now that this has been bumped, I'd like to suggest something! namely; podcasts.

maybe to ease the transitions between videos (which probably take a lot of time to produce), you can have audio-only podcasts that go over compositional processes/influences rather than specific technique? the videos are great, but I'd kind of like a version that isn't so visually-focused so I can listen to them in my car or while I work.

EDIT: another point -- podcasts would make it so that you could record these things with artists that aren't physically around you too

130

(95 replies, posted in Nintendo Handhelds)

quick two cents: mixing/mastering should be as much a part of the creative process as songwriting. it's not something you just slap on a track at the end of composing -- it's a process that helps dictate the song's sound just as much as the composing process.

also, the mixing/mastering dichotomy is a bit confusing because the terms were coined back when performing music on a computer wasn't as much of a thing as it was today, so they referred to two different processes that lost their meaning as software became popular and managed to combine the two. as far as I know, mixing = combining separate audio channels into one and making sure that said combination isn't too loud/soft in any of the channels, whereas mastering = preparing the final mix for distribution with post-processing done to the whole shebang. it gets confusing when computer music becomes a thing because mixing happens much earlier in the creative process, whereas with live performance mixing usually occurs after the song has been laid down.

131

(10 replies, posted in Releases)

SketchMan3 wrote:

whoa whoa whoah, what? I'm just trying to figure out why this is my first time hearing about the Ad Infinitum project, and where can I find out more about it, and are there youtube videos of the performance? What is this exactly? It sounds really interesting.

So this project is the brainchild of one Andy Muehlhausen, a sound design master's student at UCSD (formerly of Purdue) who I've worked with previously on a (failed) proposal for a multimedia interactive space. Ad Infinitum³ is a project that's trying to take theater structures (i.e. acts, staging, lighting, etc.) and have them play themselves out in a videogame.

The videogame was played on smartphones, and most of the tech behind it was built to send network messages from the phones themselves (via an HTML5 page + Javascript) to the main game engine using a node.js server. The game engine would then update our ENORMOUS FUCKING SCREEN (i'll explain in a bit) with the draw messages, and there you go -- large, in person multiplayer sessions that only require the player to connect to an HTML5 page on their phone!

Many of the events that you'd think to script in a videogame like meters going down/up and the timing of the transitions between acts were actually controlled live by Andy via Max/MSP, Max for Live (oh my god so good), and an old MPD controller. This also helped us with the music, because instead of having to very carefully time the game to the music, we could simply count off when a phrase would end and Andy could hit a button to transition to the next scene.

We held these "performances" at UCSD at what was then Calit2 (now renamed to the Qualcomm Institute) on a 4 by 8 monitor array. Think the biggest computer screen you can buy, and then multiply it by 32 and synchronize all of them to make one big monitor, and that's what we developed/played on. It was great (technical problems aside)!

As far as Youtube videos go, I'm not sure yet, as most of the raw footage was captured by the techs at UCSD, so we'll need to figure out how we'll go about getting that stuff and then editing together a video, but I'll definitely post it here when it becomes available!

Thanks everyone!

132

(10 replies, posted in Releases)

This is the original soundtrack to Ad Infinitum³, a videogame/theater piece performed at the Qualcomm Institute at UCSD. It's what I've been working on for the last couple of weeks and my first official soundtrack.

The piece was divided into three acts, plus a preshow.

Included in the download are the individual acts (w/ preshow), plus a couple images from the performances themselves! Have fun guys smile

http://spacetownsavior.bandcamp.com/alb … soundtrack

Saskrotch wrote:

There's a weird thing that the internet, and especially social media, has done to people, it makes them think that just enjoying something isn't good enough, and that they need to contribute, create, and be known for contributing and creating, regardless of their experience with it. You found out about chip a week ago on newgrounds, that's fine, but you don't need to appoint yourself to any sort of position other than someone who listens to an incredibly small amount of chip.

for some reason chiptune is the one genre of music that has the highest community-member/listener ratio I've ever experienced. you can just like things.

not that I want to shut down this guy's enthusiasm for it. it's cool that you're trying, TalkPolite. you just need to realize that when people say things that criticize your work, it's because most of the people on this site care about chiptune just as much, if not way more, than you do. we criticize things because we want them to get better, that's all

134

(3 replies, posted in Trading Post)

Hey guys! I have a Kaoss Pad 3 for sale. It's in great condition, but it has a couple issues: 1. The volume knob for the headphone jack is a little fiddly when turning it, but once you have it set at the volume you want it works fine! 2. I don't have the owner's manual or the driver CD for turning your KP3 into a MIDI controller (MIDI still works on this unit, but special drivers are needed if you want to use the KP3 as a MIDI Controller on its own). However, you can easily find that stuff online at the Korg website. And 3. I've used it at every gig I've played since I got it around 2 years ago.

