i wanna goooooo. danimal, can i carpool with you?

786

(9 replies, posted in Commodore Computers)

http://chiptech.milkcrate.com.au/#kits

i know about these.

Screamforme99 wrote:

I am new to chipmusic and have successfully modified my first DMG and Pocket

in what way did you modify them?

how much for the arduinoboy?

what's the rest of your instrument settings look like? are you using a table?

Terbografx wrote:
nickmaynard wrote:

email me a zip file of the samples at [email protected] and i'll mod lickshot for you.

Dude, that would be awesome! You honestly don't have to, but if you end up doing it in your spare time, I wouldn't mind since I'd love to see what you did to the source code haha.

I'll send you the .wav as well as the dcms. Thanks, man.

yeah dude, it should be no problem. unless there's some complication i'm not aware of.

Terbografx wrote:
nickmaynard wrote:

you could learn 6502 assembly and just modify lickshot to have more samples.

how many samples do you need?

That's not a bad idea. smile

I'm looking to get at least 6 or 8. I've been thinking about using my SNES advantage stick to trigger samples via Reason (max/msp or just key syncs)...but it'd be more fun with Lickshot haha.

email me a zip file of the samples at [email protected] and i'll mod lickshot for you.

you could learn 6502 assembly and just modify lickshot to have more samples.

how many samples do you need?

arfink wrote:
nickmaynard wrote:

so, all you have to do is paint three cases? awesome! can't wait to get this.

Yup, that is correct.

any news?

794

(14 replies, posted in Nintendo Handhelds)

SurfaceDragon wrote:

An SP is good for gaming but not so good for making music, in my opinion.

why not? just curious. i'm considering switching the SP for my band.

when i write solo gameboy stuff, i don't usually feel the need to grab another instrument to help me figure anything out. i just loop the part until it's what i hear in my head.

NO CARRIER wrote:

:-) :-(

kineticturtle wrote:

200 is ridiculous, but the chap trying to sell it doesn't know that.

In nitro's breakdown, he lists $90 for a modded gameboy from nonfinite (their current price). I think that covers labor.

oh true. good point, i forgot about that.

nitro2k01 wrote:

Ok, let's look at the worst case prices for getting these things elsewhere:

"New" nofinite plain DMG with backlight: $90
New link cable: $5
New EMS 64M USB cartridge (even if that's not even what you're selling...) $40
Little Sound Dj license: $10 donation because you really like Johan Kotlinski
Carrying case: Erm... let's say $30 because the case is really that rad?
So, the privilege of owning stuff you have owned, $25?

is $25 really too high a price to pay to have someone mod a gameboy? honestly, $25 for someone to add a back light and a pro-sound mod seems really reasonable.

799

(23 replies, posted in Nintendo Consoles)

ui wrote:

Music by Kulon!... fail!!... so fail!!......

why fail? it sounds pretty good to me.

also, this game looks amazing. i'll definitely play it this weekend.

can this exact show come and play in rochester in november?