I bought an ePad (Zenithink Z180) when they first came out.  Piece of shizen and totally unsupported.  Can't even get it to go onto market to add aps and it gets really hot, has terrible battery life, unforgivable speakers, dull screen, crashes a lot and the wifi drops out every 5 mins so you have to go into system and turn it on and off a few times to get it back.  I will never buy another cheap import tablet! I'm with ESC - my netbook, a first gen eeePC, is what I use away from my main laptop and it's been great since the day I bought it in 2007 :-]  Run's trackers and emulators no worries.  An HTC desire HD fills in the gap as an on-the-road emergency internet access device.

J. Arthur Keenes wrote:

I dig damn near anything with a harpsichord in it.

Wooo - crazy shizzle that harpsichord!  I'm more of a Clavinet fan - esp down low.  (search "cogs in cogs" on youtube; first hit)

I hate the sound of speakers exploding when you power up a DMG forgetting the majority of your instruments are set at a volume of 2x - 3x ; BANG.

But I love the minor synth stab that Inner City used in their house tunes '87 / 88 - eg.  white label remix of Goodlife (1988) minor stab example.

That's the sound that got me spending my pocket money on house when I was a kid :-]  And also the first thing I ever sampled for using in a track.

211

(295 replies, posted in General Discussion)

So many nuts chip artists around atm that it's hard to make any calls!

But I've never seen Virt - and he would be amazing to see at Blip. And his singing dog :-)

212

(260 replies, posted in General Discussion)

Yoooooo!

Been meaning to drop in for ages.  Loving this connecting going on about now. 

Celsius - we gotta talk soon man - I'm going to be in NZ in Aug so would love to help support a touring Sounbytes gig in NZ if it could happen around then. (I'll be in Auckland initially but plan to travel around)  Either way tho, I want to be at a NZ show where I get to hear mad NZ chip - as  the carpark-party was way too short! (thanks for the pix Tom - I'm still grinning!!)

Anyway - just thought I say hey.  I'm glad to hear the Christ Church crew are ok - was thinking about you with fingers crossed.

213

(13 replies, posted in Commodore Computers)

akira^8GB wrote:

You can use an Amiga mouse with MSSIAH anyway.

I've been having heaps of problems with the Amiga mouse in the MSSIAH.  It works fine unless you accidently scroll too far "off" screen (eg. if you move the mouse to the edge of the screen).  It then locks up at the border of the screen and won't move.  Both my Commodore revisions, both Amiga mice.  Mouse adapter with an old PS2 mouse fixed the issue.  Maybe it's just my newer gen Amiga mice which were the problem - but either way - my advice is to get the adapter!!!

214

(15 replies, posted in Commodore Computers)

Awesome work.  LOL.  I must be on a version of GT at least 5 years old - what is with all those tables on the right hand side?! (off to get the new version)

215

(13 replies, posted in Commodore Computers)

I still haven't got mine either. (ordered / requested 2 years ago)

edit: But I think it's one of those things you just have to keep looking until he says "some in stock!" then order straight away rather than be on the waiting list.

Raaad!  Can't wait to hear it.  What's the bottles box in the background?  You making homebrew?!

Solid event.  Is there going to be a stream? (I'll be workin' but would record it!)  One day I'll make it to one of these :-)

218

(17 replies, posted in Releases)

I wish I had more hours in the day!!  (there is a certain trip I'm having to save up for)  Demos sounding good though.

low-gain wrote:

i'd guess that cTrix know's the answers smile

Maybe.  Sampling for Amiga is a mission.  This is how I generally approach things.

For long phrases I use 8363hz or 16726hz into a DSS sampler on the Amiga - sections like the "Horses" sample or the "Look Around You" section.  I just like the dirty sound.  Sampling from C64 works well like this too although I blew up a SID chip recently, so I'm back to using my PC and being VERY careful when sampling from the C64.  Don't use tube based pre-amps either - that was the other case when I lost a SID chip.

Sometimes I find it's better to actually cross convert from PC.  If I want to get samples sharp (like kit sounds or loops) I sample them at 48khz on a Lynx card with Aurora front end or my trusty old Edirol UA-5.  My DX7, DSI or MC202 are good to sample from for notes; although you gotta make things big so they don't suffer from quantisation distortion due to bit exhaustion.  I then use Cool Edit using certain plugs to EQ and compress them to an optimal fat waveform - but not too hard else they lose their punch.  To keep the "punch" I sometimes just use gain to push a sample over 0db and just clip spikes off.  For hifi samples I usually convert them to 26khz - 28khz which the Amiga handles fine - keep in mind that because the filters sound better OFF (in my opinion) even kick drums or bass notes will benefit from a high sample rate to get that waveform nice and rounded else they'll start ringing.  Sometimes you need to resample to a 5th higher and an octive higher so you have coverage for all the notes.  Loops often sound good at 16726 (aka middle C3) or somewhere around 21khz.  There is no one sample rate - sometimes you juse save 5 or 6 versions at different rates and compare them all on the Amiga side.  You'll need to tweak the samples pitch to get it to fit and obviously split drum loops into 4 or 8 parts.  One will jump out as fitting into place.  Somtimes I use parts of a loop at different sample rates just because a snare snap sound good at one rate but the first half lacks... you get some bonus texture in there too.

