hearing damage shouldn't be causing a pain in your ears. if you are more sensitive to loud noises that would suggest your hearing had actually improved.
225 Aug 2, 2013 8:03 am
Re: Is abrasive music (particularly gameboy noise chn) ear damaging? (26 replies, posted in General Discussion)
226 Aug 1, 2013 7:30 am
Re: Request Depreciation Guild Bonus Tracks (4 replies, posted in General Discussion)
this is such a weird way to go about acquiring those
227 Jul 25, 2013 7:08 am
Re: FLASHING SERVICES FOR FLASH CARTRIDGES [USA] (30 replies, posted in Trading Post)
can you flash the asm carts?
228 Jul 25, 2013 2:53 am
Re: FLASHING SERVICES FOR FLASH CARTRIDGES [USA] (30 replies, posted in Trading Post)
would you be able to pull a .sav off?
229 Jul 23, 2013 10:53 am
Re: What's wrong with my arduinoboy? (8 replies, posted in Nintendo Handhelds)
If you didn't catch the edit, double check your wiring on the link cable. I spent days on the first one I built just because I got the pin numbers confused
Make sure you aren't trying to play midi notes that are outside of MGB's range. Test with a C5 or something.
I don't imagine your diode is to blame. To my knowledge those two diodes are basically equivalent.
230 Jul 23, 2013 10:38 am
Re: What's wrong with my arduinoboy? (8 replies, posted in Nintendo Handhelds)
Have you tried any troubleshooting beyond your soldering? Is your DMG solid (sound/link port working)? Are you sending midi notes on the correct channel and within usable range? Is your arduinoboy set to the MGB setting?
If the lights are blinking in response to midi information it seems possible that your Arduinoboy isn't the problem. Good luck!
edit: double check your wiring on the link cable as well. those can be tricky.
231 Jul 23, 2013 2:26 am
Re: Chiptune Case (21 replies, posted in Nintendo Handhelds)
those foam inserts are great. makes it so much easier to change around your setup and still keep the case relevant
232 Jul 22, 2013 10:27 am
Re: What do you do when your tracks get used without permission? (58 replies, posted in General Discussion)
this seems like more of an expressed neurosis than a problem
233 Jul 18, 2013 8:47 pm
Re: Possible Future Event: Louisville/New Albany Open Mic/show (26 replies, posted in Past Events)
Would you guys rather have a musty, humid, mold-ish bar or a nice out door area?
I don't think anybody's saying that. Depending on the system you're looking at for the venue however, the arrangement may be a hectic for the sound guy.
234 Jul 13, 2013 8:41 pm
Re: Digital Recording Equipment Picking Up Radio Stations? (8 replies, posted in Other Hardware)
I've fixed this problem in a couple guitar pedals with aluminum enclosures. In both cases, I opened the enclosure and covered the inside fully with electrical tape. Not sure if your problem is the same, but if your hand on the case seems to exacerbate the problem, it's pretty cheap and might be worth a try. Good luck!
(+1 for the filtering shields above, those are a good idea AM radio or not)
235 Jul 11, 2013 9:45 pm
Re: Atari Synthcart Woes (11 replies, posted in Atari)
Ahhh
Still chipping away at this puzzle, and I'm just as confused.
I got my hands on an Atari jr. that's only kind of functioning. It plays game and the controllers work, but the video is unclear and distorted at the edges. When my Synthcart is used in this system it doesn't seem to start at all. I just displays a colorful mess of a screen and produces no sound.
I'm genuinely at a loss now. Is my cart the problem?
236 Jul 9, 2013 9:40 am
Re: Atari Synthcart Woes (11 replies, posted in Atari)
Opened the case back up and reflowed solder in a couple spots. Nothing seems noticeably cracked. Still need to go through thoroughly with the multimeter.
The controllers I've tried have been a joystick, two "basic programming" style keyboard controllers, and a video touch pad controller. All 8 directions and fire work on the joystick. I bought Star Raiders to test the keyboards and they seem alright with all the buttons working (i think. star raiders is a confusing game ).
Swapping controllers while the system is both on and off doesn't seem to help. All 8 switch settings are available. I get weirdly limited input on the right controller while the Lead or Pitfall is active. The lowest note remains active constantly and between 3-6 other buttons will play a different note while held and immediately return to the stuck note when released. On beatbox, the beatbox is started but no other input is available.
237 Jul 8, 2013 9:35 pm
Re: Gameboy dev kit? (106 replies, posted in Nintendo Handhelds)
i wish he had like decaled an energy drink logo onto or something. then it would be perfect.
238 Jul 8, 2013 5:12 am
Re: Atari Synthcart Woes (11 replies, posted in Atari)
I'm reasonably certain that the cart position is correct. I think my fears may have just been a product of being an Atari noob
The controllers are just acting very strangely, as if a single button is held on, with the majority being only sometimes functional on the right controller. It's odd because if it was an issue with pins on the jack, then I would think that some buttons would be just totally non-functional, but the problems seem very dependent on the sound selection/menu from the cart.
239 Jul 8, 2013 4:04 am
Topic: Atari Synthcart Woes (11 replies, posted in Atari)
Hey guys,
I recently picked up a pretty dusty Sears 2600 from a thrift store, and I've had some issues using Synthcart with it. When turned on in a postion with beatbox active, the cart starts with the beatbox started and the right controller is otherwise non-responsive. With the beatbox not active, the right controller does nothing. The left controller seems to work fully.
In the options menu, only the top row of buttons work on the right controller, and the left controller works except that the Arp pattern defaults back to mix if the button for another option isn't being held.
I'm wondering where the fault for this malfunction lies. Unfortunately, my troubleshooting capabilities are pretty slim; I only have this console and a copy of Crystal Castles that seems to work fine with the joystick controller. Do these issues sound like a problem with the console or the cart? I've already had to fix a switch, so it isn't an entirely perfect system.
My copy of Crystal Castles also seems to fit into the slot more snugly and with a noticeable click, whereas Synthcart mostly just rests in the slot without any kind of click.
Does anybody have any experience troubleshooting these kinds of problems? Any help would be really really appreciated, thanks!
EDIT: Have tried multiple controllers, and the pins on the jack looks fine at a glance
240 Jul 8, 2013 3:51 am
Re: What are my options for releasing on vinyl? (71 replies, posted in General Discussion)
if you want to appeal to hipsters go with tape releases. they're way cheaper.
+1 for tape releases
Very affordable for a self-financed release
plus there's all kindas hidey-holes for album art goodies