1,201

(31 replies, posted in Nintendo Handhelds)

HF vibrato/pitch slides are not tied to ticks. Non-HF vibrato pitch slides are tied to ticks, which may be limiting in some instances, and useful in others because of the predictability.

1,202

(10 replies, posted in Nintendo Handhelds)

This raises the question if it's a good idea to connect the backlight to the regulated power output rather than directly to the batteries (after the power switch). Yes, you get a more even power level, but the screen goes dim more quickly and you might throw away perfectly good batteries. On the other hand, the screen also goes dimmer as the batteries run dry. So it may be all the same in the end.

1,203

(10 replies, posted in Nintendo Handhelds)

Are the batteries fresh? Are all the battery contacts clean? Where are you tapping the power for the backlight?

1,204

(15 replies, posted in Releases)

This belongs in releases, I guess...
(moved)

1,205

(16 replies, posted in Nintendo Handhelds)

Startup.gb only works with software especially written and compiled for it. It absolutely cannot work with existing ROMs. Just forget about it.

The point of the Polish student design is to replicate the design of a Nintendo MBC5 cartridge, but with a flash ROM chip instead of a read only ROM chip. Since it's just using an actual MBC5 control chip, it's limited in that regard to what original cartridges could do. Since it has a flash chip that is directly accessible from the GB CPU, you *could* make a multi ROM system where you merge several ROMs, and a piece of code that writes a new ROM to the bottom area of the flash chip, which would enable different programs to coexist. But there are several problems with this approach:
* Flash chip wear from repeated writes to flash memory.
* You risk "bricking" the cartridge every time you select a new ROM, if the power goes out or something else unexpected happens. (By bricking I mean that the cartridge needs to be rewritten from the computer.)
* The total flash memory size as well as the time it would take to load a new ROM would make this pretty useless for anything but rather small ROMs.
* The software required for this would have to modify the ROMs, which might be a bit tricky.

Hmm, but if anyone actually wants me to try to make this software...

1,206

(12 replies, posted in General Discussion)

YES AND THIS HAS ALREADY BEEN ANSWERED HERE AND HERE AND ALSO WRITING ALL CAPS MAKES IT LOOK LIKE YOU'RE SCREAMING EVEN IF YOU'RE QUOTING SOMEONE!

1,207

(39 replies, posted in General Discussion)

smiletron wrote:

i like da moombahton:

Started listening to that track. Watched this GIF. Works pretty well together...

1,208

(41 replies, posted in Software & Plug-ins)

Dump both the ROM and the sav, and send to me at [email protected]

1,209

(150 replies, posted in Trading Post)

12ianma, the CPU position is slightly off, and I'm not completely convinced all the joints are clean and non-shorted. Was the resoldering done with an iron or hot air workstation?

Another thing, don't throw away the GB CPUs or SGB motherboards. They won't work together right away, because the SNES side of things will wait from certain boot commands. However, I've been able to send these commands from a program running on a flash cartridge, so maybe the combination SGB board/GB CPU might be of some use to someone, somewhere.

1,210

(14 replies, posted in Nintendo Handhelds)

As far as I can tell, everything is correct except that the PS2 socket connections are mirrored. Furthermore, you may have destroyed the keyboard permanently because mirroring the plug means that you have reversed the polarity of the power supply to the keyboard.

1,211

(14 replies, posted in Nintendo Handhelds)

First sanity test: Does the keyboard blink when you power on the Gameboy? Normally it should, and if it doesn't, your problem is probably that the keyboard doesn't get power.

A small addition to the point "(Some) buttons don't work". The power supply is generating a negative voltage, about -19V, for the LCD. The lead on the ribbon cable that carries this voltage, is right next to one of the lines that has to do with reading the joypad. If you disconnect or connect the ribbon cable while the power is on, these two may short and permanently destroy one of the button inputs on the CPU. When this happens, left and B stop working at the same time.

Despite popular belief, it's never, ever necessary to sign the file EMSLink_ia64.sys on a normal Windows installation. What we know as x64, or just Windows 64-bit bears the technical name AMD64, even if it's an Intel CPU. IA64 is an obscure architecture used in some high end servers, and is not directly compatible with x86.
Not that it hurts to sign that file too, but you don't need to.

1,214

(14 replies, posted in Nintendo Handhelds)

If you mean this one the only actual difference is that gnd doesn't use pin 6 but instead the shield. (I think you'll find this method easier than opening up the plug again to do more pin swapping.)
Thing is, that diagram shows you what goes where, but then it's up to you to find a way to connect everything.

1,215

(14 replies, posted in Nintendo Handhelds)

It now follows that you don't have a ground connection. The recommended way when connecting a keyboard would be to use SOUT (orange in your case) for the pin swap mod instead of blue. SOUT is not needed for anything else since LSDj won't send data to the keyboard. The point of using the ground pin for the swap mod is for use with an Arduinoboy so you can send data both way for MIDI for example.

But you still always need a ground connection. The way you typically solve this is by connecting the shield in the cable to ground, since it's connected in the socket to the Gameboy's ground. And leave orange unconnected.

1,216

(14 replies, posted in Nintendo Handhelds)

Red and orange are the data lines and they cross over, so in on one side becomes out on the other side. That's most likely where the error is.  Either you're not remembering correctly which of the two wires you used for the pin swap, or you did the pin swap with the wrong one, so +5V is correctly placed, but data connects to the Gameboy's data output.