Arghhh, this was first ever Atari i saw at the computer programming club back in 1987. Afaik this has 1-bit speaker like Speccy 48k, so nothing extra.

306

(18 replies, posted in Software & Plug-ins)

I switched from Amiga (ProTracker, DigiBooster, OctaMED...) to PC in 1998 and started to use FT2, but i never finished nothing big because i focused more to synths and worked in Cakewalk. I hated very little position-pattern window, and that Milky Tracker is really close alternative to FTII, and player routine plays FTII tricks very well. Modplug i tried several times and if you pass his environment you can be pretty quick with this. I know some famous tracker composers, like Skaven/Future Crew who produced really great tracks with this, for example 30+ minute long multitune for Bejeweled 2.

307

(1,206 replies, posted in Nintendo Handhelds)

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308

(21 replies, posted in Nintendo Handhelds)

If you made it for Nintendo 3DS, then maybe it is worth to purchase, but you must develop emulation because 3DS is also ordinary PCM player not?

309

(13 replies, posted in Commodore Computers)

http://www.exotica.org.uk/wiki/UnExoticA

this is good page with many exotic formats (can be played with DeliPlayer for example)

310

(29 replies, posted in General Discussion)

i just finished short story, it includes Gameboy DMG (as Najnend) but in Slovak language http://martindemsky.tumblr.com

311

(29 replies, posted in Commodore Computers)

I have had one CD where was probably ALL Amiga trackers and editors available, i tried even this: http://www.youtube.com/watch?v=O6QRB6ZLJcU  but DigiBooster was really good (i translated app manual from polish language to slovak and got one copy for free, together with replay routine smile. At the beginning i created main sequence in ProTracker and then loaded it into DB, because is was quicker for me.

Later versions of DigiBooster and MED Soundstudio have AHI support for hardware mixing in 14-bit resolution, but at least MC68030/50 MHz and FastRAM is really recommended.

312

(186 replies, posted in General Discussion)

http://soundcloud.com/martindemsky

313

(29 replies, posted in Commodore Computers)

Congratulations, it was my first Amiga and i want it too, ideally with Blizzard 1230/50 Mhz, lots of RAM, CF card. I composed on it soundtracks for games The Strangers (beat em up) and Napalm (realtime strategy), many demos, musics for disk magazines. I remember that one my friend made for me sampler Ramikola, which was capable to sample up to 56 kHz in mono and one MIDI interface in serial port, great smile

314

(11 replies, posted in Releases)

315

(181 replies, posted in General Discussion)

9-Heart wrote:
martin_demsky wrote:

I am wondering if there is some interest in BLIP FESTIVAL in Central Europe, i am from Slovak republic (also called heart of Europe) and Tokyo or New York is far-far away from me. [...]

What's a Slovak republic?

East side of ex-Czechoslovakia (also called Slovakia) smile

316

(181 replies, posted in General Discussion)

I am wondering if there is some interest in BLIP FESTIVAL in Central Europe, i am from Slovak republic (also called heart of Europe) and Tokyo or New York is far-far away from me. There was some demo festivals like Demobit (something like Assembly in Finland but much smaller), but nothing specialzed in music, especially in chiptune music.

My favourite is Joe King (joking) from Flight of the Amazon Queen because he must do some weird things (comedy breasts hehe).

I remember that Cannon Fodder for Color Gameboy is one of games with heavy use of samples, but probably not manipulated.

319

(13 replies, posted in Commodore Computers)

I forgot to mention that one, it was great track, AFAIK it was at max VBLANK speed possible in PT (one pattern per 4 seconds perhaps) smile

320

(13 replies, posted in Commodore Computers)

I like orchestral tracks from Raphael Gesqua (Audiomonster), also from game Flashback, some darker tracks from Dungeon Master 2 (Allister Brimble), or DreamWeb. And ofcourse Shadow of the Beast series is legendary smile