49

(12 replies, posted in Nintendo Handhelds)

Still not best having a GB as a Master, I wouldn't say. If anything, I'd imagine using LSDJ as a base (as it covers most of what you want to do, and is much more complex than anything you're asking for), but with a drum-machine GUI.

50

(59 replies, posted in General Discussion)

overload yourself with books, plays, stories, friends, films, graphic novels, adventures, and non-chipmusic. (if the main influence for your chip music is chip music, your music is going to sound like a pile of derivative shit. explore different genres. 'radiohead' is hardly bottom of the barrel stuff, expand yourself on to new music. i mean, if you aren't taking the chance with other obscure niches of music, why would people want to listen to yours?)

vary your influences, always write, whether that's words, drawings, music - just keep working, and it's hard to get shitter.

51

(41 replies, posted in General Discussion)

Greetings, I'm Edward Shallow.

I was wondering if you had a Glasgow, Scotland, date booked for your tour? If not, when are you thinking of touring? Do you have any other Scottish or UK dates, and what is your backline?

52

(48 replies, posted in General Discussion)

Why not download a variety of different trials/versions of Ableton Live, Fruity Loops, Renoise, Piggy Tracker, FamiTracker, Milkytracker and the like?

Try them out and see what works for you. If you don't know what you're looking for, then it's anybodies guess. If you go away and come back saying, "I hate piano rolls" then, we can cross some of the list.

Fucking highly recommend 2xLSDJ. The majority of tracks using 2xLSDJ suck anal prolapse, and would be trickier to learn (at this stage) how to properly use filters and create a good soundscape. I imagine a sample based tracker will do the trick for you. I've had nothing but joy with Ableton Live.

53

(73 replies, posted in General Discussion)

I think it's shit to charge someone for downloads. They're are fucking copious scenarios where I've needed to download my music that I haven't had it on hand. Unlike someone, I don't carry my entire music collection with me. So, no, not every artist has it.

The points raised are valid. I'm not going to stop using Bandcamp because of it. It's just a flaw.

54

(73 replies, posted in General Discussion)

Bandcamp offered a service that looked to grow into something flexible and viable for all users. It has failed dismally at that. Since I started using the site, I've found it nothing but troubling - from the inability to arrange albums other than 'by release date', the insistance of PayPal only, and the lack of user support.

Not only that, but the 'free downloads' function is a fucking joke. In order for me to download my own fucking album from the site, I need to buy tokens. Wtf. It's my album you cunts. Give me my fucking album, howsabout?

PS - Bandcamp is the best of a bad bunch. It goes downhill like Myspace, or like YouTube has started, it can fuck off.

55

(41 replies, posted in General Discussion)

I'd love to play a Scottish show if I was in the country. I'd compute from Toronto to somewhere in the U.S. too, if we could make it work.

56

(134 replies, posted in Nintendo Handhelds)

ForaBrokenEarth wrote:

Lets combine whatever we feel like in our own music, in whichever way we see fit and let other people worry about the "how"'s and the "why"'s and the defences and the justifications.

Now that's just silly. If we didn't attempt to question everything, we wouldn't get anywhere. I think it's important to know where your music stands in context, and why you make it.

57

(134 replies, posted in Nintendo Handhelds)

bryface wrote:
VCMG wrote:

Why does it matter if something's not "keeping with original GameBoy and NES music"? Your argument seems to be that 2xLSDJ is inferior (is inferior the right word?) to 1xLSDJ only because it doesn't have the same nostalgia or authenticity factor as a "pure" track that uses exactly what a composer did in its golden age.

