instruments from Genesis ROMs (7 replies, posted in Sega)
Naw dudes - It's your buffer probably > goto the Editor Tab and mess around with the buffer count and size - usually it's the size.
352 Jul 5, 2010 8:36 pm
Topic: How to Steal instruments from Genesis ROMs (7 replies, posted in Sega)
Someone asked me about this the other day and i had to send them to 8bc - i would rather send them here.
1. Get the GensKmod
2. Run ROM
3. In the File Browser... CPU>Debug>Genesis>SoundYM2612
4. Select your channel
5. Hit Dump Channel
6. You get a .y12 file
7. Open the .y12 file as an Instrument in TFM
Some instruments have effects applied to them so they may not sound exact... Also, don't dump an unused channel silly! I sometimes use ripped instruments as a starting point... but i usually wind up modifying the envelopes... sometimes they have infinite sustain or other things you may not want... remember don't use the SSG-EG in TFM - i think its only supported for the ZX spectrum.
This might get some noobs using some FM [which i am all for]. After looking at the instruments you might have a better understanding of how to make your own... sometimes a scratch instrument is needed so don't go too preset happy~! More Sega Musicians = AWESOME!