hey guys. i am 24. that is all.

354

(40 replies, posted in General Discussion)

hey guys hey guys hey guys!!!!!! i dont care.

not really an accurate test. each unit tends to have different sound properties and various little differences. comparing 2 units against one another doesnt really work.

356

(83 replies, posted in Nintendo Consoles)

Nullsleep wrote:

Hey Chris, welcome back.

this.


also hope to see you around more. we need to meet up still.

357

(12 replies, posted in Trading Post)

Domu wrote:

wedanced, there is a key combo that will change the white noise from the thin one you mention to thew metallic esque sound of the 1.x seriues noise in the second mode. there is also a third noise mode if i remeber correctly. i havent used 2.x for a long time so im not suree of the keys you need to press or if there is really a third noise mode. but look into it man! could just be select

there is one where you just push select and another where you do left shoulder and b i believe. yeah i feel like it still doesn't get that pop.

i am semi pumped... nah... i am totally pumped.

looks like shit. you need practice. that is all.

DA FUCK IS ALL DIS I LEAVE FOR A FEW DAYS AND COME BACK TO DIS NOISE?!?!?! .... why wasn't i invited?

361

(2 replies, posted in LittleGPTracker)

yup that is an old bug. what version are you using?

honest opinion.... i dont really give a fuck.

363

(12 replies, posted in Trading Post)

lol think you guys misunderstood my poorly written statement.

in 1.x series a gameboy is always going to sound like a gameboy (original gameboy).

gba has updated sound features including wat is basically a simple lo rez sample sound output (hire rez then a dmg tho). i assume that nl 2.x uses its program to create digital information and the sample channels are used to output the info in a analog form rather then the sounds being hardwired like in a dmg, sid, and 2a03 or something as the gba has no specified fm sound chip.

as for the gba and 2.x.... well i find the noise channel to be thin and not to have the same punch/crunch of the original's noise channel it sounds like the noise is being shaped with filters only and isn't as dramatically effected by pitch regulations. I also miss the short noise loops that create the more metallic sounds that you can hear. maybe i am just not implementing it right. /me shrugs

also the fm may not sound like a regular 8bit chip but it still has that 2op fm sine based sound like the early fm chips seen in old computers tho it is implemented differently. For me the metallic tones that is put out by the fm does sound thin like tinking little cans and stuff. its probably not fair to say that it is only capable of sounding thin and those kind of timbers because you get into the lower octaves you can get some dirtiness.

anyways. believe it or not i actually really have been into 2.x lately and i know i seem to give oliver a hardtime but i do actually quite enjoy the software. I use the 1.x, 2.x, and ios versions. i am kinda am just a critical guy guys sometimes.
enjoy some proof.

364

(12 replies, posted in Nintendo Handhelds)

that looks wonderful oliver.

shotgun breakdown wrote:

i remember the first attack attack! cd

you get out of these forums with your stupid crab people and think long and hard about what you have done. never speak of the crab people. it hurts all of us.

366

(12 replies, posted in Other Vintage Computers & Consoles)

i would be interested to read and listen. always love things like this.

367

(34 replies, posted in Nintendo Handhelds)

Danimal pretty much got it all right here. i forgot to come back. lol.

great work dood.

i used my gameboy to spank my ex and accidentally let go. it fell lightly on to my bed and i picked it up so i could continue.