Xuriik wrote:
Telerophon wrote:

It's generally a large-point Impact font in white with a black stroke on the text.

You can do this in photoshop's blending options for the text layer.

What I do is place the text, select the text with color select, grow the selection by a pixel or 3, then deselect the text; and paint the selection black.

Stroke is easier, imo, because then you can edit the text and the effect updates.
But if you do it your way, why do you deselect the text? A technically better way to do it is to create a new layer behind the text and fill. Then you could link the layers so you can move the text easily and have the stroke follow.


Hmmm!

herr_prof wrote:

For those with your carts, have you figured out the infinite derps code?

Yep.
Derp mode:
[555]<=AA
[2AA]<=55

Super derp mode:
[2AA]<=AA
[555]<=55

(True story.)

Alternative caption: "Why isn't this GPS working? Help! I'm lost!"

Yep.

Linky-doo: http://geekparty.com/low-gain-interview … ctive-ban/

Telerophon wrote:

I think he could have been speaking in a rhetorical mode or been misquoted. I'm pretty sure he and everyone else know where the stuff came from.

In the beginning, no. No one really knew about it until That Day, and I think the blog author is trying to divide the story into time frames, so episode 3 represents what was known at the time, and tomorrow we'll know what happened then. Alternatively, he doesn'tknow/remember the evidence presented, which was by Matt (Kitsch). Perhaps we'll hear about that in episode 4, so I won't say anything more about that right now.

I think the confusion about the country, "a couple guys in like Germany or Belgium" is genuine on Logan's part. The guys who originally made the microcontroller firmware were two Polish students, but the matter was confused because the schematic was hosted by a German guy, Reiner Ziegler who has a site about Gameboy-related and other stuff. (http://reinerziegler.de/readplus.htm). Many people were confused about the exact country because of this, I think. Then to add to the confusion, the Chinese "Smartboy team" made a cartridge from the same design and hosted a page under smartboy.ugu.pl (long since defunct). I don't know if they did this on purpose to appear like they were the original designers, or if that's just the first free web host they could find.

Come on...

1,161

(11 replies, posted in Trading Post)

Dragoon wrote:

its nonfinite, not nonelectronics...

He's using it both as his domain name and Twitter name, so it's pretty official.

1,162

(2 replies, posted in Nintendo Handhelds)

If you've ever accidentally connected the 9V to anything other than the input pin of the voltage regulator, you're toast.

1,163

(29 replies, posted in Nintendo Handhelds)

It's an existing and working flash cartridge, plus it doesn't have some of the problems the EMS has, mainly high power consumption. I mean, why throw away a perfectly fine flash cartridge. (Again, you need to figure out how to program the damn thing, but I may be on my way to doing that.

1,164

(29 replies, posted in Nintendo Handhelds)

Drop 1410, that's the right unit. However, the red text says the product was discontinued in 2005 because of problems with the production.

1,165

(29 replies, posted in Nintendo Handhelds)

Drop 1410, in short none of what you've mentioned will work. A bleepbloop programmer can never flash this cartridge, unless it gets a whole new firmware. Those lpt adapters also don't work at all with LPT port GB flashers.
Well, the one thing you mentioned that will work is getting an old PC. Or finding the hardware that the Flash Manager software was designed for, (which is USB if I understand things correctly) but I suppose it's pretty rare these days.

1,166

(29 replies, posted in Nintendo Handhelds)

Bit Shifter wrote:

I was able to use either a Bung XChanger or a Flash Linker to read & write data to these cartridges using a Windows utility called FlashManager (I think that's what it was called, it's been a while). I don't know the specifics but I know there was something different about the way these carts handled RAM (may have simply been capacity, I can't remember) that made it a risky affair when using LSDJ. I believe Johan however later optimized LSDJ to make it compatible with these cartridges.

They supposedly only have 64 kB of SRAM. If you would save songs beyond that, the open song would be overwritten.
However, this is strange, because both the cartridge you sent me (thanks) and the one that there's an image of have 128 kB SRAM chips. So either there are different versions of it, or you need a special way of accessing the memory in order to access the full 128 kB.

However, I may have a clue about how to flash it. I'll do experiments. However, if successful, the question is how to make this available to the public. The common flasher hardware available today (except maybe old LPT port hardware) doesn't give you direct access to the cartridge. There's always my cartridge swap method, but...

1,167

(29 replies, posted in Nintendo Handhelds)

It is not supported by the GBC flasher program and it's not using the VIN pin for progrmamming. (That pin is in fact not even connected anywhere. If only things were that easy...

1,168

(7 replies, posted in Bugs and Requests)

There was a bug in the code. Try now.
(Nothing beats accidentally making Akira rage a little.)