get an arduino, get some rgb leds, this will be small scale, but do that first and the rest is up to you

c0mp1337 wrote:

He was able to respond my mail! that's one down i guess

That's the father of FM! That's a pretty good start for a school assignment. That's like getting Einstein to explain relative theory to you.

51

(28 replies, posted in Trading Post)

Only thing I have not tried with the N8 is pulsar and nijuu. everything else is hiccup free and loads from the sav everytime. SMMM is great.

52

(28 replies, posted in Trading Post)

now I am more curious, as I have not seen any problems with the soft or hardware

53

(28 replies, posted in Trading Post)

why not an N8? Nothing against the powerpak, but they are sold out till ?

I used to always put a cam rom on to the ems, and make sure no other .savs were on the card. I forgot once and it turned out fine, but that's how I did it. keeping fresh batteries and laying to gameboy on a flat surface while it did it's thing kept me from bumping it. try that with the color.

don't know but I have a similar thing with a stock pocket, do you use  the same cart every time you turn it on? For me it happens when ever I switch carts.

56

(53 replies, posted in Graphics, Artwork & Design)

Casey wrote:

Love what people are doing with the GB Camera and I really wanna start using mine, but I don't know how I can get them to my computer. I have a MadCatz camera link cable which goes to a parallel port. I think my dad might have an old computer with this kind of port somewhere, but I'd rather not have to use his. If I got a parallel port to USB adapter, would I be able to use it on my MacBook? Or does it require extra drivers or something? I also have access to Windows XP but again, I'd rather use my own computer if possible.
Any help is much appreciated. smile

I also wondered about the parallel to usb cable, and think I asked about it here awhile back. The jist is it won't work with most cables(like all of them) due to the adapters not actually hooking to all the pins. The adapters connect and transfer data relevant to printers (most common use of parallel ports) Where as the mad catz cable  uses more of the pins in it's data transfer, something like that.

57

(16 replies, posted in Nintendo Consoles)

I personally have never had issues using a 64m EMS cart and a gameboy player, that sounds strange. Have you tried an older version or possibly tried re-flashing?

58

(10 replies, posted in Graphics, Artwork & Design)

stargazer wrote:

Learn and do it yourself?

GBDK has a paint program, it's not finished but it's there.

59

(15 replies, posted in Nintendo Handhelds)

I like nanoloop alot, being in the same boat as you guys, the differences can stymie at first. Simple stuff like button functions throw you off till you get the hang of it. I liken composing between nanoloop and lsdj to feng shui and art deco. With lsdj you get used to endless chains and phrase. With nanoloop you have sixteen squares.I don't even bother using the song editor. Each save slot I treat as it's own mini groove, with it's own vibe. In that short time it helps for all the voices to be unique and spaced out(or overlapped). It lead to a lot more creative envelope work, slurring, and the x8, x4, x2 helps. Not to mention the arpeggios, and delay. Try arpeggios with less notes as well. x8 + arps with an organ envelope will give you a mini phrase of sorts. In an interview with Oliver at TCTD, he was asked  by LB –" NL seems really well suited for live use. Did you design it with this in mind?"
OW –"Yes, absolutely. It was designed around the endlessly playing loop and not the finished track. The structure of the file menu is also optimized for mixing patterns live, but the core is the sequencer where you shift around notes and improvise, like in a game."
Keeping that point in mind also helps, thumbing through patterns seeing which ones work together harmonically and tempo wise. Drop stuff in and out. Which is pretty challenging, yet fun. Expect happy accidents. That is how I deal with it on 1.6. Oh and don't neglect panning. lsdj and nanoloop are great you just can't really attack one the way you would the other. In time the techniques of one will actually bleed into the other. Finally Lazerbeat's tutorials are well done and incredibly helpful.

60

(10 replies, posted in Nintendo Handhelds)

knowing luck it will be in the mailbox tomorrow

61

(10 replies, posted in Nintendo Handhelds)

middle of march, beginning? From who? Are you/seller stateside or across the pond? Two weeks in the same country up to a month if different. Depending on supply.

Glitch Militia wrote:

SICK!

DOPE! Oh and Matej http://chipmusic.org/forums/topic/7071/ … d-channel/ that is a lovely chestnut of a thread from last year. have fun reading.

A little off topic but, oddly enough the Z80 processor at the core of the dmg has been used in many instruments including famous ones. here is the list of DMG cousins in music:
MIDI sequencers such as E-mu 4060 Polyphonic Keyboard and Sequencer, Zyklus MPS, and Roland MSQ700 were built around the Z80,[citation needed]
MIDI controllers and switches such as Waldorf Midi-Bay MB-15 and others.[citation needed]
Several polyphonic analog synthesizers used it for keyboard-scanning (also wheels, knobs, displays...) and D/A or PWM control of analog levels; in newer designs, sometimes sequencing and/or MIDI-communication. The Z80 was also often involved in the sound generation itself; implementing LFOs, envelope generators and so on. Known examples include:
Sequential Circuits Prophet 5, Prophet 10,[65] Prophet 600, Six-Trak, Multitrak, MAX, and Split-8
MemoryMoog six-voice synthesizer[66]
Oberheim OB-8 eight-voice synthesizer with MIDI
Roland Jupiter-8 eight-voice synthesizer
Digital sampling synthesizers such as the Emulator I, Emulator II, and Akai S700 12-bit Sampler,
as well as drum machines like the E-mu SP-12, E-mu SP-1200, E-mu Drumulator, and the Sequential Circuits Drumtraks, used Z80 processors.
Many Lexicon reverberators (PCM70, LXP15, LXP1, MPX100) used one or more Z80s for user interface and LFO generation where dedicated hardware provided DSP functions.
The ADA MP-1. A MIDI controlled, vacuum tube, guitar pre-amplifier.

Wonder if anybody has scoured the code of any of these devices for anything that could be applied towards synth building?

64

(53 replies, posted in Graphics, Artwork & Design)

TheBronyChip wrote:

i have no idea what to type into google to find this problem / fix sad

Sir, I believe one of your cartridges is not firmly seated in one of the connectors during the transfer process. Please push down on both sides of all carts and connectors while being careful not to bump them. That should take care of that.
P.S Save the glictch images they are fun all on their own.