1

(189 replies, posted in General Discussion)

danimal cannon wrote:

The specific limitations of old chip stuff, specifically limited number of monophonic channels... LEND themselves to arrangements that are extremely melodic.   A lot of music today is devoid of melody (obviously not COMPLETELY).  Vocals tend to be as close as you get, guitars tend to just play chords.  Movie scores... look at John Williams stuff, anyone can hum the melody to Indiana Jones or Superman, can you hum the melody to any movie score made in the last 10 years? 

Obviously chip has graduated into having its own aesthetic, but the original limitations just lent themselves to such fantastic melodic arrangements, since you couldn't count on having HUGE DRUMS and guitars, and sexy chords had to be implied.


This is more or less what I was going to say. I usually make music in Cubase, and the majority of my music emphasizes rhythm and timbre. I always begin tunes with percussion, and the finished tracks tend to be driven by that. What made me want to work in LSDJ is knowing that I'm not going to be able to get that kind of rhythm (unless I want to use all four channels for percussion),and I can't rely on timbre to make my track sound better - I'm going to have to write some really good melodies.

So yeah, the limitations of LSDJ (and the Game Boy hardware) are what attracted me to it; I want to improve the melodies in my music, and LSDJ forces me to focus almost entirely on that aspect alone.

2

(141 replies, posted in General Discussion)

can't tell you, sorry

3

(7 replies, posted in Nintendo Handhelds)

yeah the EMS thing happens to me too, just put LSDJ on both banks and you shouldn't have to worry about it

4

(84 replies, posted in Nintendo Handhelds)

pixls wrote:

well, it's not really an LSDJ limitation, it's a hardware limitation, you can do chords, but then not much else, you could use two gameboys and have chords on one and other things on another, or something like that, but that's part of making music on the gameboy. It's just how it is.


yeah when I said "limitations of LSDJ" I really meant "limitations of making music using LSDJ compared to other hardware such as NES." Shame on you for not reading my mind, though!

To be fair, as long as you use the EMS cart only for LSDJ (i.e. putting LSDJ on both banks), the weird bank-switching defect is a non-issue as far as I can tell.

6

(84 replies, posted in Nintendo Handhelds)

Yeah the lack of chords is actually one of the only limitations of LSDJ that makes me a little sad...would love to be able to do NES-style chords (e.g. Zelda) just to add a little thickness/depth to the sound.

Awol wrote:

Nonfinite's site says the EMS cart won't work with a 64bit OS, but Kitsch's says it will with special drivers. Who is right? (I'm using 64bit Windows 7.)

And who's making that new cart? Is he Australian? I noticed that the motherboard says "DO A HEAPS CART"! tongue


You have to do some semi-annoying workarounds to install the drivers and get it to recognize the cart (there should be a link to directions on the kitsch-bent site), but it definitely works on my 64-bit Windows 7 machine

8

(13 replies, posted in Nintendo Handhelds)

Super Potato won't have them. I was the victim of horrible nerd rage when, after explaining I wanted to try out my LSDJ cart on their $15 DMG before buying it and then seeing that it didn't work properly (it was a CPU-01 or 02 chip) and commenting that it might be that particular model of Gameboy (which turned out to be true), the worker flew into a tirade about how the software was NOT OFFICIALLY LICENSED BY NINTENDO and HOW DARE I BRING THAT INTO THEIR STORE and what was I thinking RISKING ONE OF THEIR HARDWARE UNITS WITH SOFTWARE THAT COULD BREAK IT.

9

(84 replies, posted in Nintendo Handhelds)

Mind if I bump this?

I found it because I also have no idea how to do long volume fades without it kinda clicking up or down in steps (also can't figure out how to pan without it clicking before hand).

Just thought I would bump this so I can keep all of my stupid questions to one thread.

yeah my guess is that the CPU-01 and 02 models are the first ones that were released, so they're Japan only. That's just a guess based on nothing more than intuition though (and the fact that it's apparently so rare but I've run into four of these models so far), so I could very well be wrong

Well the 3rd one I ordered was a skeleton (clear) model, so I made sure it wouldn't have an earlier motherboard.

I think that actually CPU-01 and 02 might actually not be that rare, but I think they might just be Japanese models. This is just a guess, but I live in Japan, and I ordered two DMGs, both of which were one of these two chipsets, and I tested it out on two models in shops before I knew what the problem was, and both of those had the same problem (so I'm guessing they were also one of those two chipsets).

wow, you are totally right! I looked at my DMG motherboard last night and it was a CPU-01 chipset. really disappointed, but I guess there's nothing I can do.


got my second DMG in the mail, it's CPU-02. I am fucking raging right now. GAARRRR

I couldn't listen to the sample posted here, but here's a sample of the problem I had (first the wav channel, then the pulse channel, then both together)

http://www.sendspace.com/file/h1rnnf


One thing I noticed after I made the file is that the two channels don't have to be playing together; once one note is played on the pulse channel while the wave kit is playing, the wave kit will sound messed up until you stop and start the song again (without the pulse channel)

I just wanted to chime in and say that I have this exact same problem with my DMG (don't have it on me right now so I can't check the model exactly). As soon as a note plays on another channel, the wav channel glitches out and sounds horrible.

I just ordered two more DMGs, really hoping they don't have the same problem! sad