2,001

(26 replies, posted in General Discussion)

Re: The discussion between pXtR and Akira

It doesn't really make sense to restrict the samples that you can use in a MOD/XM based on technical criteria. An 8-bit sample (as in bitdepth, not aesthetic) is just a bleak copy of the original anyway. What makes more sense is to restrict the sample sources based on aesthetics, not technology. A common way to generate chip samples back in the days, and still today of course, was to hold down the right mouse button, move your mouse randomly and loop that section. What you end up with is a constant sounding waveform. Make a few of those with different timbre, and you can make a song with chip aesthetics. If you're not going to allow that, I suggest you scrap the MOD/XM format entirely.

2,002

(8 replies, posted in Nintendo Handhelds)

Hint: Let the pixel walk out of the area. Instead of limiting the x/y positions to 0-7 as you seem to do now, and them by $07, and they'll wrap around. Next time you drop by #gbdev, I'll tell you how/why it works.

You can do this, for example... http://nex.gg8.se/modblog/2010/06/total … ameboy-sp/

...

Ok, that's not what you meant. It's basically a GBA in a different form factor and a backlight. Apart from doing regular Gameboy stuff on it, you can obviously also do GBA stuff on it. smile

NL 2.x
M4G tracker

Emulators
Goomba (GB)
PocketNES

Also check out Herbert Weixelbaum's audio comparison.

That's about it, I think.

2,004

(4 replies, posted in Nintendo Handhelds)

Just use F3/F4 to go to a wav/kit/noise instrument. smile

2,005

(12 replies, posted in Nintendo Handhelds)

The only thing that is awful about the wave emulation is kit playback. And you can live without those, I guarantee you. The noise channel emulation isn't really awful, only different.

2,006

(7 replies, posted in General Discussion)

This is of course not chip related, but tonight three planets will line up beautifully in the sky, to the West. Venus, Mars and Saturn will be visible!
View this video for pointers.

2,007

(12 replies, posted in Nintendo Handhelds)

Thanks for the video , but... The live mode demonstration wasn't actually necessary. The problem happens when you press start to stop the whole song (or load a new song.) What happens is that LSDj writes to a special hardware register to kill all sound. But this register isn't supported in Lameboy. What my fix does is to kill the channels individually.

undergroundclouds wrote:
belial wrote:

I know the problem wink. It took me months to write this tutorial because its so boring to fire on latex after your regular work, create the figures, etc.

At the risk of losing face, what does "fire on latex" mean? I would google this but it seems potentially NSFW.

It means putting on your rubber suit and being kinky.

...

Actually, LaTeX is a document format that is popular in the academic world.

http://www.latex-project.org/

2,009

(12 replies, posted in Nintendo Handhelds)

In case someone actually wants to run LSDj on Lameboy, I've made a fix for the annoying bug where notes wouldn't end when you stop the song. If someone actually wants it (apart from the people I've mailed it to already) shoot me an e-mail at [email protected].

2016 edit: If you're considering mailing me about this, please first try the GameYob emulator which should all around be a better choice for emulating GB on NDS.

https://gbatemp.net/threads/gameyob-a-g … ds.343407/

2,010

(11 replies, posted in Nintendo Handhelds)

I think that particular component will sound crap with a Gameboy, since it was meant to be used with a high impedance output, like a guitar pickup. Especially since it's a passive component.

2,011

(77 replies, posted in Collaborations)

Closerized!

Hard to fix unless I can reproduce it... Does it happen more often on certain pages or at certain times of day, or other special circumstances?

2,013

(5 replies, posted in General Discussion)

koze wrote:

I wouldn't say it is cool and :05-:09 is going to bug the shit out of me now.

He does list the sources for the music in the description... If that's what you're talking about.

2,014

(1 replies, posted in Bugs and Requests)

untitled is probably a reserved word or something. I changed the "URL title" to untitled_, which works. I also bumped the date to today to compensate for the unavailability.

http://chipmusic.org/mr.spastic/music/untitled_

2,015

(8 replies, posted in Rules & Announcements)

Dong!

2,016

(8 replies, posted in Rules & Announcements)

We decided long ago that a Sega forum would be added if there was a demand for it. And as it stands, up until today, 40% of the threads in "other computers" were Sega related. Now, these threads now have their own subforum.

http://chipmusic.org/forums/forum/30/sega/