3,105

(55 replies, posted in LittleGPTracker)

Dont Forget the WIKI:
http://wiki.littlegptracker.com/doku.php

Man that has to be tough dancing in the dark like that.. good job!

nevermind

Midi is the easy part, believe me. It might make sense to hook it up to a midi monitor in the beginning to make sure the right bits are going wherever. For me teensy being usb midi only is a liability, not a feature, but the more people using lsdj midi out is in my interests big_smile

3,109

(8 replies, posted in Other Hardware)

Whats a Prou

This may come in handy
http://www.wavosaur.com/download/midi-note-hex.php

I just made this from it

Whoops.. just ignore everything up from 6f.

What problems are you having specifically? Its not very complicated.

the manual wrote:

                N - Sends a MIDI Note - Absolute to the value placed in the effect. N00 sends note off, N01-N6F send notes 1 to 112.
                Q - Sends a MIDI Note relative to the current channel's pitch. The effect value is a offset. so Q0C in PU1 would send a note 1 octave higher than what Pu1 is currently playing. This is useful as a table command to track midi notes as normal notes in the sequencer.
                X - Sends a MIDI CC - By default in Arduinoboy the high nibble selects a CC#, and the low nibble sends a value [0-F] to [0-127]. This can be changed to allow just 1 midi CC with a range of 00-6F, or 7 CCs with scaled or unscaled values.

My Note: You need to set this either by editing the arduinocode or using the maxpat editor
                Y - Sends a program/patch/preset change.

Aly James wrote:

Later I decided that the Synth migh be released around JAN or FEB 2013 and will probably cost 12$ :-)

Then you are probably getting $12 from me in jan big_smile

3,113

(28 replies, posted in Atari)

Check out the manual:
http://www.preromanbritain.com/maxymiser/man_v129.txt

It explains what is some of the bonus stuff you can do with the DMA on a STe, Mega STe, TT or Falcon.

3,114

(14 replies, posted in Nintendo Consoles)

Hey guys I found it

http://www.secretmaryo.org/phpBB3/viewt … amp;t=5218

3,115

(6 replies, posted in Releases)

FUNDED BUT YOU CAN STILL GET TEH CARTS ITS LIKE MAGIC

3,116

(6 replies, posted in Releases)

PUMPS AND A BUMP

Aly James wrote:

Great!
Seb, Is there a way for you to mail me the current Full list of CC ?, so I could start mapping my custom GUI to control the GENMDM, just a raw cc text list will do the job, by the way here is a first look at the GUI ;p
http://www.youtube.com/watch?v=nxAKR9f437w


http://little-scale.blogspot.com/2012/0 … nesis.html

But you have to get it Tomorrow! On pm me if you want it.

4mat wrote:

What I'm saying is, the decisions of the coder of the driver also partly influences the music written with it.  Do you see?  But when the coder IS the musician you have another layer into how the music is played back, beyond using the command set that is supplied in the editor.

I'm not entirely sure i see big_smile. I would think that software sufficiently developed would be flexible enough to be used however a musician wants, especially if the coder listens to feedback of its users. Any technical tricks of the driver are secondary to the musicality of the outputed works created from it. I know that electronic music subgenres are basically phases of generic sounds beaten until dead (arps, wubs, amen breaks etc), but as a music fan im still looking for the song before I'm looking for the tonality or production tricks of the driver.

I thought the OP was very interesting, lots of things I try to do in my own music but hearing it from someone else is always validating.

re: editor soundchip comments "Its a pretty poor carpenter that blames his tools".