81

(24 replies, posted in Other Hardware)

Yikes hahah thanks so much guys. This really helps. When I get all the parts in the mail (today or tomorrow), I will definitely use this thread as a reference. I will most definitely be returning with more questions too hah. I will document my work the best I can so I can show you guys the final product when its done. Should be fun!

82

(7 replies, posted in Releases)

TK was so ridiculous. I will never forget it lol. This is so awesome though. I'm gonna show this around a bit!

83

(24 replies, posted in Other Hardware)

I could probably give some more detail:
I'm going to create a patch on pure data that has samples that I will load in to be ready to be triggered. I will then be creating a way that receives triggers from the Arduino when the arcade buttons are activated. The pieces of the puzzle I am missing are seem to fit like this:

Button -> Wire -> (I'm not sure where on the arduino this would be soldered) ->Arduino (I'm not sure if I need resistors, etc and where they would go on the arduino if I needed them) -> USB -> PC ->  Pure Data Patch

If anyone knows the pieces of this signal chain I am unsure of, or if my chain is totally incorrect, please let me know. I will also be looking around on the Arduino site. Thanks!

84

(24 replies, posted in Other Hardware)

I have 2 weeks to create a drum machine with an arduino for a final in my MIDI class. What I wanted to do is buy these arcade buttons
( https://www.sparkfun.com/products/9336 ) and put them on a shoebox. I would use the arcade buttons as a trigger that would play samples from a Pure Data Patch. I already know what I'll be doing for the patch, I just have a real tough time when it comes to hardware and code and what not.

What would be the most efficient way to do this? Feel free to share your experiences if you have done this project before! Thanks!!

85

(95 replies, posted in Nintendo Handhelds)

walter b. gentle wrote:

you WILL receive negative feedback for this kind of question on this forum. theres plenty to search for with the answer already. but get both, it doesnt matter which first.

i like how pointing out there would be harsh feedback prevented people from being mean. They love being right, but they hate being predictable wink

86

(4 replies, posted in Software & Plug-ins)

I've been getting deeper and deeper into it. I've been making a lot as far as building samplers and sequencers and a lot of FM synthesis. I was just wondering if any of you guys were into Pure Data!

Any ETA on the cassette tapes?

88

(52 replies, posted in Nintendo Handhelds)

eme7h wrote:
XyNo wrote:

How to waste our trees with chipmusic 101 !!!
wink

Cut down all the trees and name the streets after them.

reference appreciated

89

(13 replies, posted in Nintendo Handhelds)

Haha no one is replying to this any more, BUT after ignoring the teensy for a day, FL studio has decided to display the Teensy as a MIDI hardware port. and when I press play pause or stop in the DAW, the Teensy blinks, once. It does not blink to the BPM, yet, but is recognizing that MIDI data is being received! Any steps I might be missing?

plants>humans wrote:

Hi! I'm B-train and I'm from Chicago, IL. I always loved VGM growing up playing NES and Genesis. In my teen years I began writing music in a hardcore punk band. These two elements have now coalesced into what I do now! I try to just make fun songs with catchy leads, usually simply structured. I work with fruityloops 8 and a micro Korg, no other hardware right now. To chip purists, I know, I'm making a huge mistake. But I enjoy writing in my (software)comfort zone because I know how to tame the FL beast. Anywhooo- Im the new guy, just looking to find new cool chip artists and maybe make some friends here.

WOO CHICAGO big_smile

91

(13 replies, posted in Nintendo Handhelds)

When I try to upload little-scale's sketch to the teensy, it will repeatedly go into automatic mode where I will repeatedly hit the reset button. turning automatic mode off is temporary because when I hit the reset button again to upload the sketch, it will go back to automatic mode.

Once in a while, it will tell me to wait and try again in a few seconds because the teensy is busy with another program.

Also, once in a while it will give me the "usb device not recognized" BUT the teensyduino exe only installs the usb serial driver, not the usb midi driver.
i have followed little-scale's instructions carefully and i'm going to continue to go over them because i know i am missing something.

if anyone can the correct usb midi driver for the teensy, holla at me

92

(13 replies, posted in Nintendo Handhelds)

Okay I think I have made some progress.

I can run a sketch on teensy, it then tells me to hit the reset button on the Teensy to upload the sketch, but when I hit the reset button, Windows tells me USB device not recognized. But the driver was installed by the teensyduino loader exe.

93

(13 replies, posted in Nintendo Handhelds)

Yes I'm having a hard time with the Teensy on the arduino software now. Everytime I run a sketch there is an error, I am not sure if the driver was installed correctly. I am somewhat in over my head at this point and I am pretty lost.

D:

So the hex file is not all I need? poop. mk

As far as the final product goes, it is successful at syncing the GB?

I'm actually not seeing the Teensy being recognized as a MIDI device at all.

So according to what is actually attached to the Teensy, there is only two connections (being Ground, and SC pin to Pin 0 [B0])??

And I am not getting the LED to light up to my MIDI clock. Is there any crucial step I am missing?

Thank you so much!!