753

(13 replies, posted in Nintendo Handhelds)

You can find most of the stuff he still distributes on his site somewhere… let me do some crawling.

I don't think there was a "pro version" of Death Ray, but I also wouldn't know. hmm

Anyway, I think it's a small ROM; if you wanted to, you could probably burn it onto PROM for a socketed cart like the ones kitsch started making.

EDIT: Here you go. I know some of the links on his "Software" page were still broken last time I checked, but I took a shot in the dark, and his file directory on the server auto-lists its contents:

http://pixelh8.co.uk/chipsoftware/

754

(164 replies, posted in General Discussion)

<Heosphoros> I'm sitting around, want to go to the power store, but I don't want to deal with traffic
     <nigel> wait there's a place called the power store
     <nigel> are we talking like electricity or brute strength
<Heosphoros> talking about my fuel
<Heosphoros> aka beer
     <nigel> so we're talking about the power of regret and shame
<Heosphoros> nah I don't roll that way when I'm drunk
<Heosphoros> more like the power of shutting down my brain for a bit
<Heosphoros> or at least making sure it doesn't turn fully on
     <nigel> yeah feelings are for average home boys

755

(17 replies, posted in General Discussion)

Saskrotch wrote:

i put alcohol through it

756

(17 replies, posted in General Discussion)

roboctopus wrote:

I just played my first live show this weekend.

Since I wasn't sure what to do, I, um, gave myself a lot to do.  I played LSDJ in live mode for parts of songs and did FX with a DJ mixer.  I think I did some crossfader stuff, but I don't remember because alcohol.

I also played the guitar a bit.

Is there video? I'd like to see this.

757

(23 replies, posted in Nintendo Handhelds)

Did you insulate the inside of the RCA jacks? Maybe something inside is shorting the right channel when you close it.

758

(5 replies, posted in Nintendo Handhelds)

That's a good idea!

Thanks for the insight, dude.

759

(17 replies, posted in General Discussion)

I think about this a lot, it's part of why I've been trying to get an LSDj keyboard Incorporated into my setup.

You could do your own visuals, if you have the music part in the can.

You could also try playing another instrument or vocals, if you are so inclined.

I'm thinking about trying to incorporate a projected Super Game Boy, also…

I actually made that exact face when I read his post for the first time.

Nah, I'm down to get down at the end of the dayyy.

Just curious.

I'm getting used to the destructive aspect of hardware mods, but I still have a hangup about cutting out part of the original hardware if I don't have to.

763

(494 replies, posted in Trading Post)

This is a break from the current topic of MBC5 carts and flashers, but I thought I'd ask before I forgot:

  1. Do you have an ETA on another production run of PCB mount DMG Pro Sound kits?

  2. Do you know of any current production panel mount headphone jacks that are identical to the DMG one?

I'd just as soon get a brand new jack to put on my PCB, and leave my original DMG PCB stock as spare parts. If there's a digikey part number or something, I'd just tack a few on my next order.

764

(23 replies, posted in Nintendo Handhelds)

If you lose signal when you finish assembling the game boy, but it comes back when the case isn't putting pressure on something, it means you have a bad connection somewhere in your pro sound jacks. If it's feasible, take them out and check your soldering.

The adapter works, 100%. Input from the keyboard gets to the Game Boy. The Game Boy makes sounds.

They aren't the sounds you want it to make, though, which could indicate some kind of clock mismatch with what the Keyboard is generating and what the code in LSDj wants. It's firmly a keyboard problem.

Specifically, the current issue is that the keyboard will change instruments by itself, usually to a random unconfigured instrument setting, if one plays at what I would consider to be a normal real-time playing speed.

If the wiring in the adapter was wrong, it just wouldn't work—it's only four wires, if any one of them wasn't connected, there would just be no functionality. At first I thought it could be some kind of cross-talk, but I'm fairly certain that would cause a much more severe malfunction than this.

I have a couple of these I'm waiting to put in until I have the complete set for every mod I'm doing to those game boys.

I'm glad I read this first, thanks for sharing your experiences.

So, do any true "no cutting" LED backlights exist?

I'd switch to EL forever, but my ears are really sensitive to the hum. hmm

767

(5 replies, posted in Nintendo Handhelds)

Howdy Pals.

So, I've recently finished a batch of 1/8" / 3.5mm pro sound mods on all of my CGBs, and they all came out great. I used an identical procedure on all of them, where the jack is just under the battery case and behind the speaker to the right.

Now, the issue I've just begun to have the other day is that the speaker on my first one just quit working in the middle of some composing. It was literally working perfectly, and then I plugged my headphones in. As soon as I unplugged them, the speaker didn't turn back on.

I took it back apart to check it out, but I don't see anything electromechanically wrong with the speaker—at first I'd thought the jack was putting pressure on it and might have damaged something, but I see no evidence of that.

Because it quit working when I plugged and unplugged headphones, I suspect something might be up with the switching jack. I cleaned it out with some rubbing alcohol to no avail.

The headphone out and the pro sound jack I've added both still work fine, but I'd really like to have the speaker back. Hearing your own tunes out of the tinny little thing still amuses me. smile

Anyway, I've been probing with my multimeter to look for bad connections, but I really don't know enough about the circuit's design to even know where to begin. sad

Any ideas? Has anyone had a similar problem and successfully fixed it?

Quick Update:

Everything seems to work on these test units as well as possible, but the current issue is that in the course of all of my troubleshooting, I've discovered that the keyboard sync implementation in LSDj is far from perfect, and that some keyboards just don't play nice with it. There is no way to know which keyboards it will like.

So, I'm going to test a bunch of different keyboards with my hardware to make sure that the model I've painted and was intending to reproduce isn't one of the keyboards that just doesn't get along with LSDj—it'd be unfortunate were that the case, but if I isolate this as a problem, I'll be making better keyboards.

The advantage of having learned to build DMG adapters instead of dedicated keyboards is that I can just walk into a thrift store or electronics liquidator and start plugging them into my DMG—I get to be that weirdo! wink

Thank you all again for your interest and patience.