I move any samples I want on an Amiga into a MODPlug session (using the Amiga MOD 4 channel preset) with resampling set to lowest quality possible (in the settings) and do most of my programming and sequencing in there.  I usually take it over to the Amiga to finish, mix and add / replace some samples before saving master MOD files.

So, in answer to getting stuff from PC to Amiga, going from MODPlug, saving as a "compatible" MOD, then taking it to an Amiga is the easiest way.  On that note, the Compact Flash kit is great if floppies are starting to get annoying.  Although I never will get sick of pressing C= + E, MOUNT PC0:

Three rules I always am thinking about:

1) You can't play over A# up from where C sits at 16726hz.  B will be a little out of tune and have odd effects.

2) Samples should be under 32kb.  In Cool Edit or Audition set view mode as being samples (still work in 16bit at this point)

3) You can always use the Axx command to create an envelope, eg. A08 if you want to envelope a sample if it's over compressed or you want staccato notes.

have fun!

220

(101 replies, posted in General Discussion)

On man and his Droid by Rob Hubbard

Sid is on HVSC

Crappy instant listen:  http://www.youtube.com/watch?v=D9CwsOOj … re=related

Interview with Sir Rob back in the day at: http://trondal.com/c64sid/rhubbard.html

:-)

Amazing work 10k.  That Dennis-Karland guy should make some shirts too...

megatastic

223

(16 replies, posted in Commodore Computers)

Oh hell.  That's mega-awesome!

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(16 replies, posted in Commodore Computers)

A good friend of mine released this at Syntax Demoparty last year.   http://www.youtube.com/watch?v=0dRCPmoNd9s

Think of it as "Vectorised voice" system which operates on two of the sid channels and defies what a C64 can do.  The irony is that it takes a multi processor PC ages to actually generate the data before it hits the C64!  (good old brute force)  I'm talking to ALIH about actually doing a recording in a studio with proper mics and compressors and see how good we can get it to sound:

In his notes:
( see: http://noname.c64.org/csdb/release/?id= … show=notes )

"The music is a cover of Hoobastank's "My Turn" from the album For(n)ever. ...  Speech sounds on a c64 - one channel is the carrier, which is the frequency of the speaking voice, and one is the modulator, which is a ring modulation, sync, or both. If you're Agemixer, filter banks are also involved smile.  In any case, the codec used here works kind of like that. I use a phase vocoder (that I suspect has an occasional bug!) to get the base pitch of the tone, and then try different modulation frequences until I find the closest match (based on the magnatude portion of an FFT calculation). If people are interested, I will release this tool at some point.

I have a parameter in that which controls how often the sid is updated. I did 25fps to make everything fit into ram. .... So in order to get intelligable output, I ended up dealing with five parameters - two voice frequencies of eight bits each, two volumes of four bits each, a waveform of three bits ($11,$21,$41,$81) for the carrier channel and a modulation type of two bits (1 bit ring, 1 bit sync) for the modulator channel. This gets compressed into four bytes per updated frame. The instrumental part of the song was done in a single track in ninjatracker 1.02 (I think 1.02), then patched the player to only play a sid channel, mostly because the rotozoom part relies on a music player of no more than 12 rasterlines to achieve 50fps. Ninja takes 4 rasterlines, and voice player takes 7. There really is no excuse for it taking 7 rasterlines other than some shitty, shitty code on my part.

The replayer code has a couple of major points of shittiness, the most obvious one being the classic problem for anyone who does sid programming - you'll notice that I said that I needed to set two volumes.... so obviously you can't fucking do that smile. Quick sid theory lesson for those not initiated: there is a "feature" in the sid where you can change teh sustain _down_, but not _up_ without a retrigger. You can do this after having the ADSR at zero for three cycles or so (might have been five, i forget now), which is pretty inaudable. But, the fastest attack is 12ms or so, which is half a frame, whcih causes a nice audable click. I originally had the filters turned on to attempt to deal with that, but I actually _forgot_ to turn them back on after turning them off for testing reasons.  But net result is that you end up with something that is vaugely in the right direction of there, but obviously not acutally totally brilliant, due to a combination of bugs and stupidity on my part. But I still thought it sounded cool, and some of the other people I showed it to thought that it sounded cool, and besides, I was already committed wink. I think it's one of those like/hate things again.

But back on topic, once I've turned the sample data into sid data, i cut it up into blocks and stream it from the disk into a 4k ring buffer from the loader routine. So you end up with code that looks like:

loadPart:
while ringBuffer needs data:
loadMusic
loadPart
while ringBuffer needs data:
loadMusic

in an effort to try and keep that buffer nice and full. And it mostly works... i mean, for obviously small values of "works". But it also puts some stress on the loading times, which is not something I considered until I wrote the ringbuffer code at 5am on satuday morning, and realised that all of my loading times doubled."

So there we go - something of a break though in speech synth on C64 ;-)  From here in Australia!