All I know is that right now, I'm keeping tabs on the following upcoming installments:

Captain Toad: Treasure Tracker
Mario vs. Donkey Kong (Wii U)
Mario Maker

Oh, and Super Smash Bros. for 3DS/Wii U literally has raised enthusiasm points here. I have a feeling it's because of that Palutena announcement trailer.

Yep, it's that time again; I snagged the chance to see if there is any thready here that's discussing about the E3 2014 happenings this week - and nothing yet. Well, that ends tonight.

So, here's our chance to talk about the biggest event for us videogame hobbyists. What are you folks keeping track of this year?

As for me, I'm making sure to get up on Tuesday morning (June 10th) in good energy and shape to check out the Nintendo Digital Event to see what announcements they have in store for us. Will check on some other companies as well to make my target list for the rest of this year and possibly the course of next year as well.

All right; take care, everyone! Let's get this going.

3

(147 replies, posted in Nintendo Consoles)

Well, I do know this for certain - as we Super Nintendo music enthusiasts know - in terms of channels - this tracker obviously has to "emulate" how many channels the Super Nintendo sound system has -- which is eight channels. Any more than that, and we've got problems. Major problems.

But what about samples themselves? Are we able to import .wav/.brr files (provided that the loop points, if any, are included with them) as well? That's what I'm also trying to solve.

4

(147 replies, posted in Nintendo Consoles)

On a side note - because I'm doing SNES style stuff, but by using ModPlug Tracker and saving my "source files" to the .IT format.

My question is this - if it's really true that a SNES music tracker in the works - I'm wondering about these things...

(1) Will it allow .IT files for importing (provided that we have no more than eight channels)?
(2) Are we able to export our works to .SPC from the SNES music tracker itself?

Reason being is that as I said, I've been doing SNES music style stuff via ModPlug Tracker (saving them to .IT files as the "source files"), and I've always been curious to how they would operate if they were converted to the .SPC format (and yes, I already know there's an .IT to .SPC converter out there; the only case is making sure that it's done right - but I'm not confident in THAT process... yet).

5

(22 replies, posted in General Discussion)

Now this is interesting -- and since I'm a forum software insider, I see that the forum software itself is powered by Tinyboard.

And actually I do agree about making sure the entire site is a SFW environment; however, I do suggest that when the time comes - you might need to get moderators to make sure that the boards don't go out of control there.

Yeah, as I was doing some research in regards to the Gameboy Advance sound engine, I'm trying to get this cleared up in my mind regards the channels that are available. I also saw that there was a tracker application made that also "emulates" the GBA sound engine itself, but I'm trying to figure out what exactly the channels are overall. All I know is that we do have the main Gameboy sound channels (for the GB and GBC games), which are:

* Pulse 1
* Pulse 2
* Wave (Mono)
* Noise

But what are the other channels in regards to the Game Boy Advance? Some people tell me that there's two additional wave channels (or "direct sound") channels? That's been bugging me for months; any help on this would be greatly appreciated.

Thanks in advance for your responses on this, all.

yogi wrote:

The Game Gear is a basically a handheld Sega Master System, so it has a SN76489 PSG; Square waves and Noise. The pick'ns are slim but here is a couple to start with:
http://woolyss.com/chipmusic-chiptrackers.php?s=sega

Ah, there we are; the two trackers that I'm looking for are there. Thanks for the info.

As for the TFM Music Maker, if I'm not mistaken, it's a good thing that there are many presets because it looks like if we're to create something from scratch, it looks like it will be a daunting task at first.

Okay, here's the case - months ago, I was searching through Google (as well as reading the FAQ here) trying to find a stable tracker software application that would allow us to do the music tracking process emulating the Game Gear sound system so that we can find out how this works. I thought I did see one that was doing this task exclusively, but I can't recall the name of it. Does anyone else here know what the name of it could be?

Also, on a side note - in regards to the Game Gear sound engine itself - is it true that the melodic instrument channels are very limited? It seems that way when I see gameplay videos of Game Gear games themselves.

Any help on these two issues will be greatly appreciated. Thanks in advance for your responses, everyone.

