Space.
321 Jan 16, 2013 12:21 am
Re: where do you want your songs to end up (62 replies, posted in General Discussion)
322 Jan 14, 2013 7:55 pm
Re: Clean bass sound in the wave channel (5 replies, posted in Nintendo Handhelds)
I find that a simple saw wave with a low-pass filter on manual makes for a nice, clean bass sound. You can adjust the volume and filter to make it more or less subtle.
323 Jan 13, 2013 11:36 pm
Re: little-scale: Explosions in Miniature (2013) (31 replies, posted in Releases)
yessssssssss
324 Jan 13, 2013 1:15 am
Re: Solarbear - Solarbear Daisuki (14 replies, posted in Releases)
Their individual thighs are significantly larger than their torsos.
I don't get it
325 Jan 12, 2013 3:01 am
Re: Best Chiptune+Rock Bands (56 replies, posted in General Discussion)
I don't want to be a dick here, but ANAMANAGUCHI is really the only successful band to get that combination right, its like linkin park vs. Limp Buicut .
No no no no no no
327 Jan 2, 2013 8:41 pm
Re: LSDJ - Midi-interface options? (11 replies, posted in Nintendo Handhelds)
328 Jan 2, 2013 5:45 pm
Re: LSDJ - Midi-interface options? (11 replies, posted in Nintendo Handhelds)
329 Jan 2, 2013 4:36 pm
Re: Best Chiptune+Rock Bands (56 replies, posted in General Discussion)
Dsv101 and I have something pretty awesome coming up
330 Jan 2, 2013 4:33 pm
Re: UBI057 Various Artists — Preschtale Variations (5 replies, posted in Releases)
holy shit
331 Jan 1, 2013 5:45 pm
Re: Plans/Goals For 2013 (65 replies, posted in General Discussion)
- Make music that doesn't suck
- Play live somewhere
332 Dec 31, 2012 9:26 pm
Re: BLUESHIFT - Pop/Jazz/Funk Fakebit Album. (14 replies, posted in Releases)
holy SHIT SHIT SHIT
this is soooo good
334 Dec 31, 2012 7:12 pm
Re: 1 bit on dmg-01 (38 replies, posted in Nintendo Consoles)
because an audible signal would require at least two bits.
...
335 Dec 31, 2012 5:20 pm
Re: 1 bit on dmg-01 (38 replies, posted in Nintendo Consoles)
Why has 1-bit-length music never been done?
336 Dec 31, 2012 12:21 am
Re: 1 bit on dmg-01 (38 replies, posted in Nintendo Consoles)
Yes it is a 4 bit system, and but using 1 of 4 channels still doesn't make it 1 bit.
I don't believe I ever said anything like that.
And even if you limited yourself to one volume level for that channel it likely still wouldn't end up as true 1 bit.
If you stick to one volume level, and the level you choose is either 1, 2, 4, or 8, from my understanding (correct me if I'm wrong), the Gameboy's soundchip will use only one specific bit to output sound. I am hesitant to see how that cannot, in the very least, be described as 1-bit music.
Someone could probably program the gameboy to output in beeper fashion, and but I wouldn't be convinced by anything coming from lsdj.
I don't really see how that would change anything; two different pieces of software that use the hardware in the same manner still use the the hardware in the same manner.
There IS a problem, because it is an ambiguous term, "x-bit music" already exist to describe the music done with certain CPU word size (8 bits CPUs, 16 bits CPUs, etc), I think that 1bit-depth music is a better term for this type of stuff.
Very true; "1-bit-depth" music is a term much more apt for describing the music this thread is inquiring about. I however feel that, because "1-bit music" is such an ambiguous term, using it in this situation could easily be acceptable. The soundchip is outputting the music through only one of its bits, creating music that is one-bit. Forgive me if there is some standardized definition of the term that I am currently unaware of.