65

(8 replies, posted in Nintendo Handhelds)

W4LKR wrote:

Never saw Squarejockey before, I'll defenitly try that thanks!

I love Paris his work, but like you said he hasn't releases any roms sad

I like Pikilipita but there's no way to edit it right? Like using costum designs etc.

I haven't explored SQJ enough to really understand its limitations, but it's fun so far.

Pikilipita is CRAZY and quite fun, but I'm pretty sure you're correct in that it can't accept any custom designs. If you paid for a cart instead of using the demo ROM you get like 20 more designs or something. Limited, but still ridiculous and fun.

66

(1,620 replies, posted in General Discussion)

thebitman wrote:

EMS (old and 64), Bleepbloop, and DnD work on mine.

Oh, ballin'. Once teh d3th st4r rehabilitates my SNES I'll be in business. (biSNES?)

67

(18 replies, posted in Nintendo Handhelds)

nitro2k01 wrote:

(unless you're extremely unlucky)

can you explain, nitro? this made me curious.

68

(1,620 replies, posted in General Discussion)

nerdsome wrote:

Part of the use of the screen will be for LSDJ on a Super Gameboy.

I thought flashcarts (or at least the EMS) didn't work in the SGB...? How are you swingin' this, sir?

> topic name mentions 'infinite monies'
> no monies offered

sad

PM'd about one of the cases.

71

(6 replies, posted in Releases)

Fufugagakikilala wrote:

03 - SLOPPY

The mishmash-y combination of stock samples and stuff on this amused me.

Fun stuff!

72

(4 replies, posted in Releases)

cirque wrote:

TOP GUN FTW

hiiiiiiiiiiiiiighway tooooooooooooooo the danger zooooooooone

nickmaynard wrote:

WHAT KIND OF DAY HAS IT BEEN

West Wing reference? heart heart heart

74

(50 replies, posted in General Discussion)

Matej wrote:

It looks we will move from fun project to real project soon.

http://www.youtube.com/watch?v=Br2_22e2RoU

75

(21 replies, posted in Releases)

Uhh, what happened to das page? It appears to be 'gone for good'? hmm

Teh D3th St4r wrote:

In the future, I would like to have a web store where people can order individual parts, or entire kits based on tutorials they've seen. I think it would be amazing if a viewer could think "wow, that was a great tutorial, I need to hunt down all of those parts" but could simply click a link and order a kith with all the parts they need to follow along with my tutorial.

TAKE MY MONEY

77

(28 replies, posted in General Discussion)

Lazerbeat wrote:

I like little scale a lot. He gives a wicked megadrive interface building seminar and first time I ever met him I was pantsless in NY.

STORY TIME

78

(6 replies, posted in Nintendo Consoles)

nitro2k01 wrote:

Are you perchance using a power supply that's outputting AC?

Uh, I honestly don't remember. I'll check it when I get home. Pretty sure it was this one, which is indeed AC. IIRC it outputs 9V, but the SNES actually needs 10V, or so I've heard.

*edit* Yup, it's that one.

79

(6 replies, posted in Nintendo Consoles)

defPREMIUM wrote:

1. this sounds like a grounding loop. if you use surge protector that sometimes fixes the problem. otherwise yea maybe see if getting an original snes adaptor would do the trick.

It's in a surge protector currently. *sigh*...looks like I'll have to scrounge up an original power adapter after all.

Teh D3th St4r wrote:

Don't dismay, I'll be posting a SNES overhaul video in a couple weeks.
I know it doesn't help you right now, but I'm confident you'll be able to get your venerable old Super NIntendo working again.

My hero!! *swoon*

(also, apologies for not sending you the picture I promised, but this thing is comically yellowed as well. If you'd like to take it in as a YouTube specimen I'll happily ship it to you.)

80

(6 replies, posted in Nintendo Consoles)

So I naively purchased a bunch of SNES gear from PianoGameboy without having fully tested my thrift-store-bought $20 SNES...there are some funky things goin' on here. Was wondering if anyone can help identify the issues.

1. With Starfox, there are some slow-moving, horizontal hazy white 'bands' that are barely visible that scroll downwards (I think this might be a power adapter thing as I couldn't find an original power adapter and ended up getting one of those ones off of Amazon that I don't think are the correct voltage).

2. Also in Starfox, when a controller is in controller port 1, the game skips the intro video and goes to the "controls" screen. The example Arwing is rotated 90 degrees to the right, which I think means the game thinks that one of the buttons ('R'?) is stuck down. It's not a controller issue but seems to be the ports themselves - the game will play the whole intro and the Arwing will be un-rotated if the same controller is in controller port 2.

3. Pressing buttons on any controller in any port does nothing, for any game. Likewise for the SNES mouse. Again, seems to suggest faulty ports.

4. Cannondale Racing, Super Mario World, and some other SNES games start up OK but don't go past the menu because the controllers do nothing (duh).

5. Mario Paint *sorta* starts - one time out of 6 or so, it'll boot to a black screen with some weird gray artifacts for like half a second and occasionally make a little blip noise. Other than that, it does nothing despite repeated resets.

6. The Super Game Boy doesn't work with any gameboy games I have tried - instead it shows a bright pink screen upon boot.

So, what gives? Cartridge port? Controller port? Just a busted-ass, wonky old SNES? Help appreciated.