Extremely excited to play this, as it runs on my rather old Android phone good to see support for older devices, this will really help you get exposure!
Great work!
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Extremely excited to play this, as it runs on my rather old Android phone good to see support for older devices, this will really help you get exposure!
Great work!
Busking at a university with 33,000 students at the central park gets you no attention except for two guys who are stoned out of their minds who are convinced you know everything about NES games because you make music with a Nintendo device. That is the experience thus far.
In Alabama local games shops ask $20 minimum for a beaten up DMG, PILs are upwards of $50.
I think the prices are reflective of a) the fact that times are exceptionally hard for game stores in my area b) lots of rich kids go to my college and are dumb enough to buy "cool" old stuff from these stores c) due to my part of the state being very low-income for decades, handheld games probably weren't that popular since they could be easily lost or stolen. Also, local vintage game stores are about 60 miles apart from each other, and take advantage of being the retro-game monopoly. They pay their staff to comb the thrift stores and pawn shops every day to nab anything cheap to flip at the store. I'm jealous of their strategy and I wish I could find a hole in it so I could get some deals.
I mostly buy online, once got a clear DMG, plain grey DMG, and a yellow Gameboy Color all perfectly working with battery covers and good screencovers for $15 with free shipping on ebay. Still rocking that clear DMG.
Worry about learning to identify pitches, chord qualities, and rhythms. When I want to make a track I hum it, sing it, or play it out on an instrument then track in LSDJ the exact thing I played/sang. I use those methods of recognition to make 80% of my tracks, the other 20% are written straight into the Gameboy because I know exactly how to track it. Work on developing good ears, otherwise music theory can't teach you too much.
Best of luck
What I know is scalped from other people and forums, and looking at spec sheets. The particular chips I have found *should* work but I'm not in a financial situation to try buying extra carts and FRAM units (which are $12+ USD each and they take a while to install).
I've looked into the possibility of throwing FRAM into non-FRAM flashcarts. Still on the fence about whether or not to do it, but technically there are drop-in replacements for chips I have isolated in some of my cartridges. Just want to let you know that option also exists though it has mostly gone unrealized.
EDIT: I made a reese-y sounding bass just earlier this week using the WAV channel and the pulse channels. I've noticed that the different pulse widths and their harmonics sonority are significantly affected by vibrato. I spoke with Kedromelon (of Chillbrave) about the way some pitches will "drift" away from their base frequency, and we both believe it has to do with how LSDJ handles pitch bends (mainly the vibrato intensity causing the drift, not just the frequency of the effect).
All notes will drift sharp, so when it is extreme enough notes should be knocked down at least a halfstep if you want tolerable intonation. Also, filters will drastically color the sound in the WAV channel so much that changing waveform or vibrato can lead to catastrophe quite quickly.
I plan on investigating waveform manipulation rather soon in my article series at noisechannel.org (new installment should be out VERY soon).
Also, have a reese-bass (first 4 bars are WAV + PU1&2, second is WAV + PU2, last is WAV)
https://soundcloud.com/thebitman/reese-
mands-demo
thebitman wrote:Could have been the "no cartridge" blink and acted just for show. Also, it is possible that they are using SOME means of NES-MIDI sync, not probably but the software and hardware options do exist (rather obscure though considering the Guch typically uses straight FTM playback and Nerdtracker).
Anamanaguchi is what it is because they are on top their game in general. Professionalism, social accessibility, songwriting and sound design, live performances, passion for their art, and generally wanting to share their joy with others even if it means starving or paying for things out of their own pocket. If anyone were to try and better themselves in any of these ways as an artist they would see some sort of increase in exposure. There is always room to grow, and the Anamana-Amtrak express is showing no signs of stopping their growth.
I was always under the impression that Anamanaguchi wrote their FTM tracks onto a custom cart for shows
http://www.polygon.com/features/2013/5/ es-of-rock I know they did that in the past, but in this video they say "We put all of our songs on this cart" (referring to the two Powerpaks).
I thought that "Endless Fantasy" was one of the Milkytracker songs, and figured that the NES was there for show. I mean, the power LED is flashing on and off...
Could have been the "no cartridge" blink and acted just for show. Also, it is possible that they are using SOME means of NES-MIDI sync, not probably but the software and hardware options do exist (rather obscure though considering the Guch typically uses straight FTM playback and Nerdtracker).
Anamanaguchi is what it is because they are on top their game in general. Professionalism, social accessibility, songwriting and sound design, live performances, passion for their art, and generally wanting to share their joy with others even if it means starving or paying for things out of their own pocket. If anyone were to try and better themselves in any of these ways as an artist they would see some sort of increase in exposure. There is always room to grow, and the Anamana-Amtrak express is showing no signs of stopping their growth.
Thanks DogTag. I am definitely hearing the same issues in the PU1 channel as I did in my recording (my unit has the built in games, I got it off of Amazon). Also, some of the WAV playback with vibrato doesn't sound like the original DMG version. The WAV channel on your recording also has some glitching where certain instruments don't play back correctly but they glitch the same way in my GB Boy Colour recording.
This is what I can gather: PU1 can't deal with pitch bends past the start of a bend, and it is clear that while the WAV channel is very usable it's not perfect. Noise is fine across the spectrum and PU2 strangely seems to be fine.
I believe that the engineers for this device may have goofed in some way with PU1. The only thing I can think of is how PU1 has different command and instrument options than PU2 and this difference causes some sort of error when interpreting data.
Take note, the pulse channels shit the bed when it comes to pitch bends (V, L, and P commands in LSDJ). I am not sure however if this applies to just my unit. I will send you a save file, and if you could record a track of mine off of your GB Boy Colour (seems to be a different hardware revision?) I would appreciate it. There may be more difference than the lack of built in games.
Harlequin Escort Service
There's a LOT wrong with SOME solo-laptop performances, but nothing wrong with others.
Step 1: press function (fn) key with other button to disable keyboard
Step 2: press play with mouse
Step 3: act like you are cuing shit up with keyboard, playing samples in real time, etc
Step 4: ???
Step 5: profit
8bit Betty. First 3 chip albums I ever downloaded.
arachno. Lyle in Cube Sector I thank this game so much for introducing me to the music of arachno and the other artists who had music "appropriated" for that game.
She still lives remotely near me in Alabama. Will do some snooping.
It's pretty similar to basspuddle's:
envelope: x1 (you choose)
output: LR
length: 26
shape: FF
s command: free
automate: off
table: on (varying number)
table:
0 SCC
1 S02
2 S04
3 S09
4 --00
35 H04
http://chipmusic.org/thebitman/music/ri ur-version it's in this track (recorded on GB Boy Colour)
thebitman wrote:It's been nearly a month since the first post, when can we expect to see the game released?
games take a while
EDIT: they said on Twitter: "Just a week until we release our first game: Bitbattle! Stay tuned for more info about it." on May 26th. I know it has been only an extra week's wait right now, but there is a big difference between "released" and "submitted for approval by Apple/Google Play Store." I have tried to contact the group through both Twitter and email and gotten no reply for the past few days.
ChipMusic.org / Forums / Posts by thebitman