Peter, what does it sound like if you use wave instrument rather than kit, and choose the "manual" wave mode? (Ie, no frame advance.)
1,905 Oct 18, 2010 4:15 pm
Re: Weird DMG Sample Kit Noise issue with BBloopcart (42 replies, posted in Nintendo Handhelds)
1,906 Oct 18, 2010 3:28 pm
Re: Help with a EMS USB cart, please... (32 replies, posted in Nintendo Handhelds)
However, it's your decision, and alot of people are quite happy with the new redesigned non-GPL-violating bleepbloop carts.
As far as I'm aware, the microcontroller firmware is still the same on the new carts.
1,907 Oct 15, 2010 7:52 pm
Re: M4G Tracker -- GBA tracker by Smiker (and iLKke) (485 replies, posted in Nintendo Handhelds)
BTW does anybody know wich SIO mode ldsj operates on?
1,908 Oct 15, 2010 11:12 am
Re: FS: Magenta Boy, GB Cameras, GB Light, GBA, GBC, 4-Way, Koassilator... (22 replies, posted in Trading Post)
SnuGG: Sorry, but I need to remind you about one of the rules: "Please indicate prices on items you are selling, if you are tying to see what you can get for it use an auction site like ebay."
1,909 Oct 15, 2010 10:47 am
Re: M4G Tracker -- GBA tracker by Smiker (and iLKke) (485 replies, posted in Nintendo Handhelds)
http://nocash.emubase.de/gbatek.htm#sio urposemode
Get on it!
I'd say http://nocash.emubase.de/gbatek.htm#sionormalmode + 8-bit mode sounds like a better idea. The main problem is 5V vs 3.3V compatibility, and I'd guess that you'd encounter the same problems whether you are using general purpose mode or "normal" serial mode.
One problem however, is that GBA can't send data at any lower rate than 256 KHz in GBA mode. That should be just fine with a DMG, but perhaps the high speed combined with the low voltage will make the transfer unstable. If you look at the DMG schematic, you'll see that all the serial port pins hove some input prtection circuitry, including a 100 pF, which might bite enough away of the rising edge of the data that the tranfer (sometimes?) fails.
My recommended procedure is:
1) Try the "normal" mode in 8-bit mode with GBA as master.
If that's not stable enough...
2) Try "normal" mode in 8-bit mode with GBA as slave and DMG etc as slave.
That should work stable, but you obviously can't be master. So you can...
3) Try emulating the serial protocol in "general purpose" with a much slower speed. DMG's master mode is 1 kbit/s, for comparison. A few kbit/s should be no problem for the DMG, but if 1) didn't work, you know 256 kbit/s is far too much.
Gambatte, ne!
1,910 Oct 11, 2010 11:57 am
Re: Do you have a method for creating new LSDJ Patches? (8 replies, posted in Nintendo Handhelds)
RG: Have you tried lsdsng.com?
1,911 Oct 10, 2010 12:20 pm
Re: DMG Power Supply? (22 replies, posted in Nintendo Handhelds)
Why haven't I replied here yet? ![]()
Any voltage in the range 5-7 V DC will work fine. The trick is to find one with the right size that is also DC and center negative. If you find a plug of the right size, you can always repurpose it with a suitable transformer.
The hum is annoying but ultimately harmless. Unless you're recording and want a clean sound, of course.
1,912 Oct 10, 2010 10:14 am
Re: DMG Motherboard Development (82 replies, posted in Nintendo Handhelds)
Ground planes, ground planes! And way bigger Vcc lines.
1,913 Oct 10, 2010 5:38 am
Re: DMG Motherboard Development (82 replies, posted in Nintendo Handhelds)
Bump! Rolf, has this project progressed?
1,914 Oct 10, 2010 2:16 am
Re: Fun (50 replies, posted in General Discussion)
Moved to general discussion for correctness. I'll close this thread on Monday, because then there will be no excuse to have fun anymore!
1,915 Oct 10, 2010 12:49 am
Re: Inverted Tetris (13 replies, posted in Nintendo Handhelds)
Probably not "glitch out" in any meaningful way, more like the play field is inverted but sprites and score/lives area is not, or something like that. Or that the screen is supposed to flash but doesn't. (Think: Defeated boss and such.)
1,916 Oct 10, 2010 12:36 am
Re: Inverted Tetris (13 replies, posted in Nintendo Handhelds)
so this means we can use nitro's inverted palette tut to mess with any GB game?
Depends on the game. In principle yes, but if a game does some funky video effects where the value is changed dynamically it's a little more complicated than just changing a value like that. It should be trivial for simple games like Tetris etc, however.
1,917 Oct 9, 2010 10:27 pm
Re: Inverted Tetris (13 replies, posted in Nintendo Handhelds)
Can anyone say... triverted?!
You are 20 minutes late. Check the tweet!
1,919 Oct 8, 2010 6:07 pm
Re: Fun (50 replies, posted in General Discussion)
1,920 Oct 8, 2010 5:49 pm
Re: Fun (50 replies, posted in General Discussion)
There is not a lot of fun things going on here.
When something fun happens, it gets closed.I request more fun.
'cause girls, they wanna have fun.
Yeah, girls just wanna have fun.
8bc went down about an hour ago. You made this thread about an hour ago. Coincidence? I think not!
