virt
210 Jun 8, 2011 8:50 am
Re: from mp3 to gb rom? (15 replies, posted in General Discussion)
MP3s contain streaming information of the frequency spectrum of the music, modules contain information when to trigger which notes for what instruments and how these instruments sound. This is very different stuff: One is essentially what to play, the other how to play.
There exists software that will try to determine pitch, velocity, length etc of a note and convert it to MIDI (a format similar to modules). Although this works somewhat for lone melody lines, once you got chords it gets confused. The human brain is still vastly superior in this regard. And you would still have to reproduce the instruments, since that is even more difficult than determining melodies- try it, listen to a synth and figure out how it was made.
211 Jun 7, 2011 4:52 pm
Re: More 48 Hour EPs (34 replies, posted in Collaborations)
Mixing Subway Sonicbeat's and Herrn Prof's ideas:
1. Tenochtitlan, The Aztec Empire, 1428 AD
2. Nineveh, Assyria, 1800 BC
3. Pripyat, Russia, 1987 AD
4. Vienna, Austria, 1781 AD
5. New Orleans, USA, 1922 AD
212 Jun 7, 2011 1:39 pm
Re: Check these Amiga acid house demos :) (20 replies, posted in Commodore Computers)
213 Jun 7, 2011 1:34 pm
Re: More 48 Hour EPs (34 replies, posted in Collaborations)
I hope it's not the Seinfeld idea because the EP could end up just as boring as the show.
214 Jun 7, 2011 8:49 am
Re: More 48 Hour EPs (34 replies, posted in Collaborations)
"Tony & ..."
Theme: The soundtrack to the delightful adventures of duckling Tony. Think kids book.
1. ... his New Bike
2. ... the Perilous Cave
3. ... his Best Friend
4. ... a Stray Cat
5. ... the Robot
215 Jun 2, 2011 10:57 am
Re: Super Bat Puncher (New NES Platformer!!!) (52 replies, posted in Nintendo Consoles)
This great, great work guys. The wall-punch and roll reminded me somewhat of Metroid mechanics (which is a good thing). Add some Commander Keen and let me look up/down and pogo with my glove
Jumping off vines was sometimes a little awkward. Maybe add a millisecond delay before you can grab again, that should make it easier.
Graphics and music are top. The puzzles to get to secrets are nicely thought out as well. I certainly had fun playing (the secret level totally busted my nuts. Guess I'm not used to NES difficulty anymore ). I especially enjoyed the little touches like bats going o_-
Edit: Oh yeah, I agree with fluidvolt on how good the mechanics work once you get used to them. You get a feeling of flow, which to me is a sign that a game really works.
216 May 30, 2011 5:01 pm
Re: Fast Drum Sample? (in Sabrepulse and Venetian Snares) (22 replies, posted in General Discussion)
Also make sure to pass it through the default dblue glitch preset.
217 May 27, 2011 10:53 am
Re: wav to mp3 woes (28 replies, posted in Audio Production)
Tested some encoders @ 128 kbps CBR 44kHz
LAME 3.98, surprisingly the worst of the bunch:
Fraunhofer FastEncc 1.02, not much better. I think iTunes uses this:
BladeEnc 0.94.2 was the best at this bitrate. Also surprising, considering it's bad rep and age:
As you can hear, the effect appears mostly with low to mid frequencies. Maybe I'll test a little with VBR setting later, just out of curiosity.
Didn't test XING because I couldn't find a stand-alone encoder and didn't want to bother to install some crap.
218 May 27, 2011 5:18 am
Re: wav to mp3 woes (28 replies, posted in Audio Production)
I'll try to encode with Fraunhofer later. Maybe a different algorithm may help.
219 May 26, 2011 11:47 pm
Re: wav to mp3 woes (28 replies, posted in Audio Production)
I don't think so. I tried different channel setting (joint/split/stereo/mono) and the error still occurs. The OGG algorithm had the same problem. What's your LAME version, trash80?
220 May 26, 2011 6:20 pm
Re: wav to mp3 woes (28 replies, posted in Audio Production)
Very interesting case. I've downloaded the mp3 and seen you encoded with LAME 3.98, which is fairly recent. I use the same encoder, so I test-encoded the wav on my box with the same bitrate, same result. I then tried OGG encoding at nominal 128kbps, VBR 96-320 on LAME, 320 CBR on LAME.
My results are that you can't really avoid the effect unless you increase the bitrate. OGG manages to do slightly better, but not much. I'd recommend VBR encoding with 320 tops for best results.
I suspect the FFT algorithm has trouble with the square, as the spectrum of squares is very broad. I also suspect that the effect will decrease once you stack other voices on top, effectively changing the waveform to something less square-y.
Btw, I made a mono mixdown and converted that, same difference. Problem is definitely with the waveform/algorithm, not the stereo separation.
221 May 25, 2011 7:12 pm
Re: Fast Drum Sample? (in Sabrepulse and Venetian Snares) (22 replies, posted in General Discussion)
Haha thumbs up for SNAFU.
222 May 25, 2011 11:55 am
Re: This girl is stealing chipt00ns. (175 replies, posted in General Discussion)
Dubmood has sneered, more like.
I agree with him though that the post-blip-coital-bliss should be used for something more productive. Anything beyond this point is just spite, so the artists who want should file that complaint to reverbnation. Let's be done with that.
223 May 24, 2011 7:54 pm
Re: This girl is stealing chipt00ns. (175 replies, posted in General Discussion)
Didn't get flamed enough the first time?
No, the first time people just started circlejerking about how cool it would be to throw a pie in her face. The thread then reduced to the usual meme fest until 8bc's average attention span was exhausted, upon which it was buried under junk and was forgotten. This happened with several other theft-threads- this guy's myspace is still up.
Which once again has affirmed my assumption that a lot of people -especially over there- just like the 'drama' around theft (including the opportunity to act like a pompous asshole) instead of trying to rectify the situation.
224 May 24, 2011 1:37 pm
Re: ZX Spectrum in Recording Studio = JM Jarre ;) (13 replies, posted in General Discussion)
This is great! Awesome work, yerzmyey.