81

(12 replies, posted in Trading Post)

metatronaut wrote:
egr wrote:

Don't waste money on something you're not sure you'll use.  Get a $10 game boy from ebay or craigslist and try it out first.

Or use BGB and get the rom for $2 tongue

that is probably the best way to start. then cheap gameboy, then good one and drag n derp or something like that. i like the backlit gameboy just for playing games too though.

82

(12 replies, posted in Trading Post)

it depends on how much you enjoy tinkering with stuff. i'd love to, but don't have the tools or time. and I'm also worried I'd break it.

83

(12 replies, posted in Trading Post)

If you want to drop a little extra cash,

http://8bitaesthetics.bigcartel.com

does a great job. You can get stuff already built in like a pro audio jack, etc. he will customize it to your needs too.

Looks cool I'm in.

85

(29 replies, posted in General Discussion)

http://www.videogamedj.com/life-as-a-fr … -melodies/

86

(4 replies, posted in Releases)

JodyBigfoot wrote:

awesome game like, soundtrack is nicely different to a lot of chip releases, i see what you mean about making it accessible, it really works bro

Thanks, I do so many like "chip rock' tracks, it was a nice change of pace. The developers have some really great ideas too. I can't wait to see what else they come up with.

87

(4 replies, posted in Releases)

No problem, glad you enjoyed! I never tried to do "light" chiptunes, so it was an interesting experiment. Thanks for the feedback.

thats a real bummer...sorry to hear that. I hate to say it but you probably won't get your stuff back. I've had almost the same thing happen with USPS, they are completely devoid of any accountability for doing a crappy job. they mis-delivered a very expensive thing which just vanished into thin air..

As for how to make money, all I can share is what I did: Learn to program. It's a horrible, frustrating experience, the best way to learn is with a gun to your head when you have no choice. But, if someone said, "I want you to spend 6 months on a really irritating and complicated thing that you might hate at first and won't make sense some times, but after that i'll give you $70,000 (possibly way more) a year for life and pretty much let you make your own schedule", you'd do it right? not only that, but you can make your own games, mod stuff on a whole other level and have a skill that pretty much will always be useful.



Honestly, I went to college for 2 year and got nothing out of it, after that, I locked myself in my dad's house for 6 months with a PHP book and a SQL book and a decent laptop. I built projects as if my life depended on it. My first actual programming job was a stressful nightmare, I thought I was gonna fail every day, but now, 10 years later, that 1.5 years of struggle is still paying off big time. More and more places are hiring developers to work from home, I am never to worried on any job - even if i screw up big time - because there are literally like 10 other jobs I could start tomorrow if I just call a headhunter.


one other thing i'll say, try to make things good with your family, having just lost a family member who i just made nice with about a year prior to his death, i can say i'd be filled with regrets if i had not made peace when i had the chance.

89

(4 replies, posted in Releases)

Original Soundtrack for Moore Interactive's Chesslike


I'm happy to present the Chesslike OST, totally free to anyone who'd like it. Chesslike is a pretty sweet concept. Imagine a dungeon crawler type game that works on the rules of a chessboard. It's pretty novel and it plays out nicely. I made a few light chiptune tracks to provide players with something to listen to while playing. It's probably not the most intense or amazing thing I ever did (it's a bit softened up for non chip-enthusiasts honestly), but I think it came out well. Made mostly with Plogue chipsounds.

Here's an in-game shot:

Ok so I'm putting a soft deadline of May 1st for this. There are a few more tracks but I don't think they're interesting enough for remixes, they're kind of like ambient tracks for the mission screen, shop screen and title screen. I think these ones are best, any style is welcome.

91

(14 replies, posted in Audio Production)

This is great! I'm always looking for alternative sounds to mix in with beats!

Princedmorn wrote:
BeatScribe wrote:

poke around the rpm maker forums,I'm sure you could sign on as a composer to a good project or two. just pick one that's already well underway.

It's a way to be involved in it without having to start designing an entire game and become a programmer, pixel artist and composer, honestly unless you're like 17 living at home, those kind of 1-man projects just for fun games rarely get finished anyways. That is a really good idea! Thanks! That would be a great way to jump into the music scene here!

Ive sort of been thinking I'd do a little pro bono for a really good game over there, just for the passion of it if I ever got time...sadly I never have had time, but then again i have to eat...

Princedmorn wrote:

There should be a RPGMaker topic on here big_smile

I'm most likely not going back to the trouble of writing my fifty pages of notes again and relearning the program. I loved it, don't get me wrong because it was fun at the time, but unfortunately I can not pull myself to do it. Music is my real passion, and I'll leave everything to the songs when it comes to telling the story. I thought if I do this chiptunes thing, and actually make a CD (and I am saying it like this because I am still new and I don't know how well or how long it will take me to learn the tools), I'll have a little booklet that describes the scene that the song represents with some 8-bit or 16-bit sprites and background. Cool idea I thought. I haven't gotten the programs yet; I am in the process of still re-writing my music to a single or dual melody.

poke around the rpm maker forums,I'm sure you could sign on as a composer to a good project or two. just pick one that's already well underway.

funny you mention rpg maker, that's what got me started too. i recently re-used one of those tracks for an upcoming game OST, its like 14 years old!

95

(3 replies, posted in General Discussion)

Thought it's worth bumping that this just got funded and there's 48 hours left.

96

(44 replies, posted in General Discussion)

Imaginary wrote:

Finding motivation to do music was what broke that cycle for me. In a way, not playing videogames is my motivation to make videogame music. I look at it like this, no one will see your high scores, or that perfect save file of that RPG as worth historical archival. But if you make a cool album people might still be jamming out to it after you're dead. Don't get me wrong, I still love playing games now and again, but I now see it as a downtime activity instead of "what I'm doing with my life".

Well said..This is where my "life is the video game" internal mentality works great.