Edited the title slightly...
1,506 Jan 23, 2012 6:43 pm
Re: Post Your Gameboy "Knock Offs" (22 replies, posted in Nintendo Handhelds)
Maybe I should mention it here too. If anyone has a fake one and can consider lending it to me for a while, I'd be very happy. I wish to do a teardown of one and document various aspects of the hardware and CPU behavior.
1,507 Jan 20, 2012 9:35 pm
Re: Ninstrument Blog Updated. (149 replies, posted in Nintendo Handhelds)
After listening to trash80 and giving this some additional thought, I think I agree with him. Who's going to use this and why? Apart from the initial wow factor, what's the point of the unit? You're taking up a pretty big space, and take away functionality. (The d-pad and the buttons, mainly.) I could possibly understand the want for a rack unit, but even then there are better way to do it, and more interesting sounds than that of a (or even four) Gameboy(s). (MIDIBox, say...)
Here's my suggestion. Your skill is custom case creation. Make a sturdy tabletop unit that can be used on stage. Add things like this filter or this one perhaps. Add a delay unit. Maybe allow control of those things from the Arduino. Those are things that would actually be useful and offer a clear advantage (both physical and functional) over a stock unit + a separate Arduinoboy.
1,508 Jan 19, 2012 4:51 pm
Re: Ninstrument Blog Updated. (149 replies, posted in Nintendo Handhelds)
Ok, so a couple of comments.
If this is primarily intended for mGB, what do you need the mode buttons/LEDs for? I'm assuming there are LEDs under the cover, or you're planning to add that. Actually, those are the same LEDs used for MIDI traffic indication, but the labeling seems a bit off, again, depending on the intention.
If this is not just intended for mGB, the cartridge should probably be more easily switchable.
MIDI has support for multiple channels, so theoretically the two mGB at lest should be able to share one MIDI cable. However, as far as I remember, mGB has some problems with receiving data on multiple MIDI channels, where it will crash and/or corrupt the save memory. But in theory, that could get rid of one of the physical MIDI jacks.
Currently, you obviously have no control over the Gameboy's buttons. I have an idea for how to wire up an NES controller for this purpose. (Basically, some 74hcxx logic: a parallel to serial logic, a 555 timer and a decade counter, or similar to generate some pulses needed for the NES controller to return data and a couple of transistors to emulate the buttons.)
If you're using an EMS 64 Mbit cartridge, you can actually support multiple ROMs on one cartridge with a bootloader program.
I don't think there is a mass-market for this kind of project, but I'm sure there are a couple of rich people in this world who pay a pretty big sum of money for a unique piece like this. If that turns out to be the case, I could help you with customizing the two last things I mentioned for you. I'm sure there are a couple of thing NeX could help with as well. (For example, video out for the 'boys.)
How is the internal construction? Could it survive a free fall from 1.5 m? (5 ft. in backwards length units.) I think rack-mounted units are always assumed to be pretty rugged.
1,509 Jan 16, 2012 12:46 pm
Re: Nanoloop 1.6 announced (209 replies, posted in Nintendo Handhelds)
e.s.c., strictly speaking, last year ended less than a month ago.
1,510 Jan 16, 2012 11:42 am
Re: How to change name? (6 replies, posted in General Discussion)
Ok, I've made an exception this one time. I thought the rules you accept clearly specified that names are final, but clearly not. (This was the consensus when we created this site.) I've updated the sign-up rules so there should be no confusion in the future.
1,511 Jan 15, 2012 5:55 pm
Re: avant garde module musicians (6 replies, posted in General Discussion)
1,512 Jan 14, 2012 12:41 am
Re: Arduinoboy without cable link mod (7 replies, posted in Tutorials, Mods & How-To's)
What you're suggesting won't be possible with a standard cable because it doesn't carry the +5V pin. You could modify a link cable on both sides so it carries +5V power from one side to the other. Or you could use a standard link cable and provide power to the ArduinoBoy from somwhere else, liek a battery, say.
1,513 Jan 13, 2012 1:30 pm
Re: FS: White DMG, very good condition. (15 replies, posted in Trading Post)
Just for science, can you look into the battery cover hole and tell me which board revision this is? (This is printed on the circuit board and visible through the hole, e.g. DMG-CPU-06.)
1,514 Jan 9, 2012 5:31 pm
Re: out of the ordinary SID musicians(SPOONFEEDPLEASE) (34 replies, posted in Commodore Computers)
Maybe this is exactly not what you're looking for but a pretty cool tune on a purely technical level (too.)
1,515 Jan 6, 2012 2:12 pm
Re: Arduinoboy: buying a pre-programmed Arduino Mini? (16 replies, posted in Nintendo Handhelds)
Handy tip: If you have a fat arduino, you can pop out the ATMega chip from that and just use it as a programmer with 4 wires.
1,516 Jan 6, 2012 4:17 am
Re: USB Cartridge Slots for Genesis/SNES Carts (7 replies, posted in Other Hardware)
Seems very DIY atm: http://www.retrode.org/plug-in-adapters/#n64gba
Plus, I'd imagine support for various flash carts would shaky. (By which I mean non-existent.)
1,517 Jan 5, 2012 4:14 am
Re: Nanoloop 1.6 announced (209 replies, posted in Nintendo Handhelds)
I'm still waiting for my cart, but when it arrives I'm going to sit down and work on alternative methods for updating the cartridge, if you don't have a USB adapter. In particular, what I have planned is updates over link cable from a second Gameboy running any flash cartridge. (And just so no one misunderstands that. That doesn't mean Nanoloop will run on other cartridges. This is just for updates.)
1,518 Jan 3, 2012 2:02 pm
Re: need help with Bung GB XChanger and Doctor GB CARD 64M (4 replies, posted in Nintendo Handhelds)
I'm almost 100% sure that's not a serial port but a parallel port. And USB parallel port adapters don't work with these devices. Vista 64-bit (and maybe even 32-bit) will enforce driver signatures, so you probably won't be able to use the giveio.sys driver or similar. (There's also userport.sys is generally considered better for XP.)
One of the many things I should do, but probably never will, is to make a bootable USB distribution based on Windows 98, 2000 or XP which contains various Gameboy tools and similar you can use for these things without installing a different OS.
1,519 Dec 31, 2011 7:53 pm
Re: Nanoloop 1.6 announced (209 replies, posted in Nintendo Handhelds)
got emailed to say that the software on the cart is no good and i must use the usb adaptor to update the software when the cart arrives
is this true or just a way to sell more usb adaptors?????
Did you read the e-mail properly? If it's the same e-mail _-_- mentioned the e-mail actually said that the shipping was delayed because Oliver wanted to update all the carts before shipping.
1,520 Dec 30, 2011 8:11 am
Re: Signatures (30 replies, posted in Bugs and Requests)
It's a true story that marky mark originally spelled his name <marquee>mark in an attempt to scroll everywhere.
Rickscroll? Hmm, I think this thread has served its purpose...