http://www.flickr.com/photos/26782864@N00/3295094685
Click actions/view all sizes to see the nice high res original. This is the picture used for the Gameboy Wikipedia article. The image is released under the CC-BY license, so in theory you should be able to freely use that image, even for commercial purposes, as long as you give attribution.
1,313 May 30, 2012 6:48 pm
Re: hi def gameboy pics (18 replies, posted in General Discussion)
1,314 May 30, 2012 1:33 pm
Re: lsdj or nanoloop? (9 replies, posted in General Discussion)
The age old question, asked again. At least indicate that you've done some research before asking. Locked.
1,315 May 29, 2012 2:44 am
Re: LSDJ scroll disabled? (3 replies, posted in Nintendo Handhelds)
Try clearing RAM. Go to the load/save menu item in the project screen and press select+A, then "yes". Of course, this clears any songs in RAM, but at least the open song would have been destroyed by playing Pokemon anyway.
1,316 May 29, 2012 1:35 am
Re: USB cart sav help (14 replies, posted in Nintendo Handhelds)
I'm guessing the joke is also that there's a console called Virtual Boy.
1,317 May 28, 2012 5:22 am
Re: EMS Transferer II Troubleshooting? (7 replies, posted in Nintendo Handhelds)
I don't think it does. I believe EMS Transferer units are only compatible with Bung's 64M cartridge.
Having said that, you may want to check that your LPT port is properly configured and that you're getting contact with the actual unit.
Another thing, do you have any other type of cartridge which you can easily flash at the moment? (This would be for a cartridge swapping experiment.)
1,318 May 25, 2012 10:26 am
Topic: BGB 1.4 released (21 replies, posted in Nintendo Handhelds)
Improvements in debugger functionality, accuracy, performance, sound quality and link port emulation support.
Stop using VBA and KiGB and switch to BGB.
1,319 May 25, 2012 7:55 am
Re: [US] NEW YORK NY • 2012 05 25-27 • BLIP FESTIVAL NYC 2012 (360 replies, posted in Past Events)
Where's da farking live stream btw? Don't tell me there isn't one...
1,320 May 25, 2012 12:06 am
Re: eat music, eat chiptune (fixed) (17 replies, posted in Graphics, Artwork & Design)
Give me a reason not to close this thread.
1,321 May 24, 2012 5:32 pm
Re: CONDOM RELEASE (38 replies, posted in Releases)
I came. Good thing I had a condom. Chika-ching! Ba-dum *tss*. (cue laughter)
1,322 May 24, 2012 11:00 am
Re: LittleFM 0.4 (27 replies, posted in Nintendo Handhelds)
Well, guess what. Johan foresaw this situation and removed the back button in one of the 4.x versions. And yes, as you might have guessed, it's more difficult to add a new button item than it is to replace an old one.
1,323 May 24, 2012 10:50 am
Re: LittleFM 0.4 (27 replies, posted in Nintendo Handhelds)
Now I'm not following you. To get into LFM you would first go into LSDj's own file manager, then press B?
1,324 May 24, 2012 10:46 am
Re: LittleFM 0.4 (27 replies, posted in Nintendo Handhelds)
Glad you asked. You can press sel+start+B+A, known from such games as Tetris and Zelda Link's Awakening. I might also include the ability to replace the load/save song menu item in the project screen.
1,325 May 24, 2012 8:58 am
Re: LSDJ idea (21 replies, posted in Graphics, Artwork & Design)
Chainsaw Police wrote:yo, stop hijacking
yeah, ease up, champ
Yay! Or ye shall walk the plank, scallywag!
1,326 May 24, 2012 6:03 am
Re: LittleFM 0.4 (27 replies, posted in Nintendo Handhelds)
If I understand what you mean by instrument swapping correctly, that won't be available. (Load just an instrument from a sav.) At least not in the near future. It's possible, but would be complex to code. And furthermore, clipboard won't be preserved when loading a new song. That's because LFM doesn't run "inside" LSDj, but as a separate app, so to speak. (LSDj will need to be restarted on exit and will clear all work memory on startup, including clipboard. Entering and exiting LFM is like turning the GB's power on and off.)
1,327 May 24, 2012 3:56 am
Re: LittleFM 0.4 (27 replies, posted in Nintendo Handhelds)
There are two things delaying the next release:
1) I want to add a replacement for LSDj's save function, which is annoyingly slow. If you've used LitteFM's load function, you know what I am. This is the on feature in the program that's missing for the next release atm.
2) I want to finish a patcher, which can patch any version of LSDj. That should get the "hard to use" aspect out the window. Distributing an IPS patch that only works with a single LSDj version is not exactly ideal. Then there's the next problem, so far I'm using Java to write this tool, so that's an extra problem for anyone who wants to use it. Of course, it's an easy to solve problem, but I should actually probably use something else to program the patcher.
1,328 May 23, 2012 3:30 pm
Re: The DMG's 5th Sound Channel? (97 replies, posted in Nintendo Handhelds)
Need I remind you I haven't actually produced anything yet? Don't mang me until I've produced a first sound from this thing.