I will be fully focused in the Mac port right now, my Linux VM was corrupted due to a Hard Disk failure, so I was fighting with this rather than getting Mac to boot. So, for now, I can release this update with both Linux and Windows builds:

DefleMask 8 Update 4 arrived to improve even more the workflow!.

NEWS:
UPDATE 4 (@ 23/09/12):
Added new shortcuts: Ctrl+Left/Right to swap between channels.
Now while editing effects the cursor will move to the next effect value rather than go downwards.
Now you can move the Instrument Editor Window with Alt+Up/Down, now the users without a mouse wheel should scroll it fine.
Now you can use Shift+Enter to play only the current pattern.
Now you can control the Sliders with the mouse wheel, this give you more precise control for them (for example, in the pattern matrix position).
Now the artist name and song name are correctly stored in rom files of NES and Game Boy.
Changed the Next/Previous Instrument shortcut to Alt+Left/Right, in order to avoid conflicts with the Selection (previously it was Shift+Left/Right).
Fixed the Full Screen crash, now you can press Alt+Enter and DefleMask will appear in Full Screen mode.
Fixed a bug in Genesis that was present after loading some type of presets.
Fixed a bug after loading a DMF that was causing to load incorrectly the Pitch and Amp of the Samples.
Fixed the relation between EDxx (note delay) and other effects.
Fixed a crash while using Step 0.
Both Linux and Windows builds updated.
Manual Updated.

DOWNLOAD!

EDIT: Well, my Core2Duo E4400 don't have Intel® Virtualization Technology (VT-x), and it is required to run Mac OS X in Virtual Box.

DefleMask Updated to fix some stuff of the NES.

NEWS:
Fixed a bankswitching bug in the NSF Exporter.
Fixed a bug in the change volume command in NES that was causing a change in the duty cycle.
Fixed a bug in the noise channel mode of the NES.
Now you can listen to sub-A1 frequencies in the exported files of the NES.
Now you control the noise of the NES using 2 octaves to reach all possible frequencies.
Added some checks to prevent redundant writes to the output files.
Demo Song added to SEGA Genesis: Devo - Gates Of Steel.
Both Linux and Windows builds updated.

EDIT: Also I included a track from Yu-Gi-Oh on NES, done by jrlepage and also fixed a potential crash while changing the pitch of the samples.

DOWNLOAD

NSFPlay was updated to support the DefleMask's NSFs (btw, they work on the actual hardware).

Btw, due to awesome feedback, this minor details has been added to DefleMask to improve the workflow:

Now you can use step 0 if you want, this will prevent the cursor to move, but you can enter notes in the selected row.
Now if you set a new instrument in the patterns, that instrument will be automatically selected from the instrument list.
Fixed a bug with the EF effect.

DOWNLOAD

The Mac version is cooking right now.

Due to the reports I fixed the remaning bugs in DefleMask 8:

The write to $2000 in the NSF exporter was removed.
The waveform viewer now has correct size and it will not make the checkboxes disappear anymore.
The manual was corrected.

DOWNLOAD!

PS: I need a Mac to build DefleMask for the Apple fanguys!.

YAYY, I love how looks the waveform viewer using the YM2612 while tweaking parameters. I don't get why I dont added this before!. heart

WOW!, DefleMask 8 Released!. MANY NEWS! and changed a little the work flow of the tracker.

NEWS:
Soundchip Added: Ricoh 2A03
System Added: Nintendo NES
Effect Added: EFxx - Global Fine Pitch (AWESOMEEE!!).
Added NSF Export for Nintendo NES.
Added support for raw PCM samples in Nintendo NES.
Added support for no limit range in the Arpeggio Macro (no more 2 octaves limit).
Added an sound output waveform viewer to the main DefleMask screen (very useful while you are editing FM Instruments!).
Added control to the Noise mode of the soundchips by using the Duty Macro/Effects.
Added a new texture for skins: backwaveform.
Added a new color for skins: waveform.
Added some changes to the GUI.
Fixed the impossibility to change the noise mode of the Game Boy while a note is sounding.
Fixed a bad functionality of the undo/redo system.
Fixed a PCM Samples desynchronization.
Fixed a bug with the wavetables save window.
Fixed a bug while concatenating portamento to note effects.
Fixed an unsynch bug related to having uneven count of total rows.
Fixed the impossibility to use a channel of the SN76489 without a volume envelope.
Fixed lot of minor bugs.
Both Windows and Linux builds updated.
Manual Updated (please read it, there are some very useful things there, for example: the use of the Arpeggio Macro with PCM Samples to trigger them freely).

DOWNLOAD!!!

I'm in a Android device with 800px, so, please.

ClairBear wrote:

4.) How old computers can use in a different way then what they weren't suppose to

How's that?.

Personally, because of the same reason that have the painters or photographers to done pictures using only black & white: limitation, purity and to catch the core of what you want to transmit; mixed with lot of nostalgia coming from childhood.

346

(22 replies, posted in Nintendo Handhelds)

I never used LSDJ, but it have something like a Waveform Macro/Envelope?, in order to switch rapidly the data and then obtain a more complex waveform.

When I get my hand on a GenMDM I will fusion it with DefleMask in a very pro way.

I do not understand. It is a tracker for the GBA that uses the standard GB capabilities?. I readed somewhere that you can't access to the internal Z80 using a GBA game, because there is a hardware lock in the cartridge socket. Or it is a GBA tracker that uses the GBA chip to make a sound like the old Z80?.

349

(9 replies, posted in Sega)

How much does it cost?. In usd.

Ok so there's a spec out there of the Neo Geo Pocket soundchip?.

351

(33 replies, posted in Sega)

The Saturn soundchip is a great machine. After SID and NES I think that Saturn will be the next.

352

(1 replies, posted in Nintendo Consoles)

AWESOME