OH YES.
34 Nov 23, 2016 5:47 pm
Re: Shirobon Presents: Chiptune For Serum! (4 replies, posted in Software & Plug-ins)
As a huge fan of you, xfer and chiptune. I am more than happy to throw some cash at you for this.
Also I've been looking forward to this, ofc!
35 Nov 23, 2016 3:26 pm
Re: Chipmusic and Punk-Aesthetics (73 replies, posted in General Discussion)
^
this
36 Nov 22, 2016 3:28 pm
Re: Chipmusic and Punk-Aesthetics (73 replies, posted in General Discussion)
Chip music like punk offers the chance to express musical ideas without very much time invested in ability.
Yeah true, because the expression isn't locked away behind fancy polish and skill. You just get in there and you start expressing yourself with your bare hands straight away without delay. Wooo!
But yeah I think that's pretty much where punk and chiptune sorta coalesce... Rough edge, hard to consume, loud and you know... all that cool stuff.
That's how I think at least. Then I get into punk a lot as well so maybe that's also bias.
37 Nov 12, 2016 11:12 am
Topic: my.Explosion - Rampant EP (1 replies, posted in Releases)
WAOOUW! it is time.
I put my EP up on bandcamp for the world and robots to enjoy.
It's pay what you want, no minimum- but I disabled any annoying email-address stuff if you just wanna get it for free.
LOVE.
38 Oct 26, 2016 10:05 am
Re: Upcoming Releases (617 replies, posted in Releases)
My superduper special EP "Rampant" is to be released November 12th 2016 on Bandcamp. woo!
EDIT: clarify date because I'm simple like that.
39 Oct 22, 2016 10:00 am
Re: Nintendo switch (23 replies, posted in Nintendo Consoles)
Looks potentially to be a pretty sweet deal if one can take proper care of it and not misplace parts of it.
But this is unleashed to the same mankind that managed to put the wii-mote through a flat-screen, managed to crush the Dreamcast VMU in their back-pocket and recently darted into the wall wearing a VR headset.
It's gonna be disaster, isn't it?
But that aside. It looks ok. Not sure if I'd get one personally, really depends on the games. I'm not a big spender for Nintendo's consoles, except the Game Boy.
40 Sep 27, 2016 2:19 pm
Re: analog synth on a game boy cart (329 replies, posted in Nintendo Handhelds)
That is really really good.
41 Sep 27, 2016 8:03 am
Re: isanyonemakingVAPORWAVE? (17 replies, posted in General Discussion)
Got nothing of the sort uploaded on the internet-tubes right NOW but yes I've worked with gameboys to make vaporwave before. And retrowave... And ambient. Gameboy is freaking great for everything.
LSDJ though, I've not worked with Nanoloop yet at all tbh. But seems like NL can make really impressive stuff so I think I'm destined to get a cart at some point.
I used a Korg monotron delay with a peak-mod, microkorg and some pedals to really make some crunchy drones and made pitched melodies tuning the delay time knob and sampling that on cassette. So much fun!
Yes, but its a secret to everybody
Yes exactly, everyone freaking denies it but has Vektroid's "Neo Cali" and pictures of Ancient roman statues on their computer/browsing history. Enough with the shaming of vaporwave culture! it's a rich culture with even richer dank aesthetics.
42 Sep 15, 2016 10:48 am
Re: ems-qart, a program to flash EMS 64M carts (Linux, OS X, Windows) (37 replies, posted in Nintendo Handhelds)
Woooow this is great! i can maybe work with my EMS carts again
fantastic!
43 Sep 4, 2016 8:21 am
Re: your least favorite thing about producing chiptune (111 replies, posted in General Discussion)
My new least favorite thing is how threads like this have twenty pages and new release threads have zero replies.
Because, again, actually listening to something and giving some kind of informed feedback is a lot more "hard work" than just sharing random thoughts.
It does suck, however I admit and it's also, in addition to what I already said earlier in this thread, something I'm not really fond of. But as much as I hate being locked away in obscurity, being randomly discovered every once in a blue moon and someone goes "hey man your music is cool". I kind of hate communities that kind of enforce a false "kindness" where people get rewarded with arbitrary pointsystems for making posts.
The discussions on those kinds of sites, like DA, never fucking stop because someone has to be the last person to say something.
"Your work is great!"
"Thank you very much!"
"You're welcome!"
"Thanks!"
"You're welcome"
ad nauseam.
So it's a love/hate relationship there. LOL
44 Sep 3, 2016 7:16 pm
Re: your most favourite thing about producing chiptune (32 replies, posted in General Discussion)
There's a very distinct feeling in my chest when I make something that sounds really soaring and cute, in a way. I have no better words for it than "cute" so you know, basically just something that makes you feel like you're crazy in love with someone or something like that.
