1,185

(224 replies, posted in Nintendo Consoles)

those videos look amazing. i love the little cheat sheet that pops up when you're adding effects. so perfect.

i know you're not looking for it, but anytime you want to play in rochester, ny, let me know!

1,187

(224 replies, posted in Nintendo Consoles)

Soiled Bargains wrote:

It looks promising, and I'm interested from what I've heard so far.

Yet, since the roadmap looks like it's going to be "create LSDJ's uncle", I fear that in the years after Pulsar is released that NES chiptunes will get a little soiled, might I say, like what I believe has happened to the GameBoy scene with LSDJ's overuse (might not be the right word, seeing as it's virtually the only good program out there), and what I sometimes consider bland creations.

It might just be my paranoia. But I'm a little skeptic on whether this will impact the NES scene for better, or for worse. hmm

what are your feelings on famitracker?

1,188

(224 replies, posted in Nintendo Consoles)

Soiled Bargains wrote:
nickmaynard wrote:

question - could an NES based tracker ever support VRC6 or other expansion sound chips?

Yes it could. It's possible to get it working on any NES with a PowerPak and a resistor, or, of course, a Famicom cartridge that has a VRC6.

right, but it seems like that would demand more processing power (not sure if that's the right word) and things are already kind of tight.

1,189

(224 replies, posted in Nintendo Consoles)

question - could an NES based tracker ever support VRC6 or other expansion sound chips?

1,190

(23 replies, posted in General Discussion)

Saskrotch wrote:

i'm not really sure what i'm supposed to get out of this

it's just a little cheat sheet. what do you mean? it's not obvious?

1,191

(72 replies, posted in General Discussion)

NO CARRIER wrote:

steampunk airship pilot

lol.

1,192

(59 replies, posted in Nintendo Handhelds)

hotmessization wrote:

kill bill gameboy by thretris? that looks awesome.

1,193

(353 replies, posted in Nintendo Consoles)

blargg wrote:

Great idea. Hold B and press Start to toggle animation of current bank on/off. While enabled, B+Up/Down adjusts animation rate:

blargg_litewall-10c.zip

awesome!!!! this is perfect, exactly what i was thinking.

1,194

(15 replies, posted in Trading Post)

i would be interested in doing anything i could to help out with this. i know absolutely nothing about programming or nes code or any of that though. so i dont know how helpful i'd be. if you'd still like me too, i'm down!

1,195

(353 replies, posted in Nintendo Consoles)

could you make 4 images that were like 4 frames of an animation and then switch rapidly between them?

maybe there could be a feature in lite wall that is like, if you hold down right, it will rapidly scroll through the current 4 pictures, thus producing an animated effect. imagine a flame animation or something.

1,196

(6 replies, posted in Nintendo Handhelds)

is there any difference between the standard link cable and the dmg07 link cables, in this instance?

there's got to be a game store near you that'd have an NES power adapter.

1,198

(41 replies, posted in General Discussion)

i'd like to do this too, after september 6th though.

1,199

(59 replies, posted in Nintendo Handhelds)

NeX wrote:

hahaha, i have an up stairs balcony that i took the photo from, my collection has got a lot bigger since then also. i have twice as many DMGs! problem is finding enough time (when the girlfriend is out) to get them all out and take a photo, i am going to run out of floor space too

...TWICE AS MANY DMGS???

1,200

(147 replies, posted in Nintendo Consoles)

yo do the flying toasters from the old mac screen saver.