97

(11 replies, posted in General Discussion)

She doesn't have enough gym badges to control the voters yet.

98

(17 replies, posted in Nintendo Handhelds)

Koji-Kendo wrote:

I use ipod charger cable wire. It's super thin, easy to work with, cheap ($2 or less, ebay, china) and you get 4 different colors in a 3.4 ft cable.
Good for all small solder point projects.

http://www.ebay.com/itm/301314613192?_t … EBIDX%3AIT

I have so many broken ones of these lying around. Thank you.

99

(13 replies, posted in Other Hardware)

Since you already have the mobile version I'd suggest toying with that for a while. There's a demo ROM for nanoloop 2 I think, you could try that too.

100

(13 replies, posted in Other Hardware)

IceWolf wrote:
Dire Hit wrote:

That's entirely an opinion thing. Neither is better.

Heh thought someone might say that. Chord mode sounds interesting.

How important are samples to you? That's probably going to be the deciding factor, although IOS has more channels you only really get one instrument per channel whereas on GBA you basically edit each note on its own.

101

(13 replies, posted in Other Hardware)

That's entirely an opinion thing. Neither is better.

My artistic prowess transcends mediums.

I'll make a shitty logo

Don't make it a chore. If you get frustrated feel free to walk away from it for a bit. Writing music should be fun, or at least cathartic.

I'm going to go over the bit from dreaming a little right now before I go pass out.

The important thing for this one is you think of it in stages. There's the beginning and end half. So let's separate how to do it (this is all of the top of my head so it's just a rough starting point)

Beginning: So the sound fades in and then stays at a steady volume while staying generally the same as far as pulse width goes, until later when he starts messing with that but we can ignore that for now. So, volume is going to be the main factor here apparently, time to bust out the E commands. The first command we want is something to fade the sound in fairly quickly, we're not trying to emulate a theremin here, something like E09 or E0A is probably a good starting point. But that gets loud fast, so count down steps until it seems like a reasonable volume and then add an EX8 command (X is the volume you figured works for your song) at the point that makes the fade seem most seamless. Maybe mess around with V commands, I'm not entirely convinced they were used here but it's always a fun way to add something to simple instruments.

End: So when the sound begins to fade out we notice a texture change. The pulse is changing in width very quickly and predictably while the volume fades out. Use an H command to make sure the table keeps going over the same 2 steps and then in those steps place some commands to mess with the pulse width. In the other column add a E command (something like EX6, X is the same volume you picked earlier) so the sound starts to release as the pulsewidth begins to cycle. Slap a H0E on the last step of that table to make sure the volume commands don't keep repeating. Mess with L commands on your notes until it sounds cool.

The monodeer one is super easy once you know how to do it, but it requires some knowledge of how V commands work. As some review, LSDJ commands are formatted in the form (EFFECT)(VALUE)(VALUE). When the effect in question is a V command the second value controls the vibrato depth. small numbers will create subtle changes, large values will sound like cartoon spring sound effects. When using the V command only for vibrato in the normal musical sense you don't really need to mess with the first value all that much, but when you really want to get new use out of it you need to know what it does. The first value in a V command controls the modulation speed; 0 is slow, 1 is a little faster, 5 is a fair bit faster etc. F is the highest possible value you can assign here, and it makes the vibrato speed so fast it almost becomes audible as a tone instead of as a pitch changing effect. In more powerful synths this is called FM synthesis and is a major part of every single electronic song written between the bankruptcy of moog and the other american synth companies until the advent of the sampler. But that's besides the point. What I'm getting at is that VFF is some pretty intense shit and if you ever need noise percussion out of a pulse channel our friend the vibrato command can help get you there.

106

(8 replies, posted in Trading Post)

Whoever buys this should pay a little extra so you can get a real video camera wink

Don't worry about struggling, LSDJ is rather hard to learn and struggling is how we improve. I've been going at this for maybe 5 years and I still struggle with things. Just the other day I learned that the first number of an R command is an envelope.

Don't worry about it too hard, I picked some tough stuff. It'd probably be helpful to reread the lsdj manual bits about commands, and to take it a bit further you could probably look for Danimal Cannon's YouTube lsdj tutorial.

The big thing to do is to really think about the phrase step sequencer in terms of ticks instead of the actual music timing terms. Each step is 6 ticks. If you know what the commands do and how to time them you can make pretty much any sound you want. Keep playing around with things, maybe try to recreate some other LSDJ user's instruments from just hearing them, or even a real physical instrument.

I've been playing a teacher a lot today so here's your tables and sound design 102 homework:

Figure out the chord instrument at the beginning of "Dreaming"
https://soundcloud.com/treyfrey/dreaming

Figure out the intro to Fighter X's Massive Damage remix (hint: try using two channels)
https://soundcloud.com/fighterx/08-sabr … ive-damage

Figure out Monodeer's pulse channel cymbals (they start at 1:10 but I highly recommend listening to the whole thing)(hint: they use a single command to emulate frequency modulation)
https://soundcloud.com/monodeer/derp

110

(9 replies, posted in Nintendo Handhelds)

Did you format and reflash your cartridges? That got a lot of extra use out of mine when it was on the way out.

111

(6 replies, posted in Nintendo Handhelds)

Totally read this as lead instruments like, the metal.

112

(1,206 replies, posted in Nintendo Handhelds)

Timbob wrote:

Soon...

› Show Spoiler

How do you do such smooth gradients? I can never get it quite right.