I am... it's called C128 tongue
But holy cow I've finally figured it out. INS on the C64 keyboard in VICE is Shift+DEL, and DEL is fn+Backspace on a MacBook keyboard, so it's actually fn+Shift+Backspace

so... have you found the insert key on the MacBook yet? I'm having the exact same problem now trying to operate sid duzz it in VICE ... to insert rows and actually start making some music I have to press insert but I've gotten as far as you.

edit: nevermind, I've been digging deeper and turns out INS on the C64 keyboard in VICE is Shift+DEL, and DEL is fn+Backspace on a MacBook keyboard, so it's actually fn+Shift+Backspace. Doesn't help much with non-C64 trackers but there we go.

OK I'm failing hard here. VICE is installed and awesome, but in order to start using SDI I have to press the insert key. My MacBook has no insert key and I have not found any key that performs that way. I've also tried fn+Enter and several other suggestions with no success. ... Help?

68

(12 replies, posted in General Discussion)

I personally don't care if anyone uses my music for what ever crap they want if I put it under CC-BY as long as they don't forget the attribution. It's exposure either way. I've had somebody not use my music for a project once because I saw the message too late, and I really would have wanted to be part of it.

69

(23 replies, posted in Other Hardware)

SketchMan3 wrote:

I was thinking it would be hard to play a game that requires rapid firing, since you'd have to say "fire" and fire is a hard word to say rapidly. But it actually would go off at any noise, so I suppose you could just say "bang" or "P-P-P-P!" or even "DIE DIE DIE!" and make it work that way.

The angry video game nerd shot down a duck by saying "fuck".
http://www.youtube.com/watch?feature=pl … dVg#t=402s
laser scope starting at 6:42

70

(12 replies, posted in General Discussion)

That is true. if it's NC definitely ask nicely

71

(12 replies, posted in General Discussion)

also you can un-monetize single videos

First (and for a long time only) console was a grey Game Boy, probably around 1991
First Computer was a 386 with 4MB RAM, 80MB of HDD and 16 MHz with 33 MHz turbo button, around 1993. A few years later it got a Creative Sound Blaster with spectacular mono sound. That's when I started tracking in Fast Tracker.

Oh thanks!

And yes I've had a lot of fun with goattracker so far. Haven't produced anything other than a few tests but I've familiarized myself with the registers and tables and had a blast figuring out the modulation of pulsewidths, how to make arpeggios, having registers wrap around etc. Very much to my taste. My worry is that I'd want to hear it on real hardware eventually and I have no way to get a .prg goattracker created into the C128 right now.
Goattracker produces very nasty rhythmical glitches on my machine which are very apparent in instruments with slow decay, resulting in rhythmical jumps in the waveform about every half second. I'm not sure if that is something that's wrong in the Mac version of goattracker, if it's a very faithful emulation of a behavior of the C64 that is expected or if my settings are off.

Hi,

I'm looking for a decent C64 emulator for Mac OS X 10.8 to try out different music making interfaces. I had VICE in the back of my head but the download links for the native cocoa versions on their Mac download page are dead. Is it even supported in 10.8 anymore?

I'll start composing on real hardware eventually so the emulation doesn't have to be top notch but I need to ask somebody I know to write a floppy for me with the software I want to use. I want to try a few options before I'm telling him what I'm comfortable with and what he should copy for me.

Cheers

trash80 wrote:

Maybe adding a nice 5v regulator for the soundcard may help without causing much issue- I didn't spend too much time on it.

I've reread the thread and this just got me thinking... the Game Boy does have a nice 5V power regulator .... would anything speak against soldering the +5V and GND of the iMic and the USB MIDI adapter to that instead of the usb hub?

Just for the record blue is also one of the backlight colors that provides the lowest contrast for two reasons: the pixels of the screen itself are blueish/violetish, so a certain amount of blue light will shine through them even if they're dark, and also the human eye has a harder time seeing contrast in that part of the spectrum. Just keep that in mind when testing, but the way you're describing it it definitely sounds like it's not just that.

Do you know if the polarizer is put in normal, if it inverts the screen or if the screen is biverted?

Phew, I have come pretty far today. I've basically wired everything up except for the capacitor trash80 talked about and I'm experiencing the same things he has, so what I've done so far is all good. That means so far if I don't connect the Game Boy's power to the USB hub the iMic and USB MIDI adapter talk to my computer. Only when I try powering the Game Boy via the hub does it draw too much power and the iMic and USB MIDI adapter seem to be left in the dark.

This was a triumph. I'm making a note here: Huge success! I could verify that my logic and soldering was sound (I counted 36 solder points) and I know how to fix the next problem because of trash80's helpful comment. Oh man I have to tell you the soldering was nerve wrecking. I'm definitely not very experienced with soldering, this was maybe my fourth or fifth session in which I soldered something. Those contacts are tiny!

I might also just take the easy route out if for some reason the cap doesn't work: A second USB cable just for power wink so in any event I'll get this thing up and running. Let's hope it's the elegant one cable way. Photos following soon, I'm exhausted now.

Edit: Oh yeah I ended up using a different brand's USB hub, from the looks of it it might have even been the same or very similar to the one trash80 used. it had proper cables and none of that coated stuff.

78

(6 replies, posted in Nintendo Handhelds)

Weird mashup games (same game play different sprites) along the originals to fill up space may include:
Sonic-Mario, Super Link Mario, Final Fantasy Mario, Balloon Mario, Bomber Mario, Bubble Dig Dug, Koopa Invaders, Dora Bros, Maria Siss, Mario Mappy, Pikachu Dig Dug ... I'm not even making any of these up, I copied them from my handheld's screen just now.

There are some funny misspellings / misreadings... like Chip 'n Dale Rescue Rangers being called "Chip to Dule 2" in the menu, Seicross becoming "Seacross", Sqoon being "Spoon" etc.

Finally you can get totally different games under recognizable names, like "Pockemon Gold" being some kind of side scroller you've never seen with Pikachu sprites.

79

(27 replies, posted in Nintendo Handhelds)

Sorry, I must correct myself, they are not a twisted pair. I got things confused with USB for a second. My bad.
Nevertheless don't get confused with S-IN and S-OUT labeling. Precisely because they're not a twisted pair the pin that is S-IN on one side is naturally S-OUT on the other.

80

(6 replies, posted in Nintendo Handhelds)

Also most of the time there are far less unique games on those than advertised, usually by either having a lot of duplicates in the list or also by including a considerable amount of rom hacks that are the same games with different sprites. The same also exist for Game Boy Advance, they usually contain two or three real GBA games and a lot of emulated NES games and rom hacks. In any of those it's usually impossible to save for any game that uses that feature as well.