961

(13 replies, posted in Audio Production)

1) Loudness War
https://en.wikipedia.org/wiki/Loudness_war

2) Naivete/Loudness War

962

(226 replies, posted in Software & Plug-ins)

One cycle of Pulsar CP 1919 AKA Joy Division's Endless Pleasure Art



https://twitter.com/peterswimm/status/5 … 7470785536

963

(36 replies, posted in Software & Plug-ins)

..

964

(17 replies, posted in Nintendo Consoles)

My memory is a bit short since I jumped over to osx a few years ago, but if youre on osx, polyphone is good editor if you want o mess with loop points (or ripping soundfont samples or instruments)

965

(17 replies, posted in Nintendo Consoles)

Arc-Demon wrote:

It comes with a soundfont-editing/creating tool called "Viena" (not Vienna).

Whoops.

966

(17 replies, posted in Nintendo Consoles)

it should respond to program changes if you have a midi keyboard. Yea some soundfonts suck. You can try to fix the loop points using a program like vienna on windows.

yea but then you lose both that noise channel, and stereo sound!

I thought the nanoloop had tempo dividers for the speed of the loops? The real answer is for oliver to add tempo dividers/mults in the speed settings but its not really a deal break imo.

969

(12 replies, posted in Audio Production)

Yea there is no number thats the best for whatever combo of pickups and input. I try to get a nice strong and clear clean signal first and then built the amp sims up from that. Just remember to leave plenty of headroom if youre the type of guitar player that rides the volume knob when you play.

The best guitar i own for amp sims is my cheapy danelectro, i think the lipstick pickups are so clean they take to the modeling better than anything on my other instruments.

970

(12 replies, posted in Audio Production)

My number one suggestion for recording guitars direct is watch your input levels. Guitar sims usually sound bad because the input is too hot, and its modeling around a muddy distorted signal. The better you record the guitars the easier it will be to mix. I also cut more bass than you think, and let the bass synths and whatever do the low end lifting.

or you can sequence all your songs in double time groove but half tempo big_smile

972

(17 replies, posted in Nintendo Consoles)

Just get into soundfonts.

Also id love to have this in LSDJ... i bet it would work well with the piggytracker click sync hack!

BitFlourish wrote:

Currently, I am having issues with nl1 CV in that I appear to be getting half resolution. 16 steps on the volca = 8 steps in NL1... that may need some tweaking on olly's part or I have done something horribly wrong.

Thats because the volcas only send/receive a eighth-note pulse versus a 16th note pulse of everything else. Maybe he can add a Korg Clock setting, or clock divider/mults options.

http://www.reaper.fm/
Its "free"

976

(325 replies, posted in Nintendo Handhelds)

If you want Amazon level service, order from Amazon.