Dont Forget the WIKI:
http://wiki.littlegptracker.com/doku.php
3,105 Dec 10, 2012 6:41 pm
Re: LGPT/Piggy Tracker FAQ (55 replies, posted in LittleGPTracker)
3,106 Dec 10, 2012 3:26 pm
Re: LSDJ Love With EL Wire Suits At School (11 replies, posted in General Discussion)
Man that has to be tough dancing in the dark like that.. good job!
3,107 Dec 9, 2012 12:24 am
Re: Any interested in custom board Arduinoboys? (47 replies, posted in Nintendo Handhelds)
nevermind
3,108 Dec 7, 2012 2:50 pm
Re: Help Request - Arduinoboy on Teensy 2.0 (13 replies, posted in Nintendo Handhelds)
Midi is the easy part, believe me. It might make sense to hook it up to a midi monitor in the beginning to make sure the right bits are going wherever. For me teensy being usb midi only is a liability, not a feature, but the more people using lsdj midi out is in my interests
3,109 Dec 7, 2012 6:04 am
Re: Just some prosound questions... (8 replies, posted in Other Hardware)
Whats a Prou
3,110 Dec 6, 2012 11:57 pm
Re: Help Request - Arduinoboy on Teensy 2.0 (13 replies, posted in Nintendo Handhelds)
This may come in handy
http://www.wavosaur.com/download/midi-note-hex.php
I just made this from it
Whoops.. just ignore everything up from 6f.
3,111 Dec 6, 2012 11:51 pm
Re: Help Request - Arduinoboy on Teensy 2.0 (13 replies, posted in Nintendo Handhelds)
What problems are you having specifically? Its not very complicated.
N - Sends a MIDI Note - Absolute to the value placed in the effect. N00 sends note off, N01-N6F send notes 1 to 112.
Q - Sends a MIDI Note relative to the current channel's pitch. The effect value is a offset. so Q0C in PU1 would send a note 1 octave higher than what Pu1 is currently playing. This is useful as a table command to track midi notes as normal notes in the sequencer.
X - Sends a MIDI CC - By default in Arduinoboy the high nibble selects a CC#, and the low nibble sends a value [0-F] to [0-127]. This can be changed to allow just 1 midi CC with a range of 00-6F, or 7 CCs with scaled or unscaled values.My Note: You need to set this either by editing the arduinocode or using the maxpat editor
Y - Sends a program/patch/preset change.
3,112 Dec 6, 2012 8:38 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
Later I decided that the Synth migh be released around JAN or FEB 2013 and will probably cost 12$ :-)
Then you are probably getting $12 from me in jan
3,113 Dec 4, 2012 10:38 pm
Re: Differences between Atari ST models? (28 replies, posted in Atari)
Check out the manual:
http://www.preromanbritain.com/maxymiser/man_v129.txt
It explains what is some of the bonus stuff you can do with the DMA on a STe, Mega STe, TT or Falcon.
3,114 Dec 4, 2012 9:29 pm
Re: snes reverb (14 replies, posted in Nintendo Consoles)
Hey guys I found it
3,115 Dec 4, 2012 12:56 am
Re: LA Game Space, NES Cartridge Re-issues & You (6 replies, posted in Releases)
FUNDED BUT YOU CAN STILL GET TEH CARTS ITS LIKE MAGIC
3,116 Dec 3, 2012 7:22 pm
Re: LA Game Space, NES Cartridge Re-issues & You (6 replies, posted in Releases)
PUMPS AND A BUMP
3,117 Dec 2, 2012 3:10 am
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
Great!
Seb, Is there a way for you to mail me the current Full list of CC ?, so I could start mapping my custom GUI to control the GENMDM, just a raw cc text list will do the job, by the way here is a first look at the GUI ;p
http://www.youtube.com/watch?v=nxAKR9f437w
3,118 Nov 29, 2012 3:23 am
Topic: Austin Texas free Atari monochrome monitor (0 replies, posted in Trading Post)
But you have to get it Tomorrow! On pm me if you want it.
3,119 Nov 28, 2012 3:10 am
Re: how to make your songs musically interesting (97 replies, posted in General Discussion)
What I'm saying is, the decisions of the coder of the driver also partly influences the music written with it. Do you see? But when the coder IS the musician you have another layer into how the music is played back, beyond using the command set that is supplied in the editor.
I'm not entirely sure i see . I would think that software sufficiently developed would be flexible enough to be used however a musician wants, especially if the coder listens to feedback of its users. Any technical tricks of the driver are secondary to the musicality of the outputed works created from it. I know that electronic music subgenres are basically phases of generic sounds beaten until dead (arps, wubs, amen breaks etc), but as a music fan im still looking for the song before I'm looking for the tonality or production tricks of the driver.
3,120 Nov 28, 2012 2:00 am
Re: how to make your songs musically interesting (97 replies, posted in General Discussion)
I thought the OP was very interesting, lots of things I try to do in my own music but hearing it from someone else is always validating.
re: editor soundchip comments "Its a pretty poor carpenter that blames his tools".