For something like an 8-bit shmup I'd choose Trey Frey and Zabutom. (I hope for this to become true one day.)
For a modern 3D FPS, I'd do a post-apocalyptic game with a soundtrack composed by Hecq and vaetxh.
1,153 Sep 4, 2012 12:35 pm
Re: Creating a Game Soundtrack (29 replies, posted in General Discussion)
1,154 Aug 29, 2012 11:01 am
Re: Pianocade Chiptune Synthesizer (46 replies, posted in Other Hardware)
15 patches of a single square wave? That seems like a shame, maybe you can add other waveforms through the firmware or something...
It's probably using a single digital pin of a microcontroller to output the sound. A shame indeed really, considering how easy it is to build a cheapo passive 4-8 bit DAC using only 4-8 digital output pins and a bunch of resistors. That way you can have a sawtooth or triangle or more complex waveforms pretty easily.
1,155 Aug 28, 2012 5:49 am
Re: I Never Pro-sounded a GBLIGHT before - Any tutorial suggestions? (20 replies, posted in Nintendo Handhelds)
Edited the title."Never Pro-sound it" sounded like you told people not to do it.
1,156 Aug 28, 2012 5:10 am
Re: album on a cartridge (45 replies, posted in Nintendo Handhelds)
Links to get you going in the right direction
MML engine: http://jiggawatt.org/muzak/xpmck/
Assembler: http://www.villehelin.com/wla.html
IRC: #gbdev on EFNet for general Gameboy programming help:
1,157 Aug 28, 2012 5:03 am
Re: album on a cartridge (45 replies, posted in Nintendo Handhelds)
Any album that includes the save file would technically count...
Nah, not really. It needs to be plug in cartridge, press play. You could just send a cartridge with LSDj and your song on it, but then people could just delete the song. Not the same thing, you know.
1,158 Aug 25, 2012 11:36 am
Re: Low-Gain's interview with GeekParty (8-bit Collective is discussed) (110 replies, posted in General Discussion)
Telerophon wrote:It's generally a large-point Impact font in white with a black stroke on the text.
You can do this in photoshop's blending options for the text layer.
What I do is place the text, select the text with color select, grow the selection by a pixel or 3, then deselect the text; and paint the selection black.
Stroke is easier, imo, because then you can edit the text and the effect updates.
But if you do it your way, why do you deselect the text? A technically better way to do it is to create a new layer behind the text and fill. Then you could link the layers so you can move the text easily and have the stroke follow.
1,159 Aug 24, 2012 3:47 am
Re: Low-Gain's interview with GeekParty (8-bit Collective is discussed) (110 replies, posted in General Discussion)
1,160 Aug 24, 2012 3:40 am
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
For those with your carts, have you figured out the infinite derps code?
Yep.
Derp mode:
[555]<=AA
[2AA]<=55
Super derp mode:
[2AA]<=AA
[555]<=55
(True story.)
1,161 Aug 24, 2012 12:35 am
Re: Low-Gain's interview with GeekParty (8-bit Collective is discussed) (110 replies, posted in General Discussion)
1,162 Aug 23, 2012 10:31 pm
Re: Low-Gain's interview with GeekParty (8-bit Collective is discussed) (110 replies, posted in General Discussion)
Yep.
1,163 Aug 23, 2012 10:14 pm
Re: Low-Gain's interview with GeekParty (8-bit Collective is discussed) (110 replies, posted in General Discussion)
1,164 Aug 23, 2012 12:41 pm
Re: Low-Gain's interview with GeekParty (8-bit Collective is discussed) (110 replies, posted in General Discussion)
I think he could have been speaking in a rhetorical mode or been misquoted. I'm pretty sure he and everyone else know where the stuff came from.
In the beginning, no. No one really knew about it until That Day, and I think the blog author is trying to divide the story into time frames, so episode 3 represents what was known at the time, and tomorrow we'll know what happened then. Alternatively, he doesn'tknow/remember the evidence presented, which was by Matt (Kitsch). Perhaps we'll hear about that in episode 4, so I won't say anything more about that right now.
I think the confusion about the country, "a couple guys in like Germany or Belgium" is genuine on Logan's part. The guys who originally made the microcontroller firmware were two Polish students, but the matter was confused because the schematic was hosted by a German guy, Reiner Ziegler who has a site about Gameboy-related and other stuff. (http://reinerziegler.de/readplus.htm). Many people were confused about the exact country because of this, I think. Then to add to the confusion, the Chinese "Smartboy team" made a cartridge from the same design and hosted a page under smartboy.ugu.pl (long since defunct). I don't know if they did this on purpose to appear like they were the original designers, or if that's just the first free web host they could find.
1,165 Aug 20, 2012 6:21 pm
Re: yes, politics sucks but... any interest in an obama fundraiser comp? (3 replies, posted in General Discussion)
Come on...
1,166 Aug 20, 2012 9:29 am
Re: FS: My last GAMEBOY White (11 replies, posted in Trading Post)
its nonfinite, not nonelectronics...
He's using it both as his domain name and Twitter name, so it's pretty official.
1,167 Aug 19, 2012 4:05 am
Re: Is my ATMEGA dead? (2 replies, posted in Nintendo Handhelds)
If you've ever accidentally connected the 9V to anything other than the input pin of the voltage regulator, you're toast.
1,168 Aug 18, 2012 4:08 pm
Re: Official Nintendo Power cartridge (29 replies, posted in Nintendo Handhelds)
It's an existing and working flash cartridge, plus it doesn't have some of the problems the EMS has, mainly high power consumption. I mean, why throw away a perfectly fine flash cartridge. (Again, you need to figure out how to program the damn thing, but I may be on my way to doing that.