17

(19 replies, posted in Releases)

that video's like grantz graf meets the mcp from tron. Love it!

this was exactly what I was trying to say over in the "musings on a train" topic. this art form should extend beyond novelty.

I can't resist the urge to really rant, some peoples' assertion that sampled music isn't the same and that DAW users are somehow cutting corners...there are sampled kits in lsdj and tracker chip music is sampled music or based on waveforms that you learned to draw from someone else, very few have actually rewritten your trackers or patched any new soundmaking capabilities into your tools. This purist search for authenticity to help justify a more difficult way to do things....Track on old chips because you like to, use chipsounds because you like to, milky-tracker rules, iphone apps rule, gameboy music is great, adlib is great, mGB with algos coming from max-msp is wicked, renoise is dope. I've heard great songs made from sampling video games. You're all creative and amazing.

sounds from chips will go in and out of the mainstream as they are a tool for making interesting sounds like a guitar or your mouth.

I really enjoyed reading all of this.

It's hard to judge what should happen with "the scene"...It's not exactly a scene. We have certain technological sensibilities in common and use similar tools to achieve goals, the goals musically being very different (prog rock, electro, experimental and noise music, 80s era nostalgia pieces). As an example if T Pain and Alva Noto were considered the same type of music because they both recorded their music on a mac...well you see what I mean.

I felt it needed to be said. chip music is not a genre, it's not an ideology, it's a loose association of shared techniques for sound design using a somewhat specific set of hardware or sounds.

The steps needed to cement the scene in place seem to me to be smaller tribes of musicians with similar goals making collectives (ie realizing this isn't one scene but alot of them sharing production techniques)...to stop using "chip" as a genre or umbrella and instead treat it for what it is, colors for painting. to play down the process and up the creativity, production and marketing of what it is you're trying to create and how it fits into music as a whole as opposed to how it's made.

work in an emulator spend nothing up front (except the money for the rom) add pieces as you realize what it is you need/want. you can transfer the saves to an ems64 or a drag and derp after your songs are completed (and have the backups on your drive). I've probably spent around $300-$400 on my chip equipment but it was in $30-$40 intervals (and includes mixers, battery powered micro recorders/iphone apps and desktop stuff) every couple of months.

no worries. I was pulling my hair out when I first upgraded to 10.7

I mentioned this in the "best emulator" topic, but 10.7 and above hide your library it's in the user library (users/yourname/library/applicationsupport/ and so forth.

type this into the terminal:

defaults write com.apple.Finder AppleShowAllFiles TRUE

then type:

killall Finder

this will show the hidden folders that the kigb battery saves are in users/yourname/library/applicationsupport/bannister. pull that folder into your dock or into the sidebar of a finder window (where the shortcuts are) and hide the folders again...

with : defaults write com.apple.Finder AppleShowAllFiles FALSE

killall Finder


don't know why apple decided to hide these folders.

a source-more info

Evil Scientist wrote:

Has anyone managed to load a sav in kigb on mac 10.7? If so, how? I can't seem to find a folder to put the sav in?

10.7 and higher hide the library folders in user (ex users/blahblah/library/applicationsupport)  took me days to figure this out.

use the terminal to show all hidden folders. pull the bannister folder into your sidebar or dock. then hide the folders again.

nitro2k01 wrote:
9H05T wrote:

disney changed copyright to keep their characters from going public domain.

Nope. They did keep some of the individual cartoons out of the public domain by lobbying for copyright extensions. The charactrers are trademarked however, and will continue to be protected as long as Disney are using the characters commercially, and renew the licenses.

Yes that is true, but I see this as a bastardization of trademark law as trade marks are named such because technically they only apply to marks (ie logos insignia and slogans used by a business and not a character design, for example MY CHARACTERS would only be protected by individual copyright but the title and logo would be protected by TM). In short the mickey ears and the castle should be covered, donald duck not so much.

also, sorry to be OT. I find the disney stuff fascinating. I'm not a troll just a guy with a daily life/job that sometimes makes me ANGRY and that comes off bad here sometimes. I gotta learn to STFU.

back on topic, I wonder how many c and ds disney gets as opposed to how many they send out. As they're worth a fortune they should have just paid anamanaguchi and used the real song.

an0va is spot on.

disney changed copyright to keep their characters from going public domain. I'm not sure even with lawyers you can win a game where your adversary can just change the rules.

also, akira8gb is totally right about the creative industry. I can't tell you how many times I've been told to ape something.

agreed. especially when you're going for 16 or 32 byte single cycle samples to make tiny mods/xms like back in the day.

just look in the mod for what root note the sample was on and hack the sfz accordingly. I've had this problem a bunch as I trade single cycles between chipsounds milkytracker and sunvox to make my music, all assume different root notes and so a lot of sample tuning has to be done manually. when resampling is involved (in milkytracker and sunvox) it further complicates matters. I've been hacking chipsounds sfz since day 1 I'm tommorow on the chipsounds forum.

It's not a chipsounds problem it's a problem inherent to tracked music in general. I get around this by renaming my sample with root notes so I can adjust quickly.

29

(30 replies, posted in Nintendo Consoles)

very cool, It's actually super inspiring as the robot brains always think of combinations of sounds and patterns that I wouldn't.

I was SO STOKED when this software first came out and how easy it was to customize. I can't WAIT to tear into this new version.

Thanks for posting. hadn't logged in there in a while and would've missed this.

Merutochan wrote:

You mean using something like this you should be able to mix together the original video and the kaoss'd audio signal into the video?

For sure it would be better to use a mixer, like the behringer xenyx 302 which has rca inputs and 2 eq band so you can experiment a little.
Also, what if you process the signal AFTER it's mixed, and then send it to the screen? I would experiment a lot if I had the gear

yeah, you could get away with just the adapter if you get a hot enough signal out of whatever audio device you're mixing in. I use an old numark dj mixer (as it was cheap used and clean sounding after I cleaned the mixer contacts with a rubber eraser) it has a 3band and 3 main inputs (four if you use the mic in).

when my girlfriend goes out of town again I'll do some more experiments (since she watches the television while I experiment with stuff I can't test things when she's in town) I need to buy a cheap crt screen to do this or just shell out for an rca to vga so I could record it straight to my laptop.

I do this alot actually. I learned this trick from alva noto performances. he's been doing it for years now.

the best results I've gotten are not to send the video signal through the kp but send your audio through and add it to the video signal. there's a sweet spot so you have to gradually raise the volume of the audio source until you find it.

I've also heard good things about using s-video in (using some type of adapter) but I'll have to do some more experimenting myself.

still haven't tried mixing video signals with an audio mixer but there has to be something cool there.

also, get some IR leds and you can record and playback the samples of your remote controls  (only works at 24/96 due to the IR freqs) to glitch the TV on and off  I used this to build a max patch to generatively animate a bunch of those radio controlled hex bots for a project in sound school so I know that It works.

also get an rca to vga adaptor and send these to an lcd projector for live shows.