Fuck finally I get to own one of these! big_smile

Ka-chinnngg!

Necroposting! (Audiomosnter is SO worth it, how could I forget him?)




99

(13 replies, posted in General Discussion)

Hmm just noticed Reed used samples form Dizzy & Nuke in some of his songs, so that should be a clue, hmm?

protip - It helps to look at the mod file as text/hex, you can read the sample names where authors tend to leave messages or sample redits wink

100

(13 replies, posted in General Discussion)

If we're talking jazzy funk, don't forget Nuke/Spaceman

101

(32 replies, posted in Commodore Computers)

Well the first thing I did was press all the button combos really smile

102

(32 replies, posted in Commodore Computers)

scannerboy wrote:

Any idea how can we check if the 2sid support is in?

ctrl+<-

\o/

Have to say I am partial to your coding style

104

(32 replies, posted in Commodore Computers)

k7 wrote:

this looks like the most addictive game since lsdj.

anybody knows how to change tempo?

c=+Fkeys    - change BPM
shift+F1 - BPM reset

Unless you mean changing the song speed
In that case hold c=+control to edit speed column

I am putting together a keyboard chart and a reference guide for defMON, but it might be a while.

In the meantime:
    <-        switch pattern editor / sidtab
    runstop    switch pattern editor / arranger
    shift+X    disk menu (then L to load, S to save)
    ctrl+<,>    octave up/down

Hope that helps.

Depending on the version that was released, you might even have 2 sid support in there smile

105

(15 replies, posted in Software & Plug-ins)

It's not intended to be just a playback tool.
8bitbubsy has been (slowly) adding editing features to it for ages.

Also thank god it's based on 2.x, sample switching on the fly is the single most useful trick to make amiga chiptunes come to life.

106

(18 replies, posted in Commodore Computers)

breakphase wrote:
Jellica wrote:

im still not happy with my hi-hats sad

I'm dissatisfied with the noise channel in general on c64. I think it's 4 bit or something; it's not as raspy as I like. Anyway a highpass filter helps with hihats, for me.

True, I was just about to say the SID noise is teh shiz.

Curious to know more about the raspy noise that you are talking about, breakphase

107

(97 replies, posted in Other Hardware)

I'd always rather make a massive pixer, but that's just me

108

(14 replies, posted in Releases)

Clever title, I like how it ties in with the artwork big_smile

109

(1,620 replies, posted in General Discussion)

bitjacker wrote:
herr_prof wrote:

post pictures, dummies.

how. im dumb at internet stuff.

See those words on the screen?
Like when you want to post and top right it says "You may use: BBcode Images Smilies"
Might be worth investigating.

Well we ARE looking to get rid of most of the Amigas (NOT the a1200/030/16mb though!), but not sure the shipping costs would be worth it unless you're in Australia.

111

(1,052 replies, posted in Graphics, Artwork & Design)

Bit wish wrote:
KeFF wrote:

Photoshop mostly!

For reALS?

Most people use photoshop, though I would highly recommend a dedicated tool, it can make things much faster.

I use GraFX2 because it's the best there is, and is also free.
Game companies will usually buy Cosmigo Promotion.

Also there is a gian fucking thread on pixel art tools on this forum. Just sayin' smile

Some guy owns the room, but all the stuff in the photo has been on the ground floor of our coveted sharehouse for almost a year now.