If none of those issues bother you, then I'm willing to let it go for $175! I'm based in the US (California), so I'd prefer to keep the shipping to the US. Included is an SD card with Carl Sagan samples for you to use at any time during sets/practice/whenever smile

PM if interested!

And here's a pic:

EDIT: dropping dat price to $175!

EDIT: SOLD!

135

(21 replies, posted in Other Hardware)

thursdaycustoms wrote:

Mine works for me every time now. All I have to do is change it from master to midi then immediately start LSDJ while still in the menu screen and then start Ableton. Even syncing two game boys like this is working perfectly.

This works for me too! Ultimately I'd like to find a less finicky way to do this, but this method works pretty consistently. I just need that tri-wing >_>

136

(21 replies, posted in Other Hardware)

Ack, double posting but here's something: http://little-scale.blogspot.com/2011/0 … -beat.html

Apparently the original hex file doesn't have support for MIDI beat clock signals, so synchronization is going to be weird unless you're using the Teensyduino code, which you're using the Teensyduino plugin for the Arduino IDE to load to the board. The Teensyduino code has support for beat clock stuff, so that's promising! I lack a tri-wing screwdriver, however, so my experimenting with the board is going to be delayed until I can find one so I can hit that damn button to upload the sketch sad

137

(21 replies, posted in Other Hardware)

I've been working on this a little but I haven't been able to get this to work with any consistency (I actually have katsumbhong's boards with me now >_>).

Loading up Ableton with a blank MIDI clip gets the board to sync just fine and I can tell using the LED on the board itself. The problem is when I'm trying to hook up a DMG with LSDJ to it -- I set it to MIDI mode, hit start so that the DMG is waiting, and then hit play on Ableton, but nothing happens sad

The only time I've gotten it to sync at all is when I'm messing with the MIDI Sync settings in Ableton. With the board set to an output, all three settings (track, sync, remote) are turned on. Somehow, keeping the sync turned on and turning the track setting on and off repeatedly will randomly start the Gameboy, which is totally weird and makes me think that I'm somehow sending the wrong MIDI messages, but I'm not sure since the board itself seems to be synchronized.

I'd like to get this figured out for a theater project I'm helping out with, so...yeah! Help, plz & thx

EDIT: I'm on Live 8 and LSDJ v. 4.0.5 if that means anything, but it probably doesn't...maybe?

138

(22 replies, posted in General Discussion)

yeah sounds more like a discussion for that.

but really quickly: san diego scene isn't as robust as the scenes in SF or LA, mostly because we don't have as many chiptune guys here. playing shows, however, is pretty easy if you know a couple people/venues to deal with! so it's a nice compromise -- we don't have quite the "scene unity" as the other places, which means not as many chiptune-only shows, but we do have way more opportunities for people to play out than other places I've been to. and that doesn't mean we NEVER have chiptune-only shows, either; we do, it's just that none of us have much of a draw, so if we ever do end up having chip-only shows, they're usually on weeknights so we don't risk the venues' bar sales sad

and the music scene in general around here is a little fickle when it comes to show turnout -- you need to have a lot of buzz if you want good turnouts at your show/any show in general because people are less willing to drive out for a show that just sounds good on paper around here. most of the music scene is concentrated in the gaslamp district downtown, which is basically nightclubs or bars trying to be nightclubs, which means EDM. the rest of the venues are spread out across various neighborhoods which aren't actually that far apart. the problem is that it FEELS like a long distance (freeways are a big thing here) which kind of increases the fickle-ness of the music-goers around here. there isn't as much of a rallying point for the indie scene as there is in other places, which hurts us a little, imo.

not that it isn't a great place to do music! it's just different. and we also get sun like 360 days of the year, and seasons don't exist so you can go outside at night in January and wear shorts, which is a huge plus as far as I'm concerned (and I don't even wear shorts)!

