Just a suggestion. EMS carts are multi ROM capable. If you want, I can hook you up with a ROM that can run both LSDj and mGB from a menu.
689 Sep 19, 2013 8:22 am
Re: WTB: 2x GB Flash Carts (must have SRAM backup capability) (2 replies, posted in Trading Post)
690 Sep 18, 2013 7:01 pm
Re: MGB MIDI channel usage beyond 1-5? (16 replies, posted in Nintendo Handhelds)
Yeah, like I said, quick hack. I probably only made it print the channel names on start-up and not in when returning from screen off. Again, sorry.
691 Sep 18, 2013 5:24 pm
Re: MGB MIDI channel usage beyond 1-5? (16 replies, posted in Nintendo Handhelds)
Yes, the nitro hacked version accepts the other channels, but each proceeding five channels must be on separate cartridges.
Yes, I made versions that listened to channels 1-5 (as usual), 6-10 and 11-15. But this was just a quick hack. As I later figured out, these versions of mGB didn't work as expected. Sending MIDI to channels that outside of the individual ROM's channel range would still crash the program, so it was useless for connecting 'boys in parallel anyway. That's why they're not available for download any more. Sorry.
Maybe one day I will actually get to finishing my own MIDI ROM, which will not have this problem.
692 Sep 17, 2013 11:47 pm
Re: R.I.P. Dj Transformer‘s site (12 replies, posted in General Discussion)
The shop is not actually closed, apparently, just down for maintenance.
693 Sep 17, 2013 10:04 pm
Re: Write some musical software for the GameGear already! (27 replies, posted in Sega)
Surely, but I despise the idea. Too many chances of shorts and too much environmental exposure IMO. While Im at it, I ought to redesign the GameGear altogether! What a peice of crap that was...but what incredible potential and what an innovative design considering the time!
About that... Pin 1 +34V, the LCD drive voltage, which for some reason they saw fit to route out to the cartridge. Inserting the cartridge at an angle (especially a risk with a board only solution like NL) you might short it over to one of the adjacent pins with some bad luck. Even for a regular PCB, I'd probably not even put copper on pin 1, just simply leave it out, to reduce the risk for accidents as much as possible.
694 Sep 17, 2013 9:53 pm
Re: Write some musical software for the GameGear already! (27 replies, posted in Sega)
There's always little-scale's SMSM, which will work for GG as well.
http://little-scale.blogspot.com.au/201
-midi.html
http://little-scale.blogspot.com.au/201
-gear.html
An idea: I wonder if it wouldn't be possible to make a GG cartridge with a GB cartridge slot, to act as an adapter. The physical interface and general memory map is about the same, which means the CPU should be able to access the memory just fine. What is different is the memory mapping, which means that commercial ROMs bigger than 32 kB will not work using this method. But this might be a convenient way to kickstart the Game Gear software scene.
695 Sep 17, 2013 10:26 am
Re: Photos of Gameboy Flash Cartridges (84 replies, posted in Nintendo Handhelds)
Now, I have a request for you, katsumbhong. Get these pic off of Photobucket and onto a better service, like Flickr. I have a personal problem with Photobucket because they tend to break Google Image search by making the direct image links redirect to the photo info page, and then the image sometimes won't load. But apart from that, I expect them to delete the images if you don't log in for a certain period of time. Nothing more annoying than broken links...
696 Sep 17, 2013 10:19 am
Re: Photos of Gameboy Flash Cartridges (84 replies, posted in Nintendo Handhelds)
Nintendo Power official white cartridge
White Nintendo Power Gameboy cartridge
Higher res versions
Nintendo Power Gameboy white cartridge
Higher res versions
Yellow Nanoloop cartridge
Yellow Nanoloop cartridge
Higher res versions
Yellow Nanoloop cartridge back side
Higher res versions
Yellow Nanoloop cartridge PCB front
Higher res versions
Yellow Nanoloop cartridge PCB back
Higher res versions
Different EMS cartridges
EMS Gameboy cartridges
Higher res versions
EMS 64M USB cartridge (Different board revision from above)
Inside EMS 64M USB Gameboy cartridge
Higher res versions
EMS 32M blue cartridge, two board revisions
Inside EMS 32M rev 1 Gameboy cartridge
Higher res versions
Inside EMS 32M rev 2 Gameboy cartridge
Higher res versions
Bonus pics, various cartridge mods/fixes:
Bleepbloop cartridge, fixed crack
Higher res versions
This is someone's cartridge where I was asked to fix a problem, not this crack. The crack had happened because the USB connector is applying stress to the top part of the shell on bleepbloop carts. When I got the cartridge, it was smaller, but I tried to cut open the case to release the stress. That's when the crack opened up more. I had to improvise and fixed it with some super glue.
