*grin* too right! its a hell of a lot more soldering pain to get the CHR replaced too (oodles more wires and bent up pins!) hehe \o_
49 Jan 22, 2012 4:55 pm
Re: Putting NTRQ & Pulsar & PR8 on a Famicom cart (Guide) (128 replies, posted in Nintendo Consoles)
50 Jan 22, 2012 1:20 am
Re: Putting NTRQ & Pulsar & PR8 on a Famicom cart (Guide) (128 replies, posted in Nintendo Consoles)
:) the chr is deffo where the gfx sits on the nes/famicom but on these type of cartridges the CHR (Character) ROM is replaced by RAM which can be populated by the program data \o_ more info here if you are interested :-) http://wiki.nesdev.com/w/index.php/CHR-ROM_vs_CHR-RAM
51 Jan 13, 2012 3:38 pm
Re: Putting NTRQ & Pulsar & PR8 on a Famicom cart (Guide) (128 replies, posted in Nintendo Consoles)
pulselooper; i'd always go for buying a fresh one after bending up the pins , of course you could solder in a turned 32 pin IC socket in the place of the eprom in my guide (using the same guide, bending up the pins on the socket + soldering to them instead of the chip) on a NES cart and simply unplug the eprom when u want to upgrade it, then use a UV eraser and burn/blow new version and drop it back in again afterwards but you probably wont be able to fit a case on it then (you'd have to make a hole to access the chip hope that makes sense - am updating this from the train atm *grin*
52 Jan 13, 2012 3:05 pm
Re: Putting NTRQ & Pulsar & PR8 on a Famicom cart (Guide) (128 replies, posted in Nintendo Consoles)
analog; dont worry if u want 1.9 i can send u it on a eprom for free, for being awesome and posting your build pics first :-) - just pop me a private message w. your address on here \o_
53 Jan 13, 2012 8:12 am
Re: Putting NTRQ & Pulsar & PR8 on a Famicom cart (Guide) (128 replies, posted in Nintendo Consoles)
analog: hehe brill \o/ ace to see it working in the shots too
54 Jan 8, 2012 7:24 pm
Re: Putting NTRQ & Pulsar & PR8 on a Famicom cart (Guide) (128 replies, posted in Nintendo Consoles)
no probs \o/ glad to be of help.
also just quick note - never try and desolder/practice on Video recorders / TV's / Monitors or anything with a power cord as they can retain dangerous voltage!
55 Jan 8, 2012 1:18 pm
Re: Putting NTRQ & Pulsar & PR8 on a Famicom cart (Guide) (128 replies, posted in Nintendo Consoles)
Helps a whole lot! I have another question, but I think it isn't as hard as the previous. What would I need to learn before trying this? What are some good projects to learn these skills?
Basic soldering / desoldering skills are essential - here are some nice guides I found for u:
http://www.aaroncake.net/electronics/solder.htm
http://www.aaroncake.net/electronics/desolder.htm
Start with some simple electronics projects like:
http://www.aronnelson.com/gallery/main.
1.gif.html
^
Try building one of these - its worth it for practising your soldering, plus it makes groovy chippy noises *Grin* and gets you used to placing components on a 'board' of sorts - in this case stripboard...
Also another thing you might want to try is buying an old radio or personal stereo at a charity store and open it up / remove the guts and explore practising desoldering the components (battery powered devices are safer to practice on)
Cheers \o_
56 Jan 7, 2012 7:46 pm
Re: Tim Follin interview (5 replies, posted in General Discussion)
ta for posting that, tis brill
57 Jan 7, 2012 7:06 pm
Re: Putting NTRQ & Pulsar & PR8 on a Famicom cart (Guide) (128 replies, posted in Nintendo Consoles)
Hey Lavar, cor thats a lot of Q's - here you go:
A couple of questions:
A couple of questions:
- Could I do this as your first project?
No - I would seriously start with some simple electronics builds first - this is not a beginner project :)
- Could I use an American cartridge if I do this (http://www.youtube.com/watch?v=i3vL5TE0 re=related) on an European NES? The NES cartridges from the US are cheaper than the European ones.
yes :) you would also need to burn/blow the PAL version of NTRQ as the NTSC one would prob cause probs on UK machine...
