i thougth about this for a while last night. A drum machine program geared towards midi implementation, Most gb trackers emphasize instrument separation in the wav pulse, noise channels. This program would take the opposite approach. Various percusive sounds would be built by blending the various channels via different parameters to create complex unique sounds. After a set was built, a beat/pattern could be constructed in the cartridge or triggered by an external sequencer. The limitations of the gb mean each channel is monophonic... If two instruments play the same channel at the same time one has to be canceled, the beauty of this program would be that the parameters that decided which channel to cancel could be predetermined or made random. I.e. A snare and open high hat both have a certain percentage of noise and wav channel and hit every 2nd noted at the same time, which channel wasn't played would alternate based on channel filter parameters. Or the sets could be built so there was no overlap.

Also it should utilize passwords to save info..............(jk)

82

(84 replies, posted in General Discussion)

.02$ I've always centered what felt like a complete work based around the medium it was gonna be released or the resources at hand to record it. Who is paying to record it: Me? a label?Where is it giong to be recorded:My house a studio etc?
Smaller chunks of music are easier to give aesthetic consistency to, and can be freeing over a long term-I dont feel like i have to put every idea i have into a release. I just pick a few of the strongest ideas and develop them with nuance, the leftovers can then released as bonus material,reworked or just buried. When i think of my music as a buzz in the din of digital releases it depresses the shit out of me. I dont write anything unless i can imagine it being heard/performed live
or as a physical entity.

83

(11 replies, posted in Releases)

very nice! melodies are really solid, excellent use of space for dynamic effect.

84

(36 replies, posted in Releases)

oh hell yes! cover is sooper sweet. come back to nashyburg soon good sir. *-*

85

(21 replies, posted in Nintendo Handhelds)

If there is some demand, I can try to make a real MIDI-adaptor with the same functionality as the USB version.


yes i think so good sir-not needing a computer as an intermediary to integrate midi sync would be awesome, I also think the older versions of nanoloop would be worth releasing, so as to install different versions on different carts. i.e nl 1.5 has enough features nl 1.6 doesn't(and vice versa) to the extent that it changes the possibilities and direction of composition

86

(14 replies, posted in Trading Post)

im actually looking for something in this vein-also looking at boss dr. 202, which seems pretty comparable. anyone have any insights on the better choice? price on this is quite enticing mr. maynard.

87

(24 replies, posted in Releases)

well damn, well done. any chance of this being a physical release too?

88

(8 replies, posted in Releases)

lolz i wonder what adorno would think of the nostalgia aspect of chipmusic vs the futurism leanings of the timbres.....

89

(22 replies, posted in Audio Production)

do you mean mastering or mixing? if mastering, its better just to hire out. if mixing, well i guess it helps if you have specific area you'd like to improve-there's a number of techniques to achieve the same effect-panning, reverb, eq etc.

90

(134 replies, posted in Nintendo Handhelds)

4mat wrote:

What I don't get is, why don't more people code their own drivers?  if they're looking for new ideas with the same hardware why not write your own players?   Put some of yourself into the tools you're using, that's something hardly anyone gets to do with real instruments.  All the info is out there and a music driver is probably one of the easier coding tasks to undertake.   (an editor is another matter)

Anyway, enough thread derailing.



all dis tread...this iz why i quit teh inernetz  but cant quit, all the arbitrary lines in the sand and the waves keep coming yea?, thats wat 4mats getting at?

Greetings if anyone is in nastyville nov 6th, im rockin it with norfolk, virginia's KARACELL!!

*Karacell makes excellent sunny/creepy minimal dance music and has been consistently chosen as one of the norfolk area's finest experimental composers

*Malocchio has been making a variety of exquisite experimental musics that goes all the way back to the days of shangri la records and the heady early 90's to the fuck yea-tastic future looking Miami based International Noise Conference. His current project feature loads of loops of homemade synths and other circuit bent beauty.

It will be a night of out pysche-dance music, and of course me, Sugar Sk*-*lls, will be on hand to chug cheap beers, make a mess of burgers and generally face melt the the reptile brain with my minimalist dmg-01 new/no wave jams.

spontaneous break dancing will go down!

karacell: http://soundcloud.com/karacell

malocchio: https://www.youtube.com/watch?v=M8ujli7tEWg

boomlinde wrote:
sugar sk*-*lls wrote:

jah of course, though the reasons change-the problem these days is limited resources for gear and time to compose.

I don't agree that limited resources for gear is a problem. For a computer owner, the amount of tools available to composers, producers and musicians *for free* is  closer to being overwhelming than a limiting scarcity.

The limitation in this case is probably the attitude of the producer. If you get stuck not being able to produce the music you want to produce, getting new expensive gear can seem like an easy way out, I guess. I don't mean to say that there aren't a lot of useful and innovative products that would surely ease your workflow, could you afford them, but don't be fooled by the illusion that you _need_ them to be productive, especially if you already own a computer.

As for limited time, if you have four hours of leisure time a day for a 70 year life (probably an underestimate if you don't end up having a baby every few years) you have more than a hundred thousand hours to spend on whatever you like. What you do in your free time is of course entirely up to you, but I can't really see how lack of it itself could be a problem for most people here. Agree with how you spend it or re-prioritize, because even a tenth of your total free time is more than enough to master a lot of things. The problem might simply be that you enjoy some other things a lot more than making music, and your dedication to music won't catch up with your aspirations. This is normal, and creating good music and developing musically is a frustrating experience for most people in many ways, even if it is ultimately rewarding.

ha thats assuming you own a computer to run said equipment, trust me- in this case, it is not the attitude of the producer, i have had a set up worth less than 1500 for ten years or so(instrument recording equip and all), i've done quite a lot with that mostly non-chip 15 albums or so of material, after a series of events my total set up is now worth about 300, there is quite a bit i've lost the ability to do. especially record at all. as for time, 4-6 hours of free time a day? lolz. full time job full time school family and domestic duties-an hour or so a day is mine-and yes i spend it on music and i know all about the 10,000 hour rule-which is what has kept me going,  but whatevs...i said those things are temporary hurdles that can make you more creative until they're overcome.....back to lurking it is

edit: i didnt make it clear in my post, that those are my problems now specifically-it reads like i mean for musicians in general...my bad for lack of clarity. hmm

93

(26 replies, posted in Releases)

i love how wobbly this gets, lovely timbres! well done!

94

(72 replies, posted in General Discussion)

jah of course, though the reasons change-the problem these days is limited resources for gear and time to compose. once it was limited knowledge musically. both of those can be overcome-lack of money for gear can be frustrating especially since a wish list will pile up-but the limitations really force you think about why said gear is important..and you might just figure out a new way to create the sounds you want, which is super cool. lack of musical training is relative and equally intimidating(especially since it can be a bit fetishy and one upish)-you only need to learn how to make the sounds in your head, trained technique can open you up to sounds not in your head, which has some merit-but then again so can listening to all kinds of music.
i think a third disconnect is the most frustrating, when the music you want to make is being made better by someone else already..no amount of external influence can solve that, it becomes an existential question with no right or wrong.

bumpity bump cuz its coming up soon, and i know a few peeps on here will diggity digg it.

besty bestians

96

(13 replies, posted in Releases)

nice!