also you can get a program called PSX2PSP to make your own eboots of PSX games. It's really easy.
385 May 31, 2013 5:11 am
Re: Lsd Dream Emulator Game for playstation (89 replies, posted in General Discussion)
386 May 31, 2013 5:09 am
Re: Lsd Dream Emulator Game for playstation (89 replies, posted in General Discussion)
searching lsd game emulator on here would've only brought up my rom blog thread, and it was on the first page of that
387 May 31, 2013 4:48 am
Re: Lsd Dream Emulator Game for playstation (89 replies, posted in General Discussion)
since you don't seem good at searching (I posted a link to it on the forums before), here's the post http://latenightswithoutfriends.blogspo -1998.html
388 May 31, 2013 4:47 am
Re: Lsd Dream Emulator Game for playstation (89 replies, posted in General Discussion)
this isn't really the place for it, but I posted it on my rom blog a ways back http://latenightswithoutfriends.blogspot.com
389 May 31, 2013 2:51 am
Re: Hooked on Phonics (11 replies, posted in General Discussion)
Heosphoros wrote:It seems allot of you are posting Game Boy (a Nintendo Handheld) related topics in the Nintendo Consoles subsection.
You can click here to learn how to read.
Cheers!
It's "A lot", btw.
;D
OH SNAPPPP
390 May 30, 2013 11:23 pm
Re: RALP - PETAXER (24 replies, posted in Releases)
Damn, 24 tracks for free? NICE
391 May 30, 2013 11:21 pm
Re: To Chip or not to Chip (12 replies, posted in General Discussion)
I'm already pretty sure you need to spend more time on your music
392 May 30, 2013 10:44 pm
Re: New FM Chipmusic only Forum (SEGA, MSDOS, MSX...) (36 replies, posted in General Discussion)
metropeak wrote:You've also fallen into the trap many new forums have - too many categories. Better to have 2-3 categories at first till the memberbase grows. Just a suggestion.
Yeah, I totally agree with this, I would reduce the number of forums pretty dramatically. Maybe just 3 or 4 at the outside. Hardware, Software, Releases. I love me some FM but I am not going to trawl through 36 (I counted!) subforums. Also I would strongly suggest a "recent posts" button.
It actually looks more like each platform has it's own thread? Which is weird too.
RSS subscribed to the releases forum.
393 May 30, 2013 3:21 am
Re: Shrimpapalooza! near St. Louis, MO, USA June 1rst noon-???? 18+ (2 replies, posted in Past Events)
maybe you should post some more info since this is happening in a couple days
like maybe an address
or the people playing
or how much it costs
394 May 29, 2013 9:48 pm
Re: LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr (21 replies, posted in Nintendo Handhelds)
No, what I'm saying is that using a groove command inside a table changes what speed the table runs at.
395 May 29, 2013 9:40 pm
Re: LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr (21 replies, posted in Nintendo Handhelds)
G00 on tables changes it to steps. Default is ticks. G01 seems to be like half a step? It's not quite ticks or steps.
Also the 3/3 thing is only bad if you write music that isn't super repetitive. Taking up twice as many phrases will help you run out of space much quicker (the song I brought up to check i had the groove commands right was already in the BXs, if i had uses 3/3 i wouldn't of been able to finish that song)
396 May 29, 2013 7:32 pm
Re: LSDJ Video Tutorial - Combining Wav Kicks w/ Basses; Pre Snare Instr (21 replies, posted in Nintendo Handhelds)
TylerBarnes wrote:Also super tip! A 3/9 groove is rather clever. Though it may not work for some situations. Particularly situations I often implement. I might be wrong but wouldn't that stop me from being able to make a beat like the one below? Beats 7 and 9 would start 3 tics before I wanted them to, right?.
Yeah it wouldn't work with that It's almost always better to just do it the long way, but for 1 time scenarios the 3-9 groove makes it so you don't have to write out everything as a 3-3 groove.
But also you can have 16 steps in the groove screen, so you can match it to what ever happens in a phrase
397 May 29, 2013 3:24 am
Re: I wrote an article on how to chiptune (90 replies, posted in General Discussion)
it's sort of hard to take constructive criticism when it's delivered with this much scorn.
it's sort of hard to give constructive criticism to something that's delivered with so little effort
399 May 27, 2013 11:59 pm
Re: sparkfun midi shield and arduinoboy (12 replies, posted in Other Hardware)
Oh, I don't really know about the pin-out stuff, i meant more from the GB code angle, but i'm sure it depends on which arduino model you're using. Just try searching the model type and arduinoboy on the forums.
400 May 27, 2013 9:28 pm
Re: sparkfun midi shield and arduinoboy (12 replies, posted in Other Hardware)
You don't need to do anything to the code unless you're trying to change the way it works.