I hated LSDJ when I started. But I played with it on and off for a couple of months and eventually got my head around it. It's frustrating because you're used to being at a certain level, and suddenly you're in a situation where you can't. I honestly think the best course of action here is to stick with it. Don't worry that you're not making roboctopus level tunes yet, just practice and have fun toying with it.

Sucking at something is the first step to being kind of good at it. You can't bypass that without influencing your future capabilities drastically. The fact that the first few months is a bit of a slog is only more of a reason to get your hands dirty as early as possible. If you want to make GB music something you do a lot, I think a decent grasp of LSDJ is pretty much an investment you'll never regret.

Before I got into electronic production I wrote music and played in bands. I've always found it hard to translate the details into production after I've laid down the big ideas. That goes for DAW's and Trackers.
For example I have to really force myself to go back and add little variations to riffs and hi-hat patterns and stuff when I've finished blocking out a song. Because in a band situation variation and accentuation just sort of happens as a natural part of the process.

I basically have a whole EP from last year I haven't released because, to my shame, I've not bothered to go and make the hi-hats less repetitive.

GBA has the gameboy legacy channels (ie, pu1 pu2 wav noi) and a dual channel (stereo) 8 bit digital analog converter that plays back wave format sounds. This can play whole songs in wave format, but more commonly was used to play small wave samples arranged within the software.

I think that's more or less right.

LSDJ +ableton. Once in a while I try my hand at famitracker and inevitably give up because LSDJ has spoilt me.

117

(26 replies, posted in Trading Post)

When I started getting into chip I specifically chose CM.O because the design didn't hurt my eyes. True story.

118

(10 replies, posted in General Discussion)

herr_prof wrote:

I think the concept of release cycles are way different than even a few years ago. As a social artist I think the keys are

1. MAKE lots of music. Feel free to share good songs or even WIPS on forums and your social media like vine, twitter, soundcloud. Document the process.
2. Contribute to Comps. Share streaming versions of the song on your social sites for double dip exposure.
3. Once you have many songs, consider releasing an EP. It should be mostly new, but dont be afraid to re-release songs you like from 1,2, this is a more serious release for you and says to people THIS IS WHAT KIND OF ARTIST I AM.
4a. If you have enough songs to do so, play shows. This will drive the following steps.
4b. If you have enough songs or work quickly, try to do soundtrack work or get on more comps. Same as b.
5. Once you have a good number of songs under your belt and have demand for shows or work, consider putting out an album. Albums can suck on the internet because you get the same amount of attention as 3, but with 2-3x the amount of work. You might do better with 3 eps versus one album, with singles peppered in-between. An album can be a compilation of singles and EPs, and be a good way to get more coverage out of work youve already finished, or single a completion or new change of a direction in your artistic development.
6. An album makes more sense, however, with physical releases. Youll be selling these a long time so make sure its your absolute best material to date. Consider bundling it for free with stickers, toys, or shirts. It helps if you play shows at this point to move this stuff.
7. Do NOT leverage yourself into making physical items unless you have money to burn or the demand to consume it. Stay digital as long as possible so you put all your resources into the music, and be ready to make the physical jump when it makes sense for you.

That's some sensible shit right there.

nonfinite wrote:

Hey Anonymouse.  To tell you the truth, my customer service manager, Kerry, and I had a bit of a miscommunication.  We both discussed your situation when I noticed I had three seemingly identical messages in my inbox. I figured she had handled it after that point, to my error.

My apologies.  I have Kerry looking into our back end now to pull up your deets, we'll be in touch shortly.

And that's the end of that chapter

120

(21 replies, posted in Releases)

Man, this is some of the most interesting GB music I've heard in a long time, the flutes the icing on the cake. In terms of Mix, I'd say that maybe there are a few times when some careful panning might have kept the flute and the GB leads from treading on each others toes a little.

121

(8 replies, posted in Nintendo Handhelds)

I dabble in electronics generally so I just use Rapidonline and get things in bulk if it's just electronic components.

122

(5 replies, posted in Releases)

Not enough chilled out chipmusic around.

If you've ever used the something awful forums you'll know the moderation here is pretty tame.

124

(2 replies, posted in Releases)

awww yeah bro.

125

(119 replies, posted in General Discussion)

Tea.

126

(67 replies, posted in General Discussion)

There's quite a lot centred around Liverpool and Manchester.
I'm in notts, Alpine is in Leicester.

Doxic wrote:

zanzan and ant1

Pretty sure "I'm from Damonidax" is that exactly.

128

(70 replies, posted in General Discussion)

Chip speed dating.