Gameboy cartridge cap reserve
Higher res versions
This is a cartridge that this guy sent me for free way back in 2008. However, he had chosen the wrong kind of SRAM chip which drained the battery in just a few months instead of many years. He generously did offer me to send it back and have this fixed for free (thanks) but I opted for a different solution as I already had another GB cartridge with working saving at that point. I added a big capacitor bank that is charged when you power up the cartridge. This lasts for a couple of minutes, which is enough for the various experiments I uses this cartridge for.
Derpie USB fix
Higher res versions
This is a drag'n'derp cartridge where the USB connector. I want to stress that this is not a manufacturing problem or product deficiency. I was literally doing a drop test of a Gameboy, with the cartridge inserted, from 0.5-1 m heights. What I didn't think would matter was that I had a very short micro USB cable connected, but it did. (Ooops!) The micro USB socket on the board came off, and brought the PCB pads with it, so I couldn't simply resolder it. To the rescue, a friend of mine had micro USB adapter boards he had designed for USB charger adapters of some kind which did the job perfectly. This derp cart PCB now sits in a blue EMS cartridge shell, to accommodate the extra height.
697 Sep 14, 2013 11:25 pm
Re: EMS & Windows 8? (20 replies, posted in Nintendo Handhelds)
Could anyone please confirm whether any of what I said does anything on Windows 8?
698 Sep 14, 2013 9:06 am
Re: [GUIDE] Gameboy Volume & LCD Potentiometer Analysis & Repair (8 replies, posted in Tutorials, Mods & How-To's)
This reminds me of one of the many thing I'm planning to try but probably never will: A voltage regulated contrast circuit which pretty much makes the contrast wheel set and forget. (Normally, the LCD supply voltage varies with the battery health and CPU load, as you can see when LSDj's CPU saving kicks in when the song isn't playing.)
699 Sep 13, 2013 7:23 pm
Re: SEGA PSG: SID sound! on 1 Channel with Z80 Hblank (22 replies, posted in Sega)
I'm working on... something like this... for the Gameboy and I'm wondering if there aren't more flexible timers than HBlank on the MD Z80? Also, does the HBlank interrupt keep triggering during the VBlank period?
700 Sep 13, 2013 5:22 pm
Re: Writing and compiling assembly into GB roms? (6 replies, posted in Nintendo Handhelds)
Try changing command /c to cmd /c
701 Sep 13, 2013 8:57 am
Re: SGB Link Port Help (19 replies, posted in Nintendo Handhelds)
You've probably connected it in parallel with the link port, and the Arduinoboy will completely drown out the signal that's coming in from the link port. My quick and dirty fix to this problem is to add two diodes between the link port and the Arduinoboy. These should be switching diodes like the good old 1N4148, not LEDs!
Unless I've made a mistake in my thinking, this is what you need to do. Keep the resistors where they are. Connect pin 5 through a diode to Arduino analog 0. Connect pin 3 through a diode to Arduino analog 1. (As before but through a diode in both cases.) The should have it's cathode connected to the Arduino in both cases. Ie, the diode should "point to" the Arduino. This should make it possible to use either the link port or the internal Arduinoboy, but take care to not use both simultaneously, which will fail.
Re: Timbob. Those extra components are there to protect the CPU and to meet RF emission regulation, but they won't actually do very much to the signal. And their absence is certainly not the problem in this case.
702 Sep 12, 2013 4:49 pm
Re: Gameboy Programmer Group Printing (274 replies, posted in Nintendo Handhelds)
Oh noez, you forgot the 1 in my name.
703 Sep 12, 2013 3:26 pm
Re: Writing and compiling assembly into GB roms? (6 replies, posted in Nintendo Handhelds)
You may be interested in this:
http://blog.gg8.se/wordpress/2013/01/28
lcome-rom/
Disclaimer: I'm not saying this is the perfect setup, but it's what I use.
704 Sep 11, 2013 3:34 pm
Re: does anyone really still like chiptune? (168 replies, posted in General Discussion)
I killed him and stole his badge.
So, uhm, can we wait at least a month before we make this thread again?