(that wasn't so quick sorry guys)

We went busking at gdc today and half the lineup for this show ended up in the same area for at least a couple minutes smile

And James Primate but he ran away hmm

Livestream when it starts! Check it: http://www.dnalounge.com/webcast/

141

(162 replies, posted in General Discussion)

142

(42 replies, posted in General Discussion)

I recently had a long conversation with Wizwars about this kind of thing on Facebook, and I'm going to stand by what I said on there and say -- if you're making four to the floor dance music, you should probably learn how to beatmatch live. It'll make your sets super great!

But if you're not making music that stays in a relatively stable bpm range, then I would suggest buying some hardware. The thing with transitions in LSDJ is that having raw Gameboy sounds that aren't in the same key or bpm play together is a little tough to do because each kind of sound you can make on a gameboy is super distinct -- just doing a fade in/fade out won't really work unless you want to sound pretty amateur (take it from someone who's tried that: me). Honestly, it really depends on the kind of music you're making and what you think will sound good in a live setting; some people can get away with silence between songs, some people should really not have silence between songs.

As far as the actual hardware, you should probably just have a mixer regardless of whether you're going to do transitions or not. Lots of bars and venues have a mixer, but it's located so far away from the stage because it's the main house mixer, and plugging direct into the main house mixer is not something you want to do pretty much EVER. The difference between mixers like those Behringers everyone seems to love and other "DJ" branded mixers is that the DJ mixers sacrifice lots of channels for pre-fader listening ability, which basically means that you can plug headphones in and press a button on a specific channel and hear that channel through your headphones while it remains silent on the master output. Don't take that for granted! Being able to preview a track before it goes out into the performance is a really great thing, and underutilized; it basically gives you the ability to "practice" the transition before it actually happens, and you're taking the time that you would've spent messing around with EQ for no reason (jk) and putting it into the transition, which is a good thing. Needless to say, this works WAY better if you have two Gameboys, or if you're doing 2xLSDJ tracks, then four Gameboys, in which case you'd need a four-channel DJ mixer.

If you don't have the ability to keep sound going using the Gameboys while you transition into another song, investing in an effects device will help immeasurably. I recommend the KP3, but that's a little expensive for most people starting out, so you can at least try the Mini-KP. If you only have a single Gameboy and a Mini-KP, that may be enough to do transitions, because what you can do is have some crazy reverb/delay/phaser effect that will remain even though no signal is being pushed through the device! You create the transition by having the effect going while ending the song and waiting in the Load/Save screen with your cursor on the song you want next. IMMEDIATELY after the song ends, hit A to load the song while your effects unit's wet/dry setting is still pretty squarely in the wet territory, and by the time your Mini-KP/KP3's effect ends, the next song will be loaded up and ready to go! Just make sure you turn off the effect (or at least put the wet/dry level back to where you want it to be) before you start the next song.

A lot of this advice is in regards to the performance itself, but you'll save yourself a ton of headaches if you prepare chains beforehand, like Kris k said above me! If you're in song mode, just having a couple of chains separated from the main body of the song that can loop endlessly will work.

But since you're just starting out, you don't need to think of the technical details TOO much right now. What's really important for people performing live is that they actually think about their performance as being more than simply a list of songs; great performances always have an ebb and flow to them, so song sequencing matters a LOT -- probably even more than actually having sound between songs. I've heard Wizwars tell me that my sets sounded like DJ mixes even before I started beatmatching live, just because I end and begin my songs pretty similarly, which creates a transition even if I don't want it to. As long as you're thinking about your set as a cohesive experience and you want to improve, it'll work itself out (but having a little money to buy things doesn't hurt). Just do your homework before you reach out to venues and tell them that you're performance ready!

EDIT: Not posting in cm.o for a couple of months after that monstrosity omg

updated with streaming info!

144

(71 replies, posted in General Discussion)

I'll elaborate on this more later when I have access to a real keyboard,  but I don't want to throw out the distinction entirely; maybe just refine it a little. So far the assumption made is that hardware and software operate with each other in a dynamic way but our discussions of these interactions don't acknowledge the hardware as environment for software and vice versa. So instead of hardware vs. Software I think what we want is hardware WITH software, or analysis of software assuming a specific hardware context.

For an example of what I'm talking about, check out the book 10PRINT at 10print.org! It's an analysis of a single line of code run in a c64 environment by many different authors dissecting what it means in a really interdisciplinary way.