i have a feeling that most people are going to post the video games that they've written the music for.
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ChipMusic.org / Forums / Posts by nitro2k01
i have a feeling that most people are going to post the video games that they've written the music for.
› Show Spoiler
Interest peeked... Go ahead.
Things that are for sale should be in the trading post section. Thread moved. And the rules state that a price must be indicated for items that are for sale.
Fashionably late again... A technical look at the multi ROM feature present in EMS cartridges and a small update to LittleFM featuring built-in very rudimentary proof of concept multi ROM support for EMS carts.
A DMG question should be in Nintendo handhelds, not Nintendo consoles, mmkay? Moved!
yeah that's exactly what i was thinking about. i eventually figured it out haha
technically it could still be possible to do that though, right?
If there is a sequence of one or more writes that the Gameboy could do which would make this happen, then yes. But there probably isn't. Normally this is either controlled by hardware (by a a capacitor that is charged on the first turn on) or by the USB controller chip. There may be no way for the Gameboy CPU to trigger this condition.
other thread wrote:When you boot a multirom page, the menu has options of pressing select to edit the SRAM, pressing A to open the game list, and pressing left or right on the Dpad to change pages.
edit 2: pressing left or right on the menu didn't change the pages, no matter what i tried. da fuq?
I don't think he meant the cartridge's two infamous "pages" but the pages in the ROM list if you have more games than the menu can display on one screen.
The HP filter is needed for different reasons, namely to avoid DC offsets. The LP filter in this case should probably be an FFT of the waveform, and then an inverse FFT when generating the output wave, but leaving out frequency components above the Nyquist frequency. Or, something like minBLEP I suppose.
Nommodore 64.
Just chuck whatever basic features you want in there, but there's something that's perhaps more difficult to code, but highly desirable, namely bandlimited waveforms. This means that the waveform won't alias at higher frequencies/for higher frequency components. (The latter is often the case with some wonky waveforms some people like to use in hand drawn waveforms.) Another thing to consider, even though I'm not sure how to best do this for a non-tracker interface VST host, is pitch type commands like 1/2/3/5 in ProTracker/Fast Tracker style trackers and L/P in LSDj.
It's all here if you really want to read it. Really, only Bit wish's first post was about your post and the rest were a discussion about Bit wish's post.
http://chipmusic.org/forums/post/158156/#p158156
I moved all the off-topic posts away from this thread, but e.s.c's post which actually contained music recommendation also went to the bin. That's what he was mentioning above.
Thread cleaned up a little. FFS...
I apologize for stealing the thunder, but: http://blog.gg8.se/wordpress/2013/02/19
-graphics/
My thing is meant to be "easy to use" and outputs a ROM that is ready to use. It also supports multiple images and has a 360 tiles mode. Even though it's currently designed to produce a ROM, it could be modified to output graphics data to be used in your own project.
I have alerted Johan about this.
The application is included in the zip, and the readme describes what you need to do.
http://www.dwedit.org/gba/goombacolor.php
You can also append games onto the emulator using the "DOS" command prompt:
copy /b goomba.gba+game1.gb+game2.gb goomba_out.gbaOr with a unix prompt (for Mac/Linux users):
cat goomba.gba *.gbc *.gb *.sgb > goomba_out.gba
However, you should not use Goomba together with the Bridge.
Bit wish wrote:I have some friends in Indonesia, does that count?
That create chip music at least.
I have some friends in Indiana, does that count?
Too late. Cooshinator already did that joke.
ChipMusic.org / Forums / Posts by nitro2k01