193

(25 replies, posted in Tutorials, Mods & How-To's)

I've got only these two crappy pictures made with my phone - 1 and 2

I don't think it's a ideal solution beacuse I'm pretty sure that there is a more comfortable GND point. Also it would be a good idea to incorporate the volume pot for volume control and the gameboy proprietary audio socket for a cleaner look.

194

(25 replies, posted in Tutorials, Mods & How-To's)

works now?

195

(25 replies, posted in Tutorials, Mods & How-To's)

SirPrize: I'm pretty sure these are the two but I can't test it so I'm not 100% sure ;/

Red - L
Blue - R

ant1: if you desolder the capacitors you won't get any sound from the speaker wink

196

(25 replies, posted in Tutorials, Mods & How-To's)

Ordinary 2.2uF electrolytic capacitors do the trick aswell - SAMPLE

SirPrize: I can't see why not. Unfortunetly I sold my pocket to a friend of mine for a few beers. You'd need to check which two capacitors to replace. Though I don't know how the bass sounds on the pocket already so I don't know if the diffrence would be so massive as on the GBC.

197

(25 replies, posted in Tutorials, Mods & How-To's)

Here you go - POLAR ELECTROLYTIC The result is very similar wink

Maybe later I'll buy a pair of cheap 2.2uF and 10uF to estimate the best capacitor value wink

198

(25 replies, posted in Tutorials, Mods & How-To's)

I had a spare left and they work better as coupling caps.

Using polar ones isn't such a great idea because you subject the capacitor to backwards voltages on half of every cycle of audio. Such a brief reversal won't cause an explosion, but the capacitor will behave more nonlinear and in theory it will influence the sound.

EDIT: Maybe tommorow I'll test it with uber cheap polar ones and upload a demo to check if there's any real difference.

199

(25 replies, posted in Tutorials, Mods & How-To's)

Hey I dunno if anyone else uses a GBC here, but I wanted to share my new mod with you wink

I stumbled upon a few of those "bass mods" for DMGs and thought about applying something in similar fashion to my already prosounded GBC.

So the idea was to replace the capacitors connected to the sound outputs on the CPU with something bigger and fancier wink.

4.7uF capacitors will do the trick wink

SOLDER POINTS

Blue - L
Yellow - R
Red - GND

You need to desolder the old capacitors and solder the new ones to the L and R solder points. Then connect the new capacitors and the GND solder point to an audio socket and voila.

It's super easy if you already have a prosound mod.

Oh, and I almost forgot... Here are the sound demos wink

Raw, recorded in Audacity through Line Input in my PC.

LITTLE TO NO BASS ;(( before

UNLIMITED BASS! after

I hope you'll like it wink

GBP SOLDER POINTS - NOT TESTED

btw I also made the "noise filtering mod" and its super cool wink

Yep. Im right. The polarity doesnt matter with only one speaker

doesnt matter

Nanostudio for ios - http://www.blipinteractive.co.uk/download.php

You can check it on a PC/Mac before buying it

EDIT: Beatmaker 2, Sunvox, iMS-20 and nanoloop are also worth checking out ;p

203

(30 replies, posted in Trading Post)

KeFF wrote:

Instabought. Super awe desing

204

(22 replies, posted in Motion Graphics)

Like they said on the giant bombcast: it's Graphics Interchange Format not Giraffe Interchange Format so it should be pronounced giff

205

(234 replies, posted in Nintendo Handhelds)

I have one question. On the website it says "Load additional 32k ROMs, such as mGB, on nanoloop one." But mgb is 64k isnt it?

206

(209 replies, posted in Nintendo Handhelds)

oliver wrote:

Update fixing the bugs reported here:

http://www.nanoloop.com/usb/one.html

I'm happy to see the arpeggio mode fixed aswell.

I noticed that pressing start on an empty cell doesn't go to arpeggio mode now but I understand that it isn't a bug and it has something to do with the new global mode changing function by pressing start+a.

Also is there any chance for a mute function by pressing start like on 1.5?

207

(209 replies, posted in Nintendo Handhelds)

There is a song in the music section called 'mrx - nanoloop 1.6 snippet' but it doesn't showcase any new interesting stuff in my opinion

208

(209 replies, posted in Nintendo Handhelds)

I got mine on friday and I think I found two bugs - the panning icons are messed up while using the gate envelope and I can't get the slur function to work. Anyone else has problems like that?

EDIT: I found out that I can't paste notes with the A button in the pitch bend/LFO section on the S channel after loading a pattern from the file menu.

EDIT2: Loading from slot 0 doesn't erase my current pattern.