881

(12 replies, posted in Software & Plug-ins)

The HP filter is needed for different reasons, namely to avoid DC offsets. The LP filter in this case should probably be an FFT of the waveform, and then an inverse FFT when generating the output wave, but leaving out frequency components above the Nyquist frequency. Or, something like minBLEP I suppose.

Nommodore 64.

883

(12 replies, posted in Software & Plug-ins)

Just chuck whatever basic features you want in there, but there's something that's perhaps more difficult to code, but highly desirable, namely bandlimited waveforms. This means that the waveform won't alias at higher frequencies/for higher frequency components. (The latter is often the case with some wonky waveforms some people like to use in hand drawn waveforms.) Another thing to consider, even though I'm not sure how to best do this for a non-tracker interface VST host, is pitch type commands like 1/2/3/5 in ProTracker/Fast Tracker style trackers and L/P in LSDj.

It's all here if you really want to read it. Really, only Bit wish's first post was about your post and the rest were a discussion about Bit wish's post.

http://chipmusic.org/forums/post/158156/#p158156

I moved all the off-topic posts away from this thread, but e.s.c's post which actually contained music recommendation also went to the bin. That's what he was mentioning above.

Thread cleaned up a little. FFS...

I apologize for stealing the thunder, but: http://blog.gg8.se/wordpress/2013/02/19 … -graphics/
My thing is meant to be "easy to use" and outputs a ROM that is ready to use. It also supports multiple images and has a 360 tiles mode. Even though it's currently designed to produce a ROM, it could be modified to output graphics data to be used in your own project.

887

(15 replies, posted in Nintendo Handhelds)

I have alerted Johan about this.

889

(15 replies, posted in Nintendo Handhelds)

The application is included in the zip, and the readme describes what you need to do.

http://www.dwedit.org/gba/goombacolor.php

You can also append games onto the emulator using the "DOS" command prompt:
copy /b goomba.gba+game1.gb+game2.gb goomba_out.gba

Or with a unix prompt (for Mac/Linux users):
cat goomba.gba *.gbc *.gb *.sgb > goomba_out.gba

However, you should not use Goomba together with the Bridge.

890

(25 replies, posted in General Discussion)

Bit Shifter wrote:
Bit wish wrote:

I have some friends in Indonesia, does that count?

That create chip music at least.

I have some friends in Indiana, does that count?

Too late. Cooshinator already did that joke.

A few glitched logos, old and new.

892

(135 replies, posted in Nintendo Handhelds)



http://blog.gg8.se/wordpress/2013/02/25 … and-tears/

This week I've done some reverse engineering of Mootan's FMGBx in order to figure out how to access the flash chip on the white Nintendo Power cartridges. Result: success.

Yeah, that counts too. Any generic MBC5 cartridges.

This is a survey of how many people have bleepbloop/smartboy cartridges which they currently cannot program because they don't have a compatible programmer. The purpose of this survey will be revealed later.

nerdsome wrote:

Wow that told for $90?!  I will be listing my USB bleepbloop carts soon then!

I think the programmer got to that price because several people are sitting on BB carts they can't program. I wonder if a (non-USB at least) bleepbloop cart will garner the same attention.

iLKke wrote:

You could port Cat Astro Phi to gb smile
http://www.photonstorm.com/games/cat-astro-phi

You know what. That's a legit idea. The game keeps pretty much within what the GB hardware can do.