i'd use it
929 Mar 24, 2012 10:28 pm
Re: Chip Music App (solved) (51 replies, posted in Bugs and Requests)
930 Mar 24, 2012 10:26 pm
Re: EL backlight kit from Kitsch-Bent.com (50 replies, posted in Nintendo Handhelds)
Got my hands on one of these too, and wrote it up on my blog - justin and kitsch I'd love to hear what you have to say about my findings.
The short answer is it's noisy, but awesome.
http://kineticturtle.blogspot.com/2012/ meboy.html
edit I just made a slight addition to my conclusions in the blog post regarding the noise generated by the backlight.
931 Mar 24, 2012 7:45 pm
Re: I make chiptunes with reason... Am I a cheater or something? (87 replies, posted in General Discussion)
Who needs a reason to make chiptunes? Making chiptunes is reason enough in itself.
932 Mar 24, 2012 8:12 am
Re: FAVORITE NON-CHIP ARTISTS. (100 replies, posted in General Discussion)
Frank Zappa
933 Mar 24, 2012 3:31 am
Re: A Titanic Collaboration: Its Going Down!!! (19 replies, posted in Collaborations)
The taking of human life by human hubris surrounding our machinations is pretty much right up my alley, but it's a bad time for me. I'll try.
934 Mar 24, 2012 12:39 am
Re: FAVORITE NON-CHIP ARTISTS. (100 replies, posted in General Discussion)
Sleepytime Gorilla Museum (R.I.P.)
Boris
椎名林檎 (and 東京事変)
The Bad Plus
Why?
Some more small-time artists that I know or have met that I love very much:
Corpus Callossum
Radiation City
M. Bison
935 Mar 22, 2012 9:25 pm
Re: LSDJ Live with Band (36 replies, posted in Nintendo Handhelds)
My band uses an FM Transmitter (the kind you'd use in your car to listen to your ipod over your car speakers) and portable radios as in-ear monitors. It's a little ghetto but works for us ;-)
That's clever! Probably works best at basement shows!
936 Mar 22, 2012 7:11 pm
Re: NESFlix - movie player for your Nintendo/NES (48 replies, posted in Nintendo Consoles)
Can someone walk me through compiling the ROM? I'm on OSX and I can't seem to get the shell script to function - it can't find anything. Shouldn't it start looking for files in its own directory?
937 Mar 21, 2012 10:28 pm
Re: LSDJ Live with Band (36 replies, posted in Nintendo Handhelds)
Luke's been doing this longer than I have, but everything he says is what I've found to be true also.
I did the "ridiculously loud monitors + earplugs" thing for a long time. In-ears have been great because they afford me consistency. The investment comes in at <$200 - basically a $120 pair of sony in-ear isolating earplug headphones, plus a headphone amp, some cables. I mean, $200 is a lot of money for some people, but if the whole band can pitch in to just get a set for the drummer, your whole world will improve.
938 Mar 21, 2012 3:26 pm
Re: LSDJ Live with Band (36 replies, posted in Nintendo Handhelds)
Tons of people do this.
I do it in two different acts - The Glowing Stars and Matthew Joseph Payne. We use in-ear monitors in the former. I usually play banjo and bass or baritone guitar in the latter, solo, but sometimes add string players and other auxiliary people.
Also: Awkward Terrible, Crashfaster, D&D Sluggers, Cheap Dinosaurs, Revengineers...
But more to the point, your stuff sounds pretty cool! Keep it up, and keep working on the interlocking of sequenced and live parts. Personally, anyway, I think that's where the most interest comes in.
939 Mar 19, 2012 8:50 pm
Re: It's fucked, isn't it: troubleshooting dead dmg (13 replies, posted in Nintendo Handhelds)
and fyi, don't fret too much. These things are super hard to break. When I first started modding them, I was certain I'd broken a ribbon cable in the first one I opened. I pulled it back out of the junk pile a year later and it was fine.
940 Mar 19, 2012 12:40 pm
Re: Nintendo's original SFC (SNES) development samples...? (36 replies, posted in Nintendo Consoles)
Nobody discounts it, rather, you can obtain same or very similar effects without a SNES in sight, since there is no synthesis going on. What 'tone' do you mean?
I'm assuming this was directed at me?
I'm not going to pretend I know too much about the technical side of this particular console. You could make this argument about any chip synth though - it's mostly just square waves, nothing that a laptop or a dedicated synth can't handle, but there are subtle reasons that many of us still work with original hardware having to do with waveform glitches, tone of output hardware, forced low fidelity due to technical limitations. The SNES may represent the transition out of waveform generation, but it still has those qualities as a sampler and to me it seems worth pursuing.
Also, this other thread about pursuing SGB's ability to draw on the SNES' hardware: http://chipmusic.org/forums/post/95099/
941 Mar 19, 2012 12:33 am
Re: Nintendo's original SFC (SNES) development samples...? (36 replies, posted in Nintendo Consoles)
Sign me the fuck up. This is inspiring.
People discount the SNES as a chiptune tool because it "is just samples", but it does have a unique tone, and one that I'm very fond of. NES synced to SNES would be a dream rig.
942 Mar 18, 2012 10:40 pm
Re: ArduinoBoy Sheild ("ShieldBoy") (37 replies, posted in Nintendo Handhelds)
That's super rad!
943 Mar 16, 2012 10:26 pm
Re: no panning when recording gameboy into interface? (24 replies, posted in Other Hardware)
Nope, that's pretty much what you're supposed to do. What are you using the mixer for though? EQ I guess? Nothing the computer can't handle, why not just plug the DMG straight into the laptop?
944 Mar 16, 2012 3:34 pm
Re: no panning when recording gameboy into interface? (24 replies, posted in Other Hardware)
Yeah, it happened at a Crashfaster/Awkward Terrible/Glowing Stars show, sound guy didn't figure it out. I didn't figure it out until after the Crashfaster set unfortunately.
Bummer was, it was a mono soundsystem, so it affected front of house pretty badly. He had just updated all their tunes with all these stereo effects and shit, too, so some stuff was cancelled out and other stuff was extremely loud because it was panned. It was surreal though, because most of the band wears in-ears, so they were still playing in perfect time.