dis is why you are my favorite dood.
225 Jan 15, 2013 10:31 am
Re: 2013: 1GBPpW :( :( Noisewave ROM (135 replies, posted in Nintendo Handhelds)
226 Jan 11, 2013 8:27 pm
Re: GCWZero, New Open Dingux compatible handheld (15 replies, posted in LittleGPTracker)
that is a lovely looking device. best part... it dont look cheap and deff seems to have a higher quality standard then most open source handhelds i have seen.
227 Jan 3, 2013 12:08 am
Re: Plans/Goals For 2013 (65 replies, posted in General Discussion)
goals.
1) move
2) get work
3) release stuff
4) have a separate studio setup.
1 and 2 are interchangeable.
228 Jan 2, 2013 11:39 pm
Re: 2013 - Dare To Not Release Music Year (103 replies, posted in General Discussion)
I think it is good constructive criticism to say that a large population of this community should stop and think about what they are releasing. why not ask "is this group of songs worthy of a release?"
a bit of quality control by the artists couldn't hurt.
I know personally i dont listen to a lot of new releases simply because i would rather not waste my time being disappointed.
If you make something you want to release but isn't really of good quality why not just share with friends instead of just dumping into a overflowing pool of mediocracy? you can get some constructive criticism and work on things until it is worthy of you being proud of it.
I am not being negative. I think its just good advice to any one.
being excited about making chip is cool but why not make sure its something to be excited about?
to our other members that are unhappy with the mediocracy why not try to help out talented artists instead of yelling at shitty ones?
To all you getting into a shit fit... whats wrong with discussing these matters? I think that if we all took a little time to contemplate what we are doing makes us better artists and can help us to grow. nothing wrong with that.
229 Dec 18, 2012 2:27 am
Re: Minor Piggy UI user experience improvements. (80 replies, posted in LittleGPTracker)
What does B+B+B in LSDJ do? Sorry I cant remember!
It makes a little marker. it is just a helpful little organization tool.
230 Dec 18, 2012 1:12 am
Re: Emulating Sidechain (9 replies, posted in LittleGPTracker)
This tutorial shows you the basics of sidechaining in LGPT.
"Notes:
There are several ways to emulate sidechaining in LGPT. Sidechaining is a common effect used in music production where a sound source drops its volume to make room for another sound to be heard clearly in a mix.
In this tutrorial i emulate this concept by manualy drawing out volume envelopes with commands and tables.
The example made in this tutorial uses a sidechain with a slow release to more easily demo its effect. feel free to actually speed up the release for a more subtle effect."
231 Dec 18, 2012 12:31 am
Re: Emulating Sidechain (9 replies, posted in LittleGPTracker)
I think i am going to start making LGPT tutorials for shits and giggles. I just made one for sidechaining.
I will post it when its uploaded.
232 Dec 13, 2012 3:41 pm
Re: Littlegptracker Fantasy List (136 replies, posted in LittleGPTracker)
FM / sound font import / subtractive synthesis engine / ping-pong looping of samples / more traditional effects like distortion, phaser, reverb / granular synthesis / live effects screen over the master output with beatrepeat, filters, and other dj type stuff.
233 Dec 13, 2012 3:29 pm
Re: Piggy Tracker and talkbox (7 replies, posted in LittleGPTracker)
cray....
234 Dec 13, 2012 3:27 pm
Re: Looking for Gameboy music program ideas/requests... (167 replies, posted in Nintendo Handhelds)
FM synth/sequencer would be rad with instruments and tracker style.
235 Dec 13, 2012 3:18 pm
Re: Minor Piggy UI user experience improvements. (80 replies, posted in LittleGPTracker)
i think your using the wrong tracker for you dood. have you tried milky on caanoo or nitrotracker on the NDS they are both more traditional trackers with piano rolls and more channels available.
236 Dec 13, 2012 9:47 am
Re: Minor Piggy UI user experience improvements. (80 replies, posted in LittleGPTracker)
naming instruments would be cool.
ping-pong sample looping would be cool too.
a command for the sample resolution.
finer values for bit crushing levels.
some kind of noise generator would be really awesome... like a simple 2op FM synth engine but that might be pushing it.
i think some of the other features suggested are a little too ambitious or already can be done. i know for a fact vibrato is already posible via tables and pitch bending commands and a save as would be a huge cpu crusher for handheld versions with having to copy all samples and such.
237 Dec 5, 2012 11:31 pm
Re: DIY Covox like USB Soundcard/DAC (29 replies, posted in Other Hardware)
Haha thanks guys, lets hope i get enough time in 2013 to finish it.
yes please.
238 Dec 3, 2012 7:39 pm
Re: [SEGA Master System] How to: Make A SEGA Master System MIDI Interface (96 replies, posted in Sega)
......... fucking this guy.
fucking awesome.
239 Dec 2, 2012 8:06 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
ORDEREEEEED!!!!!!!!!!!!!!!!!!!!!!!!!
yeah!!!!!!!!!!!!!!!!
240 Nov 27, 2012 4:03 pm
Re: Just written a GBA game... (12 replies, posted in Nintendo Handhelds)
this is a cool one man. i like it a lot. really shows off those sample capabilities too