gyms wrote:

liveplay and daw sequencing/mixing is much more effortless in comparison, which arguably makes the musical process more intuitive. objectively, sampling is the more efficient way to go about achieving the chippy aesthetic sound.

How have you objectively established the efficiency of achieving something which can only be evaluated subjectivly? But yeah most people seem to find modern software more inuitive. Personally if I can't change parameters of the sound being generated at composition-time, it kind of irks me. (so I only like sampling live composition sessions, mostly)


gyms wrote:

fakebit hate and the general truchip pride in general comes from people just being pissed off when they realize that other people get recognition for comparatively less work. aka, it's not fair that obsolete craftsmanship gets little praise outside of an immediate chiptune community.

I don't know where it comes from. I do think that a lot of us find beauty in the process of making music, and it has nothing to do with pride or hate.

Monotron wrote:
4mat wrote:

stop calling things 'fakebit'

I really have no other word for it to be honest, I don't know what else to call it

No one else is recognizing the distinction between fakebit and regularbit.

To try to answer this more directly, if the only chiptune elements are pulse waves and arpeggios, then it shouldn't be called chiptune imo. So yeah.. I think if you want to change your style then just say you're changing. Nothing wrong with that.

I think that if you started listening to chiptune when it sounded like Ron Hubbard, then Sabrepulse may seem like not-chiptunes. And you'd be right, in a way, because words are pretty imprecise. I didn't start using the word chiptune till relatively recently anyway. Before then I just made up words for "old computer music". If you started by listening to Electric Children, then you have a completely different genre in your head, than classic chiptunes.

357

(4 replies, posted in Collaborations)

Hey I wanna hire one of you gentlemen to do pixel, or regular art for a piece of software. It's a 320x480 and 640x960 and 640x1136 splash screen. The same thing scaled to three sizes. Experience with keygens is a plus. I will pay you an undisclosed sum. Well, I'll disclose the sum later, obviously. Merci.

Post or PM a link to some of your work.

358

(25 replies, posted in General Discussion)

walter b. gentle wrote:

huh i cant speak for anyone else but im the exact opposite. i'll enjoy what im writing while im doing it and then shortly afterward but then that turns to disgust and eventual deletion.

Also what Jellica said

359

(118 replies, posted in General Discussion)

token wrote:

where can i find ???'s releases - ??? is a pretty hard artist to find via google

He releases on metrodub I think. He's cool.

360

(17 replies, posted in Nintendo Handhelds)

jefftheworld wrote:

The click is mostly unavoidable with most Game Boy models and most LSDJ versions (the  v4.7.0+ "antispike" fix might reduce some of the click you get and using different motherboard revisions sometimes helps as well). It won't be very clean, though. The sonic qualities of the clicks mean they easily masked by other sounds, but if you want the note to play by it's lonesome, it's tough to avoid. Slowing down or speeding up the rate at which the frames change can sometimes help.

Just to repeat something I've probably said before, it can help if you match the speed of the frame change to the tempo of the music. So that the clicks will fall on 16th steps. The clicks can be covered up percussion pretty well.

edit: Or Multiples of 16th notes will help too. If they fall on 32nd notes then half of them will be on 16th notes, etc..

361

(134 replies, posted in General Discussion)

Most of the '00 era chip music names were kind of cheesy, but it was novel back then.

362

(93 replies, posted in General Discussion)

ForaBrokenEarth wrote:

"That's nice. When are you getting a real job?"

Hahaha. I liek that.

Frankly I try not to expose people IRL to chip music, unless they seem interested. My girlfriend is very proud of my music. =P

363

(5 replies, posted in Releases)

This is really good. Even by non-chiptune standards.

364

(39 replies, posted in Software & Plug-ins)

walter b. gentle wrote:

I like to use SquareSynth with Cubasis.

i just recently got cubasis but im still trying to wrap my head around it kinda. im admittedly pretty noobish when it comes to anything daw-ish but i can already tell it kicks beatmaker2 in the teeth. not sure yet if it will replace my good ol sunvox.

I used cubase for a long time on my pc so it was pretty familiar. it's the first totally solid DAW-feeling app on iOS ive used. Sunvox is cool of course, I just find it counter intuitive somehow.

I usually just keep bouncing .wavs from synths to cusbasis via clipboard, and keep cubasis running and playing in the background, while I play with squaresynth or something else. Then rinse and repeat.

365

(39 replies, posted in Software & Plug-ins)

walter b. gentle wrote:
Aly James wrote:

Nice stuff smile
by the way do you need a mac to develop for IOS? I assume the answer is yes but just to be sure...

the short answer is yes. i would say get arghh on some internet and "download" vmware and osx lion if you want to try it out.

That's funny, I started out on VMware too. tongue It sucked but it let me start building apps.

366

(173 replies, posted in Releases)

Artisan wrote:

As promised the catch up ZIP for April is here!

It's a link to the .png file :0

367

(39 replies, posted in Software & Plug-ins)

Thanks, that's good to hear, sugar sk*-*lls. If anyone makes a song with this, ya know -- post it! I like to use SquareSynth with Cubasis.

368

(39 replies, posted in Software & Plug-ins)

I think it will be added eventually. With core midi and audiobus every app becomes a VST. Which is pretty neat.