Maybe it's because I entered this scene without much connection or nostalgia for these machines, but I just don't see why this adherence to an old standard matters so much.

for many of us, the appeal of the music is actually more than just the sonic aesthetics of bleeps and bloops.  the hardware and software restrictions are also large parts of its identity.  when the hardware limitations are not respected, it undermines the song's status as a musical piece that was composed in such a way to overcome limitations.

of course, i'm not saying it takes away from its overall worth as a track, just that there's a certain point where you begin to have a tradeoff of certain aspects of a song that add to its value.

take the case of 2 x LSDJ:
- more channels can make a song more impressive by virtue of thoughtful usage of the extra channels
- it can no longer be appreciated as a 1xLSDJ track
- BUT it can still be appreciated in a class of its own, with its own set advantages and limitations
- appreciation will increase over time as more listeners become familiar with the pros and cons of a 2xLSDJ setup.

right, exactly what you said. i was a bit flowery with it, but you honed it down.

58

(134 replies, posted in Nintendo Handhelds)

roboctopus wrote:

Well, the point that I was suggesting is that if you want to create music with a bigger sound, yet want the portability and economy of a Game Boy, then choosing to use two DMGs as opposed to something larger and more costly would be a fairly logical choice.

 
You're still entirely missing my point. Right, the drum machine is just an example. I could have said spoon. Or a stylophone. It's just an example of something that isn't the restrictions of 1xLSDJ. It's something that isn't keeping with original GameBoy and NES music.

59

(134 replies, posted in Nintendo Handhelds)

roboctopus wrote:

See, this reasoning doesn't make much sense to me.  So you're saying that you might as well use real instruments/synths/whatever if you're going to bother using 2xLSDJ?

Yes, precisely. Because the line has been crossed for standard restrictions. Like two beat boxers. It's fantastic to watch, but I find it much more interesting to listen to one, because I can listen out for how to tones make up a sound. I can try to replicate the sound of a beat boxer using my own vocals. As I said, it's entirely based on what I view my reasoning for making the music, but I'm sure it rings true for many.

roboctopus wrote:

For starters, one more Game Boy in my gig bag takes up way less space than real instruments--portability is a factor for some of us.  There are lots of little reasons someone might choose to use 2xLSDJ over another instrument.

It's self imposed limitations and restrictions once you introduce a second Game Boy. You know what's more portable than 2xLSDJ? 1xLSDJ.

roboctopus wrote:

A person may make the decision to compose with two Game Boys for the exact reasons you might choose to compose with one: nostalgia, forced limitations, portability, and cheap equipment.

But the forced restrictions aren't. You aren't facing the same restrictions as the composer did. Some of the nostalgia is lost, because you *can't* make the same sound as you played as a child using 2 Game Boys. You can't because the original composers didn't. No Game Boy game ever had 4 pulse waves. It's being nostalgic for a sound that didn't exist.

60

(27 replies, posted in Nintendo Handhelds)

Roochie wrote:

This was an awesome thread to read. I just joined this site, and now im pretty dang excited about it big_smile

That feeling will fade. Nah, I jest. It's a good place. Welcome. If you've any questions, make them smart and come back and add to this thread when you have good LSDJ tips of yer own.

61

(134 replies, posted in Nintendo Handhelds)

You may have missed my points. I gave the analogy so you'd understand what I meant by composer. An 8bit composer. Someone who composes for video-games. The 8bit aesthetic is what we get out of one piece of kit. Absolutely not a single game for NES or GameBoy featured a track written to be played back on multiple machines.

Your analogy for Pokémon is good, in that it demonstrates how absolutely useless it is. Pokémon exists purely for the use of the link cable. That's why Shigsy went for it. And it's almost entirely useless. You get a few tag on Pokémon. It was the illusion of interactivity. It was a gimmick. It was a fun gimmick. But it also forced those with just one copy feel excluded, because they couldn't even complete the game they bought.

I didn't say it's a degradation. It just isn't comparable. I'm saying it's the authenticity of a video-game aesthetic. You cannot achieve that with 2xLSDJ. "Look at my black and white painting, yes, it does have yellow and green paint, as well, but I still view it as an augmentation not a degradation of painting." And I'm not saying it's a bad black and white painting. I'm just saying it isn't a black and white painting. So, it can't be a bad one of them. It isn't bringing shame to the name of anything. So, what I think L-Tron is saying is, many find it difficult to differentiate between certain sounds (in a way that doesn't happen with sight, as much). So, if you list your paintings as black and white, but you mean "black and white, and yellow and blue" it could just be misleading to someone who can't differentiate such things. It makes us traditionalist purist pricks feel hard done by, because it's the black and white painters who use colour that are given the attention for 'fullness'.