9

(35 replies, posted in General Discussion)

Okay, I know that E3 2013 has concluded since a few days, but I don't think we've concluded in terms of all the games that we'll be following. So, what are you keeping tabs on from now to the respective release week? For me, it's the following:

Super Mario 3D World
Mario Kart 8
Super Smash Bros. for Wii U/3DS
Sonic Lost World

And that's about it on my end. Nothing else caught my attention after that.

10

(17 replies, posted in General Discussion)

I wonder if this counts -- it's mainly a "home base" for the Super Nintendo music arrangement style stuff that I've done featuring recent videogame tunes for the Super Mario videogame series. You can find it right here: http://mcmmsaghb.x10.mx.

In short, it's my taking modern Mario music tunes and arranging them in the Super Nintendo music style. The site also has a forums too; so if you're a supporter of this endeavour I'm dealing with for three years now, please don't hesitate to join there as well.

11

(35 replies, posted in General Discussion)

Feryl wrote:

I still have a Wii, but no Wii U, so I'm not sure if I'll get to play the new Smash Bros. any time soon. The Wind Waker looked pretty nice in HD.

Same here, I have a Wii console, but no Wii U console yet (but do plan on getting it thanks to the announced Super Mario 3D World and Mario Kart 8 games). As I said in another community, the latter part of this year can't come fast enough (and the earlier part of next year either).

Lazerbeat wrote:

Was the tl;dr for that

"does anyone want to listen to my mods covering modern game sound tracks with SNES instruments?"?

Oh man, please don't tell me that I was to say it this way from the start! o_O

The answer is yes.

But at least someone stated earlier that I'm not alone in this endeavour in keeping the Super Nintendo music tradition alive.

I'm guessing the best way to announce new stuff posted is via the "Releases" stuff next time around.

13

(35 replies, posted in General Discussion)

I will tell you right now, as a dedicated fan of the Mario game series overall, I am definitely keeping tabs on Super Mario 3D World and Mario Kart 8. This also means I have to make sure to get a Wii U system A.S.A.P. prior to the Nintendo of America team announcing an actual release for those two games.

Full details of my "endeavours" around these parts are still undisclosed at this point, but I've been trying to solve this case and clear this controversy of mine up.

Three years ago, thanks to some "internal sources" at other videogame music communities that I've been to, I have been getting many instruments from Super Nintendo games to use in my ModPlug Tracker utility and do some Super Nintendo music style arrangements of modern videogame music tunes. I'm still at it to this day, but on other communities, the response to it has been slim to none.

What I'm wondering and rechecking is that I hope that I'm not the only one in the process who's still determined to keep the Super Nintendo music style alive via arrangmements and such, because as I see it, even though the music strategies of today are still worth respecting, I still love hearing the Super Nintendo music style of things thanks to the games that I've played on that system, plus many others that I've heard from other sources which were from the SNES games.

All right; gotta go. I'm out for now.

sleepytimejesse wrote:

They are, just super busy with many upcoming projects. I'm just on the cusp of those guys so I couldn't tell you how often they check the official snesology email.

Hi there, sorry for the extremely late response - but thanks for the tip. Hopefully they'll get their stuff in order soon.

Also, I've been investigating the SoundCloud thing - but their limitation is in regards to how much "time" I'm able to store onto a respective account for anything audio wise, right? Like if I were to post a Super Nintendo music style arrangement that I've done, it'd have to be short on their end?

I'm also considering other approaches as well (maybe the Bandcamp thing). Was also thinking about the YouTube approach also.

sleepytimejesse wrote:

Hi MCM, sadly there is no such place but there are several people like myself who are doing SNES music and promoting each other (sometimes). Your best bet is through word of mouth. If you have a facebook, bandcamp or youtube, anything of the sort, your best bet is just pushing on all fronts. Feel free to find me on any of these platforms (I'm probably there) and I'll help where I can.

edit:
You could also try emailing the snesology website for info on how to get help promoting music, they help push a lot of indie SNES-related releases, such as my Yoshi's Island comp I put together late last year.

I think I emailed those guys before but haven't gotten a reply yet. I'll see about trying them again momentarily if they're still in action (I think they still are).