Hear about this challenge thread from Jredd and it sounds like a blast. Count me in for this 16th note madness!
689 May 10, 2011 8:50 pm
Re: The Weekly Challenge Thread! (Enter #9) (204 replies, posted in Collaborations)
690 May 10, 2011 6:50 pm
Re: DMG pricing- what would YOU pay? (75 replies, posted in Nintendo Handhelds)
you're both silly
CASE CLOSED
I'll agree with that!
691 May 10, 2011 6:42 pm
Re: DMG pricing- what would YOU pay? (75 replies, posted in Nintendo Handhelds)
roboctopus wrote:My point exactly. You could spend weeks (or more) waiting to get a deal or get lucky finding what you want, or you can pay a bit of a premium to get something right away.
Patience is a good character feature to obtain or work on, let me tell you.
Geez. I'm merely arguing that in a given market there are good deals that often take time to find, or there are higher-priced premiums that are easier. You want convenience or speed, you pay for it. To assume I have no patience is utterly silly.
692 May 10, 2011 4:01 pm
Re: DMG pricing- what would YOU pay? (75 replies, posted in Nintendo Handhelds)
i got a factory refurbished clear play it loud for $12 because of an ebay typo. Still in the plastic. You rush a sale, you pay the price.
My point exactly. You could spend weeks (or more) waiting to get a deal or get lucky finding what you want, or you can pay a bit of a premium to get something right away.
693 May 10, 2011 2:31 pm
Re: DMG pricing- what would YOU pay? (75 replies, posted in Nintendo Handhelds)
I paid about $35 for a green play it loud in dead-mint condition. Looks new. I don't regret it. I could have spent a week or two trolling flea markets and thrift shops till I found a functional gray DMG, but paying a slight premium to get exactly what I want without having to hunt for it seems reasonable to me. $90 for a straight pro-sound modded DMG is too high, though.
$90 for an intricate mod seems reasonable to me, though. Granted, I don't even know how to solder, so I may put a higher premium on these services than someone who knows something about electronics.
694 Apr 13, 2011 7:29 pm
Re: Summer of Chiptune (6 replies, posted in General Discussion)
Man, I wish I lived near a chiptune scene of some sort. There's no scene in Madison Alabama, as far as I can tell. Unless they're hiding in the backroom of a country/Americana bar.
695 Apr 6, 2011 5:52 pm
Re: Revisiting Old Tunes (15 replies, posted in General Discussion)
I actually just finished a track I started in LSDJ over a year ago and got frustrated with. I didn't look at until a week or so ago and remembered I really like the melodies, but the structure and everything was all wrong. So I pulled it apart and tried the melody over different styles. When I started, I wanted it to be this epic track--but it turned out it worked best as a disco tune. It's not at all what it was like when I started it, but I'm happy with the end result. So I find reconfiguring something in a different style helps me.
696 Mar 25, 2011 4:02 am
Re: Bands using the same band name as you. (193 replies, posted in General Discussion)
My name also seems to be a comedy improv group...
697 Mar 9, 2011 4:10 am
Re: How do I get my final track louder? (25 replies, posted in Audio Production)
Thanks for the info everyone. I might have learned a little bit! Or, maybe I'm more confused. Anyway, I'm uploading a track that I've tried some new "mastering" (in quotations because I'm not a master by any means). Maybe you all can give me feedback?
698 Mar 4, 2011 3:15 am
Re: How do I get my final track louder? (25 replies, posted in Audio Production)
Forget the red signals. Does it sound like it's clipping?
Mix with your ears, not with your eyes.
It doesn't sound like it's clipping, so that may mean I can pull the volume up more than what the meter says.
Are there any good articles someone can recommend on this subject?
For instance:
i was, but now ive seen the light
mastering to -3dB and very mild compression now
most of the new album falls between the 1983-1991 ranges
What does mastering to -3dB mean? I've read that dance music is often mastered to 0dB. I'm not making dance music, but I'd like to know what these terms mean.
699 Mar 3, 2011 7:16 pm
Re: How do I get my final track louder? (25 replies, posted in Audio Production)
I'm all for preserving dynamics, but when the loudest part of my track is a few decibels under the quiet intro of someone else's track, I kind of wonder if I'm missing some key step.
So, let's assume I didn't care about dynamics at all. Is there a reason my DAW would be telling me I'm in the red the entire time, yet my track is still quieter than a lot of other tracks I hear (and commercial music)?
[Also,
akira^8GB wrote:Loudness wars.
Yeah, i like loudness to be dynamic, so I at least try to keep my stuff at 1991 (cold war) levels. Then you can crank it! I think that given our music is compressed and lack dynamics naturally, we should try to keep whatever is left!
Is there some sort of reference point you use to keep dynamics at cold war levels? I'm curious. I'm trying to learn more about mixing/mastering.
700 Mar 3, 2011 5:14 pm
Topic: How do I get my final track louder? (25 replies, posted in Audio Production)
(Blah blah, loudness war, etc....)
I read the other topics and didn't see this come up.
I'm a very sporadic chiptune musician, but I've been working on it more lately. I recorded a demo of a song from my DMG, added some EQ, compression, etc, and boosted the volume till it was in the red on the meters in my DAW, which is an older version of Cakewalk Sonar whatever. Compared to chiptunes I've downloaded (for instance, that recent track from Trey Frey that was tops at 8bc last week), my track is several db quieter.
What do you guys use to get the volume up to a more "commercial" level, out of curiosity?