62

(134 replies, posted in Nintendo Handhelds)

spacetownsavior wrote:
L-tron wrote:

I just get tired of all the praise people give some of these 2xLSDJ tracks for the sound design and how huge it is, especially when the artist doesn't mention that it is 2xLSDJ and just says "Made with LSDJ". It's like duh, this was made with 2 game boys, of course it's going to sound bigger. Again, there's nothing wrong in 2xLSDJ stuff in itself, it's just annoying when people view it and praise it as if it's made with 1.

Why does this annoy you? I don't really see any reason for it to bother you or anyone at all.

EDIT: the praise part, specifically

I entirely empathise with L-Tron's thought. It's misleading in that, there's a certain implication by saying 'LSDJ' that it is one copy. If the person feels the need to omit the 'x2', it may also follow that there's deceptive intent. That, whether we like it or not, people are going to just blend x1 and x2 in their head. And not appreciate the difficulty of writing with x1.

It's like the One Channel and Two Channels compilations. Most tracks didn't interest me much as songs, but more for technical studies. It wasn't going on my iPod, but I would listen to it. LSDJx2 feels te same. It's a great for technical study, but the songs don't hold true to something, and that something that works in my head as follows.

The joy about writing with one copy of LSDJ for me is that I grew up with the GameBoy. It was my only form of portable music until I was 13, when I bought myself a portable tape player. You attach your ears to that aesthetic, and it's one of my influences. I make video-game style chip music. Many wish to push their music into other aesthetics, but it's the video-game style that interests me. I simply can't get my head around people who didn't grow up with the sounds and playing the games, wanting to take to it. I'm faced with the same limitations as the composers who wrote the music I grew up with. I feel like a composer. I don't feel like a musician. Now, I make music that's guitar, uke, synths, drum machines, and vocals all meshed up with LSDJ, and they make me feel like a musician. But they're very separate kinds of songs. Like Radiohead having an acoustic track on an album. At that point, purity goes out of the window.

Many scoff at 'composer', "pft, haha, you're not a 'composer' you're fucking about with a GameBoy" and yeah, maybe so. But you're still working within the confines that digital composers, many moons ago, were working with. You are on equal par. And after the first time you write something that sounds polished enough that it could actually be in a video-game, it's beautiful. It's like homebrew games, how you'd want to make a video-game, and you did in your head - but if you were able to make a comprehensive game on the GameBoy itself, can you imagine how popular that would be? (Neil Baldwin, I thank you in advance.) Seeing your characters move on screen for the first time, but then there being a bug where you can't pick up items, the same sort of problem solving, frustration and relief felt with writing music on the console. And I think everyone has that want to make a video-game. If you could pay £40 or $60 or whatever to have your thoughts translated into a playable video-game, you definitely would.

But it's that want to push the system in a way that your predecessors couldn't, and didn't have time to. The next point is when you write music that's better than some of the really good music on the console. That's just great, then. It's validating.

But when I'm adding other instruments, I'm not making the music because of the limitations of the hardware and software, I'm making the music for the audial aesthetic. I'm making an art instead of a chiptune. I'm being a 'musician', not a 'composer'.

So, in for a penny in for a pound, why use just x2 LSDJ? No-one else did. I feel the solo guitar instrument isn't valid. I'd compare it more to a full band, then adding another full band over the top. If you have six guitarists on stage, you either must be a member of Minus the Bear, or have a bloody good reason. Then you tell four of the guitarists that they can only use a very basic effects pedal, with very simple tone. And tell the two bassists that sometimes they may be a drummer and may need to occasionally shout "BRK",  "ASS" and "TITTIES". You really have to ask yourself what it's bringing to the table.

Imogen Heap.

64

(152 replies, posted in General Discussion)

Marty's at it again.