Temple of Doom?
641 Jun 27, 2011 9:46 pm
Re: The Weekly Challenge Thread! (Enter #9) (204 replies, posted in Collaborations)
642 Jun 25, 2011 1:50 pm
Re: The Weekly Challenge Thread! (Enter #9) (204 replies, posted in Collaborations)
I would combine them into just one thread. It would be easier to find and contribute to.
Well, I was thinking if a bunch of people contributed to a kick drum thread, it could get pretty big by itself, and WAV basses and leads is a pretty broad topic. Since the LSDJ patch book site died long ago, it would be cool if there were at least threads people could go to for patches. You know, need a drum? Go to the drum thread. Need to know how to do a super saw-type bass? Go to the bass thread.
But I'm just going to wait and see how the kick drum thread goes. Everyone is nice here in the collaborations threads, but out there on the other boards... We'll see.
643 Jun 24, 2011 6:19 pm
Re: The Weekly Challenge Thread! (Enter #9) (204 replies, posted in Collaborations)
Hey guys, I created an LSDJ Kick thread in the Nintendo Handhelds section so we don't muck up the Challenge thread.
http://chipmusic.org/forums/topic/4526/ ck-thread/
I'm going to make a separate one for WAV basses and leads. It would be cool if everyone contributed. Then 8-Bit-Rex can take the tastiest patches and compile them on his blog for LSDJ justice.
644 Jun 24, 2011 6:14 pm
Topic: The Great LSDJ Kick Thread (14 replies, posted in Nintendo Handhelds)
We were discussing WAV kicks in the weekly challenge thread and everyone seemed to have a different method for creating their kickin' kicks, so I thought it might be nice to have a thread devoted to the topic, especially since I guess the LSDJ patch book is never coming back.
I was thinking it would be cool if people not only shared their kick patch, but some reasoning behind the programming that might be instructive to others.
I'll start. This is a kick I've begun using recently:
The instrument is set to manual and I usually use it around C6 My reasoning for starting out with a slower P command was to give the initial attack more of a ”thud” to make it less like a hardcore kinda dance kick. Since the volume is low, you have to keep the channels all under 7 (my leads are usually like 50s or 60s) or the kick gets overwhelmed. It's not a super aggressive kick, but it has some thump.
645 Jun 24, 2011 4:12 pm
Re: LSDJguides YouTube Channel (13 replies, posted in Tutorials, Mods & How-To's)
Thanks for the videos! As someone still learning in-depth tricks, this was very informative. I used to go to the patchbook for tips, but these videos are great.
646 Jun 24, 2011 4:10 pm
Re: The Weekly Challenge Thread! (Enter #9) (204 replies, posted in Collaborations)
I can never make anything good with my own waveforms, I'm not sure how that works exactly hahahaha.
roboctopus: I found the general technique in a youtube video, then I messed with it a bit to give it more punch...I'll post how I do it soon haha.
And thanks for those noise kicks, I'm gonna check them out right now!
My waveform drawing successes have been limited to drawing better saw waves (easy) and drawing out, frame by frame, a pulse-width modulated square wave (tedious but worth it for PWM!)
We should start a thread in tutorials to trade WAV channel tricks.
647 Jun 24, 2011 2:39 pm
Re: The Weekly Challenge Thread! (Enter #9) (204 replies, posted in Collaborations)
Pro tip: Mess around with the waveform directly (select + up on the synth screen or some shit). If you've never done it before, you'll thank me.
I draw my own waveforms for bass pretty often, but I haven't tried it for kicks. Hmmm...
648 Jun 24, 2011 1:45 pm
Re: The Weekly Challenge Thread! (Enter #9) (204 replies, posted in Collaborations)
I do my wav kick so much different haha! Have you guys had any luck coming up with a good noise kick? I mangle that channel every way I can, but I just can't get anything deep enough
I found a pretty good one in a youtube tutorial, of all places. I'll have to see if I can re-find it...
649 Jun 24, 2011 1:42 pm
Re: The Weekly Challenge Thread! (Enter #9) (204 replies, posted in Collaborations)
It's WAV actually. It's the only channel I use for kick now haha. I have it set up like this:
pretty simple and I'm sure everyone does it this way hehu
Haha, that's not at all how I do my WAV kick!
I'm using this lately:
Instrument is set to manual. It starts off with a slower pitch slide to give it more of a thud on the attack. I use at around C6. I think it sounds pretty good, but since the volume of the kick is on the low side you have to keep all your other channels under 7 (like my lead is usually 68 or 58) or they overpower the kick.
650 Jun 23, 2011 9:17 pm
Re: The Weekly Challenge Thread! (Enter #9) (204 replies, posted in Collaborations)
Kommisar, I was re-listening to your fantastic entry this week and I was wondering: is that a noise kick? How'd you manage that? It sounds great!
651 Jun 23, 2011 6:13 pm
Re: PB012| MONODEER- Noise.bmp (8 replies, posted in Releases)
This isn't even normally my kind of music, but this release is so monstrously badass that I can't resist.
652 Jun 23, 2011 1:16 am
Re: The Weekly Challenge Thread! (Enter #9) (204 replies, posted in Collaborations)
bump
wer's erryone at?
I spent the weekend in bed with a high fever. I couldn't even summon the will to write for an hour. Lame. All the submissions were tight though! Sorry I missed out.
I guess there's no challenge this week?
653 Jun 15, 2011 7:08 pm
Re: The Weekly Challenge Thread! (Enter #9) (204 replies, posted in Collaborations)
I'm actually hyped about this week.
Me too. I'm a really slow composer and a hopeless, endless practitioner of "edit while you write", so being forced to do something super fast sounds like fun.
654 Jun 15, 2011 4:24 am
Re: NES Game OST Compilation (101 replies, posted in Collaborations)
Speaking of me being unsure about composing in this style, would anyone like to take a listen to my tracks and give me CC or pointers?
655 Jun 15, 2011 4:21 am
Re: NES Game OST Compilation (101 replies, posted in Collaborations)
@Wedanced: Send it to me or face the excruciating consequences. I mean it. [email protected]
@Hpizzle: Shop screen ~'d
And feel free to write more. I will grab at least 1 from each artist then will go from there when deciding who gets more depending on
what other themes theyve done.@Jredd: Send me that shit and I'll check it out. "Bonus stage" is a good idea. If it fits that...then it's added to the list!
EDIT: For those of you who have a larger presence than I do over at 8bc could you please recommend this comp to any TALENTED Acquaintances you've got over there. I didn't make a thread over there for the sole reason of keeping this comp filled with high quality artists (whether new or old). Doomsberry and I are tight since my blog post about him so I'll get in contact with him. Would LOVE to have him put something together for us.
Sweet! Doomsberry is one of the Great Underrated artists on 8bc, in my opinion. (You know, along with all the other underrated peeps on 8bc...)
I've done a few tracks in the hopes of pulling something together for this, but I'm not so sure about them. This style is kind of tough for me, apparently. I'll keep plugging away at it, but I don't want to contribute if my tracks are crap!
656 Jun 9, 2011 8:49 pm
Re: NES Game OST Compilation (101 replies, posted in Collaborations)
A original nintendo produced game sound track would be cool. RPG or side scroller style no DPCM. Just a thought for the next
RPG or side scroller would be fun. I'd like to try a cheery, mario-esqu side scroller. Something with bouncy major key music with. Maybe a polka or circus lilt to it. Sure you could still have the spooky underground stage music, but making maddeningly cheerful or cute music could be a blast.