I am posting this here because this will almost certainly be of interest to some of you:

The Midwest Gaming Classic is a huge retro-gaming conference which will run for two whole days in Milwaukee. I have been there in the past, and it's a really fun time. There are loads of freeplay arcade and pinball machines, a home videogame museum where you can play all the videogame consoles you know and love, and other ones you've never seen before and may never see again. There are lots of vendors selling everything retro-videogamey you can imagine, as well as people giving hardware hacking demonstrations and lots of other stuff too. I'm planning on going, and it would be cool if any of you were interested too.

The event will be held on Saturday, March 27, 2010 from 10:00am to 8:00pm and Sunday, March 28, 2010 from 10:00am to 5:00pm.
The 2010 Midwest Gaming Classic will be held at the Sheraton Milwaukee Brookfield Hotel in Brookfield, WI.
Staying at the hotel is $89 a night (with 3 or 4 people to a room is probably comfortable if you're willing to share a bed/sleep on the floor) and a pass for both days is $25. You can get registered and reserve your hotel room online, as well as find tons of other information here: http://www.midwestgamingclassic.com/

I hope to see some of you there!

Cool, looks good. I'm going to have to get my Picassa set up and begin archiving soon.

SWEET. Video digitizer= epic win. And if it gets super frustrating to use... sell it off and get a Micro Drive Turbo. smile

EDIT: and we DO need to do a score comparison on Crystal Quest. My scores aren't exactly fabulous. The guy I got my copy from has some crazy high scores I can't seem to beat, but I can go for over an hour without stopping. tongue

Yeah. Another project I want to get to at some point- an overdrive 65c816 processor replacement which runs on a multiple of the bus clock and can sense the speed select switch in the control panel in order to overclock the CPU without the need for a cache and which can still revert to 1 megahertz mode for 8 bit compatibility.

Cool. I got a cheap pair of cans that could really use a decent amp... actually, they could use alot of things, like a headband that doesn't *creak* when you move your head! Anyways... this looks like a nice enough thing.

Yeah, for a basic configuration the monitor is really the kicker. Mostly because they are quite heavy and shipping is killer. I'd like to see about making a VGA output converter for this, it'd be a nice tool to have. In the mean time, I'm working a bit with the RGB output from the Apple IIgs, which can be used with other, more common RGB computer monitors from the era, such as Commodore monitors or arcade monitors. I have successfully used the Apple IIgs with a PSOne lcd screen, and I am thinking of trying a circuit to have S-Video and Component output, so in the event that you can't get a monitor for your IIgs that can be worked out.

1,335

(52 replies, posted in Graphics, Artwork & Design)

> Grab sharp HUD piece

> Charge wall screaming "BRK BRK BRK BRK BRK BRK!" and slashing madly with HUD piece.

Here. Put the picture wherever you want online, but use the IMG tag so we can see it here.

I gots a picassa account. No problem.

1,338

(10 replies, posted in Graphics, Artwork & Design)

Nice work. I have a buddy who does something similar to this, but he intentionally reduces the colors/saturation in order to ensure that he'll have space to work on with his markers and paints.

OK, we'll begin with the first person who said something resembling affirmative: Russolo.

Your challenge, should you choose to accept it, is to pixel a 320x200 size image of whatever you want, in 1 bit color. You get to pick your two colors you want to use, but it's 1 bit, so one color is "on" and the other one is "off." GO!

There is clearly interest in keeping this thread going, however I just don't have the time to maintain the thread anymore. If you would like to adopt the 48 hour pixel art challenge thread please state your intention in this thread, and then once consensus over the new "manager" has been made you can begin a new thread so that you can have control over editing the first post and the topic line. I'll add a link to this thread's top post which will link to new management.

Anyways, see the last page for the newest pictures and challenges, it's plenty messy so I won't bother to write it up here. :)

*old stuff*
I know we had a thread like this a while back on 8bc, but it died fairly soon because somebody dropped the ball.

Here's my proposed reorganization for the rules:

1. The challenge passes from the last person who made a picture to the next person. IE, if you were the last person to complete a challenge you get to pick the next person/topic/restrictions.
2. You must pick from someone who has expressed interest in being picked. Preferably in the order requested in this thread.
3. Upon completing the challenge, post the picture here.
4. You have 48 hours from when you see you've been challenged to get it done.
5. When you challenge someone, you MUST put out a public post here, as well as a PM just in case he doesn't see this thread.
6. If the person being challenged takes more than 24 hours to acknowledge that he's seen the challenge, the challenger can pick another and/or change the type of challenge.
7. You can't get picked to do another challenge unless there is nobody waiting to do one.

NEW RULE: If you can't do it properly you can pass and the challenger gets to pick someone else.

Current challenge:

enso wrote:

The next challenge goes to An-Cat-Max: create your own fictional cracking group, and a cracktro mockup (C64 or Amiga style, not to limitation, but respective pallets should be used, C64 more strictly than Amiga). At the very least, I want the group's name, in a demoscene-style logo form. Bonus points for extra gfx, scrolltext, starfields, etc. Good luck!

No rush, but do you have a date in mind for releasing this?

Yes, it's supposed to have color cycle mode. Haven't found it yet.

Well, it looks as though I can convert from SHR to something else without too much difficulty. DP2 has the usual sorts of things you'd expect, but as I am no pixeling veteran or anything I can't say how faithful it is to the DP tradition. I can say that it's got the "usual" sort of performance you can expect with apps running on GS/OS 6.0.1. 8/16 Paint on the other hand... is blazingly fast. No mouse jerks, no slow redraws, nothing like that. Excellent for my pruposes, seeing as I'm not advanced enough to appreciate DP's shortcuts anyways.

Oh, and I have also found something neat: Fantavision. Animation program with simple vector graphics and... automatic tweening and transformation! On an apple IIgs! Yeah!

XD Brilliant! Actually, I have my Dad's old pascal textbooks, so that should not be a problem.