in b4 "not chip music"

to clarify, these are .it-based experiments with looping samples and Zxx commands
tracks 2 and 4 really call to mind meek's EPs of tiny modules from the early 2000s (which are easily found on inpuj.net)
i understand that sonically, this falls outside most people's general understanding of "chipmusic"
however, it remains a fantastic ep of clever it/xm format material - a rare thing to suss out from a prominent electronic artist.

162

(19 replies, posted in Releases)

i feel like this was kind of slept on, so i'll just come out with it:
this was a collective effort by _______ + ____+ _______ + _____.
please give it a shot
http://inpuj.bandcamp.com/album/cinnamo … modulation

the last track totally kills me.

164

(36 replies, posted in Trading Post)

Oh, don't let me scare you off. You're not far off the mark, and I could easily see the point in creating loops specifically for a site like this.

165

(36 replies, posted in Trading Post)

Certainly not a $10 flat fee. That lands squarely in "I'd rather have a say in where my tunes end up" territory.

166

(36 replies, posted in Trading Post)

Zef wrote:

I'll admit the cut seems a bit low

It's funny how perception of fairness works. At a 15% cut, the same as bandcamp charges, I'll bet a lot of people would jump at the chance to have their music hosted by a marketplace that focuses on licensing opportunities which (at least in principle) could serve as great marketing opportunities for the artist. You might make, like, 100$ in a year from prospective game devs who love your tunes and think they would be "perfect" for their imaginary iOs unicorn dream, yet never produce a game. And if they do make a game, hey, free promotion. Sweet.

What poisons this potential income stream is this: how are you going to *feel* when some game featuring your music becomes a 6-figure app store success, and you priced your contribution to that work somewhere around the cost of a mcdonalds combo meal? I'd happily lop a prospective 100$ off of my yearly music income to avoid such an acute bad feeling.

Hmmm, let me think about this for a second.
10gbp minus paypal fees minus 30% = $10.31 CAD

License a bunch of tunes, non-exclusively, to a game of questionable/irrelevant quality for perpetuity, for an amount of income that wouldn't even buy me a pack of smokes? I'll pass.

168

(97 replies, posted in General Discussion)

"Want a vision of electronic music's future? Imagine crap trance riffs and recycled one note basslines stomping on a human face, for ever."

http://thequietus.com/articles/09188-em … onic-music

hella gets nintendo brand cross-talk via spencer's work in the advantage.

Solarbear wrote:

One of my favorite bands in the world, giraffes?giraffes! doesn't make much at all! Certainly not enough to be counted as primary income! Probably not enough to be much of a supplementary income!

giraffes? giraffes! are fucking amazing.

3-500$/year
more in years where i put stuff out/play shows.
if i'm lucky, this basically means a week or two per year where i can say "fuck work" and relax/focus on some tunes.

not exactly a chip musician, though. just tracker music.

godinpants wrote:

Ideally this compilation should be made of tracks you have intercepted but never been released and you release them without the authors knowledge or consent.

Now that is actually kind of a genius idea. Who doesn't have amazing tracks by friends lying about that never got released for whatever reason.

On the other hand, I don't see a collective dick-move like that garnering a lot of goodwill from the parties involved.
The listeners would win, though.

twenty-one is indeed one of the most difficult tracks to listen to that i have ever come across.

That's simply what he provided me as liner notes for the release. I'm assuming his intentional [sic] of his artist name is a joking response to the situation described in the album description.

Edit: Had some tweak requests regarding the running order of the release. I've fixed it up now; Sorry early adopters!

iCactus - slipknot are really fucking hard [EIS008]

New release from Connor Long (i, cactus/khonnor):
26 tracks - 60 minutes of solid noise, live improvisation, melodic idm, plunderphonics, vgm/chip, bastard pop and more!

This is a collection of work recorded between 2005 and 2007,
While the 8bit content may be scarce, I feel like this release will be of interest to all fans of i, cactus.
Bring your noise goggles.

176

(19 replies, posted in Releases)

bumped, because i really really like this release.