That warmth.. Wow, best thing in the WORLD. So that's my favorite thing about producing chiptune definitely.
Bonus: The scene is really cool with like DIY electronics and this very punk-ish vibe sometimes. I adore that.
45 Sep 1, 2016 4:10 pm
Re: Beginner with a few questions ^_^ (11 replies, posted in General Discussion)
urbster1 wrote:if you're looking for a tracker you can't do better than renoise. if you want some extra chip-related bells and whistles check out chipsounds and the other plogue products
renoise supports multiple sound engines right?
what chip sound does it actually support though? gameboy? NES? amiga? atari?and is there a difference between using renoise vs one of those older traditional tracker that is dedicated to a particular format?
someone mentioned that some trackers have sound engine of a particular platform built into the system so that the sound you produce from so tracker will be authentic, while others uses synthesis to recreate that sound ? are the differences detectable at all? or it makes no differences at all?
1) Renoise "supports" none of those. Becuase that's not necessarily what it's designed for. Like, you don't pick a soundchip you want to work against and then make tunes for it, that's not what Renoise "does" AFAIK, not out of the box, at least.
That does however really sound more like something Chipsounds VST does. It lets you choose what soundchip to work with and then you write melodies and stuff that get played by the VST. So the sounds you get out of it are modeled very accurately to the soundchip of your choosing and they have quite a few of them available. I use it a ton, then I work in Ableton Live as well, not a tracker anymore (aside from LSDJ).
2) There's a very big difference between Renoise and "hardware trackers". Renoise is freaking HUGE and expandable and will get you into territories of very modern dance music if you want it to. It's still built on top of tracker layout and is very familiar to other trackers built for specific soundchips but aside from that it's very very vast compared to a SID chip, for example.
3) No, generally, if you want to make authentic sounds, make them on authentic chips or something that emulates them intimately. Yes you can make stuff that sounds "authentic" on basically any synth and in any tracker generally they very often work on the same principles. But no, people with trained ears will be able to tell them apart more often than not, I'm afraid. There will always be differences to some degree.
Oh man this is complicated stuff to explain and I never was a teacher. Just figured I'd take a stab at demystifying this to some degree. Sorry if I come across harsh or whatever, it's really NOT my intention. I'm just trying to explain this stuff as best I know how.
Start off in Renoise if you're still unsure and check out Plogue and what they've done with Chipsounds. Try the demo or something of either.
And just to round up and circle back: these are my recommendations anyhow: get the hardware and the tracker for it, or get something that emulates the sound. Or just pick a tracker like famitracker, milkytracker or something like that and work with that.
You'll get the "chiptune sound" easily because the tools available for shaping the sound are limited in resolution/features. Again, this depends on the tracker. Milkytracker, for example, is less "limited" than Famitracker and Renoise in comparison is brimming with features, there's practically no limits.
Sorry if this sounds confusing. Good luck!
Disclaimer: When I say that something is "limited" in "features" I strictly mean the possibilities that are exposed to the user of the soundchip. I am not berating one chip in favor of another. Cool? cool.
46 Aug 30, 2016 5:07 pm
Re: your least favorite thing about producing chiptune (111 replies, posted in General Discussion)
But what would be the case of most chipmusic being dancable these days? I kinda see it as it might be that that is specifically a crowd-pleaser and pulls larger audiences and doesn't really need a really niche audience for an already, proportionately niche show?
Right? Then we have the usual factor of monkey-see-monkey-do. I have to imagine that the reason why more experimental chip stuff has fallen off the radar a little/a lot because as chiptune grew/grows, it's gonna get MORE of what people generally liked about it.
I dunno.... is this how sub-genres happen???? LOL
47 Aug 29, 2016 9:13 am
Re: your least favorite thing about producing chiptune (111 replies, posted in General Discussion)
Old hardware will eventually die. As everyone else.
This let's me appreciate the ephemeral nature of music in a strange way. Soothing.
Anyway:
My least favorite thing about producing chiptune is not being able to do it consistently/easily. That's definitely not tied entirely to chiptune itself, but I find it harder and harder to be creative with it specifically. I can't make stuff sound *fresh* easily. I still try, obviously. To varying effect.
Yeah and I guess hardware is a bit of a pain. It can be a very therapeutic process of untangling all the wires, cleaning/checking contacts, loading up cartridges/projects and making sure the signal chain is as clear as possible but there are days where that sounds like the LAST thing you want to do.
48 Aug 21, 2016 12:20 pm
Re: I had a go at creating some ambient LSDJ music. It was a lot of fun! (20 replies, posted in Constructive Criticism)
Tis pleasing to mine earholes.
Seriously good work!