- Is this (http://www.benl.ebay.be/itm/NEW-1-X-27C 4ab10e8c58) a good chip to burn it to?
Yep but you dont need to buy new chips, just get 2nd hand ones and erase them - miles cheaper...
- Are there other programs (Pulsar, pr8,...) or games (Mega Man 2, Super Mario Bros,...) that you can put on a cartridge using the same method? If so, is there some way that you can change these chips on the go? (maybe a socket to put the chips in, I got the idea from this http://www.youtube.com/watch?v=vRS5Jm_a j-yZ2Ks_rL look around the 7 minutes mark) Also, what would happen to the save files when you change the chips? Are they on the chips themselves or on the cartridge?
Save files live in the SRAM on the cartridge, powered by battery :)
You can put anything that runs on the NES on a cart, you just have to find the correct cart to put it onto. Pulstar / PR8 need the same board type as Final Fantasy I/II... which is rareish.
- Any cheaper way to back up the SRAM? $70 is too much
As I said above you could use the Tape transfer cartridge but you'd have to build one of those too...
- Where can I find an EPROM burner for NES chips? I've only found burners that are over £60 without shipping, but the tutorial mentions burners for £20. Burners that can also work for 16 bit systems would be very interesting but I've got to watch my wallet
Burner:
http://www.ebay.co.uk/itm/USB-G540-Univ
4ab12326db
^ 39.00£
They swing a lot in price... Also thats an 8bit eprom burner only... You could prob find one cheaper by talking direct to the manufacturer in China...
Hope that helps :)
58 Jan 6, 2012 4:06 pm
Re: Getting started with C64 tracking? (13 replies, posted in Commodore Computers)
4mat wrote:It's more the faffing around with disk drives that makes me recommend GT to beginners.
Who fiddles with disk drives and bit-rotten disks anymore these days anyway?
SD2IEC or 1541U for the elite, and presto.
i my old disk drive and ancient floppies
59 Jan 6, 2012 12:17 am
Re: Putting NTRQ & Pulsar & PR8 on a Famicom cart (Guide) (128 replies, posted in Nintendo Consoles)
copyNES would totally work yea - you could just dump the SRAM from the cart direct (but of course u need the copyNES h/w)
60 Jan 5, 2012 10:07 pm
Re: Nanoloop 1.6 announced (209 replies, posted in Nintendo Handhelds)
Got my new version of 1.6 in the mail couple of days back, lovely music tool - especially since last time I'd delved into it was a much earlier version (was leant the cart some time ago for a project) - so much fun, thanks Oliver!
61 Jan 5, 2012 6:43 pm
Re: Getting started with C64 tracking? (13 replies, posted in Commodore Computers)
yep 4mat hit nail on the head -
btw a good tip if you are starting out on Goattracker is learn on Goat 1.53x and once you are comfy in that open your tunes in Goat 2.x and explore how it converts the instruments - you'll be making ace sounds in no time at all :-)
62 Jan 5, 2012 6:38 pm
Re: Putting NTRQ & Pulsar & PR8 on a Famicom cart (Guide) (128 replies, posted in Nintendo Consoles)
you could use: http://www.chrismcovell.com/TapeDump_Controls.html if your feeling brave hehe ;D left on controller dumps sram *grin* or ask Neil nicely to implement something similar inside of NTRQ - i was waffling about sommat similar (data via audio output) to him a while back \o_
63 Jan 5, 2012 12:53 pm
Re: WTB: NES DEVCART LESSONS (5 replies, posted in Trading Post)
Hey Nick, if you check my guide on putting NTRQ on a Famicom cart you could follow that to build a MMC1 cart with PRG + CHR ram / wram code (guide = pretty much the same for NES) if you have any Q's just pop me a PM like \o_
64 Jan 5, 2012 12:50 pm
Re: Putting NTRQ & Pulsar & PR8 on a Famicom cart (Guide) (128 replies, posted in Nintendo Consoles)
Analog:
For NES any "NES-SNROM" board (http://bootgod.dyndns.org:7777/search.p
=NES-SNROM) will do as long as it has a battery
eg
nes open tournament golf (pretty common / cheap I should think)
bards tale
zelda etc
Nordloef:
saving works on the cart via SRAM...