the spu700 in the snes was one of the most important bits of audio h/w developed for consoles and the granddaddy of audio chips in the Sony psx/ps2 and ps3... 8 separate channels of 16bit 32kHz audio, revolutionary (for the time) sample compression, realtime echo and noise generation all wrapped up in stereo... its hardly -shit-

:-)

For people wanting to do this audio mod themselves;

Take a look at:
http://nesdev.parodius.com/2A03_pinout.txt

You can see pins 01 + 02 of the 2a03 cpu output sound, channels 1+2 output from pin 01 and chans 3 + 4 + 5 output from pin 02...
Simply soldering a shielded cable from pin 01 to a 1uf or highter electrolytic cap (+ facing output) to a RCA or phono socket and another wire from pin 20 (GND) to shield on the jack would give you a nice crystal clear unmixed chan 1&2 audio, and do the same for pin 02...

You can actually do this without even turning the board over if you know where the 2a03 is on the board smile - make sure you use shielded cabling.

so:

pin01 -> 1uf cap [- / +] -> RCA jack
pin20 -> RCA / jack shield

pin02 -> 1uf cap [- / +] -> RCA jack
other RCA sheild / jack sheild jumper to this jacks shield

http://www.disgruntleddesigner.com/chri … tereo.html
^ more info from chris covell here (+ some info should you want to mix your output - i didnt smile

Hope that helps smile

PS - I havent done this next one yet - but I should think that, for the extra channels of audio - once you have done the sound output mods detailed elsewhere for things like the VRC7 just tap pin 03 of the EXT port and hook it up the same way to a third jack for a seperated additional chipaudio out...

See: http://wiki.nesdev.com/w/index.php/NES_ … ort_pinout
for EXT port pinout...

83

(39 replies, posted in Nintendo Consoles)

ace :-)

neilbaldwin wrote:

PR8: Not Just For Drums...

http://blog.ntrq.net/?p=468

On the gba, depending on the replay used, when you were creating game audio you could use both sample playback -as well as- the original 4 mgb gameboy audio channels for your audio  ingame...

sometimes you would use the mgb chans for sound effects for example but certain games did use the original gameboy channels as well as sample playback for full music which was rather impressive...

hope that helps :-)

85

(9 replies, posted in Commodore Computers)

you could also build a serial/parallel transfer cable:
http://ist.uwaterloo.ca/~schepers/xm1541.html (I built one of these - works like a charm - and v. quick) smile

and use it to transfer files between a real 1541 (or other C= ) drives and your PC and vice versa with the following tool:
http://sourceforge.net/projects/opencbm/

do note if you have a parallel printer (you prob dont) you will need to 'unlock' the printer port before you print once you have installed this tool...

hope that helps \o_

86

(17 replies, posted in General Discussion)

Happy Birthday chipmusic.org - you are a damn fine forum :-)

http://scenes.at/chipmusicorg
^ here, have a happy birthday ascii smile

\o_

87

(28 replies, posted in Commodore Computers)

logikstate wrote:
ne7 wrote:

erm... its just using the Protracker SDL port - possibly with a view to making an editor for Rob's replay.

the dude has managed to reverse rob hubbard's replay and make it readable as notedata already...

I have note data and fx, im just not rendering everything at the moment.  This really is a couple of hours work (read:hack) to drop it into PT.

Nice stuff! - I think its a rather fab idea btw - even if just to poke around / tinker inside those old tracks :-)

88

(28 replies, posted in Commodore Computers)

plgDavid; yea - spot on there, it is work in progress tho - will be interesting to see where they take it next :-)

89

(28 replies, posted in Commodore Computers)

erm... its just using the Protracker SDL port - possibly with a view to making an editor for Rob's replay.

the dude has managed to reverse rob hubbard's replay and make it readable as notedata already...

heya - we used to call these types of devices a "VGA box" - anything that converts an old analogue vid signal to VGA/monitor output - I've had one for absolutey years that I used to use to connect an old Super Famicom to my CRT monitor... yikes) it also worked well for my NES.

You should be able to find VGA boxes on ebay for pretty cheap too (especially older models)

Do note that nothing beats RGB tho yikes)

91

(15 replies, posted in Commodore Computers)

thats very cool \o/ - have you sent it to Lasse yet?

92

(66 replies, posted in General Discussion)

ice cream truck music would be awesome m8 smile

heh yea - I'm quite fond of "have u got the rhythm/azazel" - which uses lots these tricks smile 
http://amp.dascene.net/downmod.php?index=1579

ta \o/

yea FT2 is lovely...

- oh might be worth posting the patch link for peeps smile

Pretty sure you'd need a soundcard with dos-era midi in ...

Why not just use Milkytracker ( http://www.milkytracker.org ) which is a very nice FT2 clone that supports MIDI for Windows / Mac / Linux etc :-) ?