Fashionably late again... A technical look at the multi ROM feature present in EMS cartridges and a small update to LittleFM featuring built-in very rudimentary proof of concept multi ROM support for EMS carts.
881 Mar 4, 2013 4:06 pm
Re: 2013: 1GBPpW :( :( Noisewave ROM (135 replies, posted in Nintendo Handhelds)
882 Mar 4, 2013 12:05 pm
Re: DMG speaker buzz after tinkering (14 replies, posted in Nintendo Handhelds)
A DMG question should be in Nintendo handhelds, not Nintendo consoles, mmkay? Moved!
883 Mar 4, 2013 6:42 am
Re: New EMS 64m software w/ multisave (17 replies, posted in Nintendo Handhelds)
yeah that's exactly what i was thinking about. i eventually figured it out haha
technically it could still be possible to do that though, right?
If there is a sequence of one or more writes that the Gameboy could do which would make this happen, then yes. But there probably isn't. Normally this is either controlled by hardware (by a a capacitor that is charged on the first turn on) or by the USB controller chip. There may be no way for the Gameboy CPU to trigger this condition.
884 Mar 4, 2013 4:39 am
Re: New EMS 64m software w/ multisave (17 replies, posted in Nintendo Handhelds)
other thread wrote:When you boot a multirom page, the menu has options of pressing select to edit the SRAM, pressing A to open the game list, and pressing left or right on the Dpad to change pages.
edit 2: pressing left or right on the menu didn't change the pages, no matter what i tried. da fuq?
I don't think he meant the cartridge's two infamous "pages" but the pages in the ROM list if you have more games than the menu can display on one screen.
885 Mar 3, 2013 5:12 pm
Re: VSTi features you want (12 replies, posted in Software & Plug-ins)
The HP filter is needed for different reasons, namely to avoid DC offsets. The LP filter in this case should probably be an FFT of the waveform, and then an inverse FFT when generating the output wave, but leaving out frequency components above the Nyquist frequency. Or, something like minBLEP I suppose.
886 Mar 3, 2013 5:07 pm
Re: How to get that classic N64-ish sound (19 replies, posted in General Discussion)
Nommodore 64.
887 Mar 3, 2013 4:41 pm
Re: VSTi features you want (12 replies, posted in Software & Plug-ins)
Just chuck whatever basic features you want in there, but there's something that's perhaps more difficult to code, but highly desirable, namely bandlimited waveforms. This means that the waveform won't alias at higher frequencies/for higher frequency components. (The latter is often the case with some wonky waveforms some people like to use in hand drawn waveforms.) Another thing to consider, even though I'm not sure how to best do this for a non-tracker interface VST host, is pitch type commands like 1/2/3/5 in ProTracker/Fast Tracker style trackers and L/P in LSDj.
888 Mar 2, 2013 2:14 pm
Re: Good tunes for a 5 year olds dance party. (10 replies, posted in General Discussion)
It's all here if you really want to read it. Really, only Bit wish's first post was about your post and the rest were a discussion about Bit wish's post.
http://chipmusic.org/forums/post/158156/#p158156
I moved all the off-topic posts away from this thread, but e.s.c's post which actually contained music recommendation also went to the bin. That's what he was mentioning above.
889 Mar 2, 2013 11:32 am
Re: Good tunes for a 5 year olds dance party. (10 replies, posted in General Discussion)
Thread cleaned up a little. FFS...
890 Feb 28, 2013 2:17 pm
Re: Image to Tile Coverter (Gameboy and NES) (8 replies, posted in Graphics, Artwork & Design)
I apologize for stealing the thunder, but: http://blog.gg8.se/wordpress/2013/02/19
-graphics/
My thing is meant to be "easy to use" and outputs a ROM that is ready to use. It also supports multiple images and has a 360 tiles mode. Even though it's currently designed to produce a ROM, it could be modified to output graphics data to be used in your own project.
891 Feb 28, 2013 3:27 am
Re: GB-Bridge LSDJ support? (15 replies, posted in Nintendo Handhelds)
I have alerted Johan about this.
892 Feb 28, 2013 3:09 am
Re: LSDJ glitches/crashes photos! (35 replies, posted in Graphics, Artwork & Design)
893 Feb 27, 2013 10:48 pm
Re: GB-Bridge LSDJ support? (15 replies, posted in Nintendo Handhelds)
The application is included in the zip, and the readme describes what you need to do.
http://www.dwedit.org/gba/goombacolor.php
You can also append games onto the emulator using the "DOS" command prompt:
copy /b goomba.gba+game1.gb+game2.gb goomba_out.gbaOr with a unix prompt (for Mac/Linux users):
cat goomba.gba *.gbc *.gb *.sgb > goomba_out.gba
However, you should not use Goomba together with the Bridge.
894 Feb 26, 2013 5:11 am
Re: Chiptune music in India (25 replies, posted in General Discussion)
Bit wish wrote:I have some friends in Indonesia, does that count?
That create chip music at least.
I have some friends in Indiana, does that count?
Too late. Cooshinator already did that joke.
895 Feb 25, 2013 1:56 am
Re: LSDJ glitches/crashes photos! (35 replies, posted in Graphics, Artwork & Design)
896 Feb 24, 2013 11:32 pm
Re: 2013: 1GBPpW :( :( Noisewave ROM (135 replies, posted in Nintendo Handhelds)
http://blog.gg8.se/wordpress/2013/02/25 and-tears/
This week I've done some reverse engineering of Mootan's FMGBx in order to figure out how to access the flash chip on the white Nintendo Power cartridges. Result: success.