No, 128 song steps x 16 patterns per chain x 16 steps per pattern = 32768 steps per Song
322 Sep 27, 2010 7:37 pm
Re: "Pulsar" demo (224 replies, posted in Nintendo Consoles)
323 Sep 25, 2010 1:26 am
Re: RJDMC 1.4 (45 replies, posted in Nintendo Consoles)
No OSX, no source code.
324 Sep 24, 2010 5:26 pm
Re: new 8bit site (24 replies, posted in General Discussion)
What. The. Fuck.
325 Sep 21, 2010 11:08 pm
Re: Chipmusic Everyone Needs To Have (327 replies, posted in General Discussion)
Maybe already mentioned but Kjell Nordbo's "Larger Than Life" disc is still one of the most astonishing pieces of work ever. Borders on unlistenable at times but mostly it's absolute raw genius woven together by passages of stark emotions.
Edited to add that in my head I'd mixed up tracks from this and "Mad Man's Dream" so I'll say both of these, same comments apply to both pretty much.
327 Sep 21, 2010 10:11 am
Re: You and your cat (129 replies, posted in General Discussion)
I'm very disappointed with the lack of YOU with your cats.
C'mon people stop pretending you're oh so cool and hiding behind the internet and do as the thread commands!
Who do you think is taking the pictures?
Actually, speaking of which, I have a couple of sets of pictures that our cat took. We bought one of those little collar-mountable cameras that takes time-lapse photos and sent him out into the wild.
I was secretly hoping for pictures of the neighbour in her underwear. Just picture after disappointing picture of grass.
329 Sep 20, 2010 7:25 am
Re: Live 8 Question (4 replies, posted in Software & Plug-ins)
Thanks prof, I'll give those a try.
Anyone got much experience using the Looper instrument? The manual claims that it calculates the BPM of an incoming signal on the fly but from testing I've done it seems to mostly get a tempo that is 1/4 of the recorded material e.g. if the source is 120bpm, Looper will detect it to be 30. I can see the logic but I can't see how you could tweak the detection to make it get better results.
330 Sep 19, 2010 1:28 am
Re: Live 8 Question (4 replies, posted in Software & Plug-ins)
Hmmm. Seems (from reading) that the tempo detection is sometimes flaky. Just been through a long winded tutorial explaining how to get the Seg. BPM correct manually which is a start.
There still doesn't appear to be a "Set the Session Tempo to the tempo of this Segment" command though?
331 Sep 18, 2010 11:43 pm
Topic: Live 8 Question (4 replies, posted in Software & Plug-ins)
I'm trying to get Live to set the session tempo to a .wav recording of a live drummer. I've trimmed part of the recording into a 2-bar loop and am dragging and dropping the sample into live but it utterly refuses to set the tempo correctly. I've done it a million times before using whole (MP3) tracks and it always calculates the tempo correctly from the first track you import/drag into the track view.
Anyone know why it's refusing to cooperate before I go mental? :S
332 Sep 15, 2010 6:40 am
Re: SDI? question (2 replies, posted in Commodore Computers)
What version are you using? In the various 2.0x versions you have to use two lines of the Vibrato table. For example;
01:20 00 00
02:FF 04 30
Line 01 does a delay of 20 ticks then drops down to line 02. Line 02 (FF) sets looping (so that the table will stay on line 02, a speed of 04 and a depth of 30 (from memory, could be the other way about).
333 Sep 13, 2010 6:08 pm
Re: "Pulsar" demo (224 replies, posted in Nintendo Consoles)
Oh, I should point out a few things;
"Duty" is duty tables, 16 steps in each one
"Speed" is like Grooves in LSDJ, 16 steps in each one.
"Envelopes", "Vibrato" and "Echo" specifies the number of "patch objects" for those categories. For example, an Envelope patch object has 4 parameters, Attack, Sustain, Decay and Release (so 4 bytes).
I think the rest is fairly obvious.
334 Sep 13, 2010 6:03 pm
Re: "Pulsar" demo (224 replies, posted in Nintendo Consoles)
I've been trying to work out a reasonable memory map for the 32KB version. It needs planning carefully because of the requirement on NES to bank-switch the SRAM in 8KB blocks (i.e. the whole of SRAM is not visible at all times).
Here's my best effort so far. I've purposefully tried to leave one 8KB bank free as at some point I'd like to use that SRAM for compressing Songs so that you could have more than one in a .sav file. This is the reason there's such a big chunk of the map which is unused.
Anyway, have a look at the numbers and see if you'd change anything about the distribution. Ideally I'd like more Tables but they do consume a lot of space. The middle column shows the object count, the end column how much SRAM that many of those object takes up.
335 Sep 13, 2010 5:56 pm
Re: Sync-tendo (10 replies, posted in Nintendo Consoles)
Want to team up again sometime soon Neil?
Does the pope shit in the woods?