It doesn't really make sense to restrict the samples that you can use in a MOD/XM based on technical criteria. An 8-bit sample (as in bitdepth, not aesthetic) is just a bleak copy of the original anyway. What makes more sense is to restrict the sample sources based on aesthetics, not technology. A common way to generate chip samples back in the days, and still today of course, was to hold down the right mouse button, move your mouse randomly and loop that section. What you end up with is a constant sounding waveform. Make a few of those with different timbre, and you can make a song with chip aesthetics. If you're not going to allow that, I suggest you scrap the MOD/XM format entirely.
Hint: Let the pixel walk out of the area. Instead of limiting the x/y positions to 0-7 as you seem to do now, and them by $07, and they'll wrap around. Next time you drop by #gbdev, I'll tell you how/why it works.
Ok, that's not what you meant. It's basically a GBA in a different form factor and a backlight. Apart from doing regular Gameboy stuff on it, you can obviously also do GBA stuff on it.
The only thing that is awful about the wave emulation is kit playback. And you can live without those, I guarantee you. The noise channel emulation isn't really awful, only different.
This is of course not chip related, but tonight three planets will line up beautifully in the sky, to the West. Venus, Mars and Saturn will be visible! View this video for pointers.
Thanks for the video , but... The live mode demonstration wasn't actually necessary. The problem happens when you press start to stop the whole song (or load a new song.) What happens is that LSDj writes to a special hardware register to kill all sound. But this register isn't supported in Lameboy. What my fix does is to kill the channels individually.
In case someone actually wants to run LSDj on Lameboy, I've made a fix for the annoying bug where notes wouldn't end when you stop the song. If someone actually wants it (apart from the people I've mailed it to already) shoot me an e-mail at [email protected].
2016 edit: If you're considering mailing me about this, please first try the GameYob emulator which should all around be a better choice for emulating GB on NDS.
I think that particular component will sound crap with a Gameboy, since it was meant to be used with a high impedance output, like a guitar pickup. Especially since it's a passive component.
untitled is probably a reserved word or something. I changed the "URL title" to untitled_, which works. I also bumped the date to today to compensate for the unavailability.
We decided long ago that a Sega forum would be added if there was a demand for it. And as it stands, up until today, 40% of the threads in "other computers" were Sega related. Now, these threads now have their own subforum.